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Amsterdam-Amstelland Modification


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#21 999madtom

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Posted 18 December 2013 - 05:19 PM

Would it be possible to do a English translation of the controls where you call out the units because i clicked one and it felt like the whole department was going haha.

Same, there was a hostage situation and everyone started to come by me just pressing two buttons


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#22 cops

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Posted 18 December 2013 - 06:01 PM

haha that's the point of the Hostage(Gijzeling) button in the call out menu :P


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#23 CFDDIVE11

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Posted 18 December 2013 - 06:20 PM

Haha it would be nice or is here a way to translate it to English?

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#24 112119

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Posted 27 December 2013 - 05:18 PM

Hey man I downloaded the mod but when I try to install it it says that the mod is corrupted. Please help?



#25 RedHawk504

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Posted 27 December 2013 - 10:43 PM

That looks very nice actually, although it does need some polishing here and there. The cars look very detailed and the map looks good, a lot of Dutch influences are visible. I especially like what you did with the 1-6 buttons and the lights look very good too. I may actually try this mod out once I have some time.

 

Will this mod be updated?

 

 

 

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#26 112119

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Posted 28 December 2013 - 12:16 PM

It's working now but it's very laggy. Looks cool though.



#27 Dutycalls

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Posted 28 December 2013 - 04:43 PM

This mod is definitely one of my favourites now. I still agree with Hoppah that it needs polishing but it's still pretty good.

@999madtom: There's a solution to that. Just request a arrestatie-team(abbreviated AT) and a regular police car (or just a police car if you don't want to make it elaborate) and just send the officer to arrest the suspect.

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#28 FInn Rescue 12

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Posted 08 February 2014 - 03:35 AM

I down loaded  the mod.  I  had a chance to play the mod but I could not figure out why the sirens do not work in the game.  The camera set up is nice, it only lags on up and  close view.  like any new mod there are a few bugs, sirens CTD, stretcher walk to the Hospital, hazmat objects CTD.  The re-skins are nice, lights look good. The game play is smooth .  It would also be nice to have an English option. The new map looks awesome fix the bugs this is 9 out of 10 Nice job thanks.    


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#29 cops

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Posted 08 February 2014 - 01:12 PM

there is a newer version of the mod that won't crash ;)

 

And about the English translation... I am working on it, only I've it a little busy to work on it 

 

 

[new version] Amsterdam-Amstel mod v1.0F


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#30 Ace

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Posted 08 February 2014 - 03:25 PM

awesome


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#31 FInn Rescue 12

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Posted 09 February 2014 - 12:22 AM

Thanks for trying Cops still the same bugs. here is the log file for the CTD. 

 

 

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#32 cops

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Posted 10 February 2014 - 05:16 PM

even if you removed the whole mod and reinstall it? "cause the error I can see is that it can't find the icon commands and some small other things, so that means that the mod isn't complete 


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#33 FInn Rescue 12

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Posted 13 February 2014 - 08:32 PM

Yes I think the upload to Mega was not complete. I tried it again to no avail.  I was able use the script from Manhattan PA300 and change the siren over until they have time to correct the problem.   It looks like it missing units file Police Fire, Specs Free play. The scripts look like all there. Could be missing in the Ui file icons to turn the siren on etc.  I also have other games in the mods folder could that be causing the issue with Siren Script error?  Is anyone else having this problem or is it my computer thanks.  


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#34 kyleio

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Posted 14 February 2014 - 05:39 PM

Als ik een bommelding krijg en ik druk op de knop "bommelding" dan komen er verschillende eenheden ter plaatse behalve de EOD? (explosieve opruimings dienst) Zit deze in de mod?



#35 SuperStumpje

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Posted 14 February 2014 - 06:33 PM

Als ik een bommelding krijg en ik druk op de knop "bommelding" dan komen er verschillende eenheden ter plaatse behalve de EOD? (explosieve opruimings dienst) Zit deze in de mod?

 

Nope, je zult de brandweerman met veiligheidsvest aan het werk moeten zetten.


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#36 ses

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Posted 15 February 2014 - 02:39 AM

does anyone know how to fix the ambulance bug.once it parks at hospital it stays there and you cant do anything with it


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#37 SuperStumpje

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Posted 15 February 2014 - 02:28 PM

does anyone know how to fix the ambulance bug.once it parks at hospital it stays there and you cant do anything with it

 

It should unload the patient, wait a bit and then return to station.


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#38 The Loot

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Posted 15 February 2014 - 03:24 PM

Very nice looking! With an English translation, I'd give this a try (after replacing some of those sirens, though. Ow, my ears.). I noticed you got the Stryker script working nicely with an on-map hospital

 

The Copenhagen mod gave me inspiration to add call commands to a map object so I didn't have to rely on personnel, and that and this mod make me want to make some more complex commands now.

 

Say an MVA script, that will automatically run separate existing scripts to dispatch a fire or EMS supervisor, a rescue squad, a paramedic ambulance, a patrol car, and a tow truck, all with one click. I'd have to see if there's a way to send the command position to all the sub-scripts that would be run, or if I have to go the long route out putting all the separate scripts into one large command, which would be a bit of work.



#39 SuperStumpje

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Posted 15 February 2014 - 03:42 PM

I think there's already a command for an accident, but I'll have to look it up.


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#40 The Loot

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Posted 15 February 2014 - 04:02 PM

Well, I was meaning in my own mod, a heavily modified LA mod. I suppose I could go back and take a look at the Copenhagen scripts and this mods scripts to see if what method was used there.