So what are the new units? sorry :/ ladder 35?
[WIP] Manhattan Modification [The Upper East Side] *New Video*
#462
Geschrieben 24 Dezember 2013 - 04:09
I crashed once i took a guy from Engine 54 and had them change into bunker pants from the truck and hit halt vehicle
Lower Valley Mod Creator
#463
Geschrieben 24 Dezember 2013 - 04:37
I crashed once i took a guy from Engine 54 and had them change into bunker pants from the truck and hit halt vehicle
There seems to be some random bugs that aren't persistent, but thanks for the heads up, let us know if it happens frequently.
But yeah guys let us know what you think of the new 3.0.4 update, but for now from both me and Raf Merry Christmas and have fun with the new version!
Also if you want to help promote our mod we've got some promo posters that we're trying to get around the web and even in some NYC firehouses so sharing with anyone interested would be much appreciated!
Dyson
x
#464
Geschrieben 24 Dezember 2013 - 05:26
#465
Geschrieben 24 Dezember 2013 - 08:42
Wow, didn't expect to see a new version! But just one thing that I've noticed in both v3.0.1 and v3.0.3, there seems to be an occasional bug where a casualty can't be lifted. I had a gas explosion again today in v3.0.3 and 2 out of 4 casualties couldn't be lifted. I had to quit because they died and even my coroners couldn't pick them up. Strange, but I'll see what happens in v3.0.4.
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#466
Geschrieben 24 Dezember 2013 - 11:35
Is there any way to change the bunker off/on script so that it only requires having 4 firefighters in the vehicle? At least for me if I have less than 6 and try to use those commands it says "no firefighters found", and I prefer only having 4 ff inside. Thanks a lot.
#467
Geschrieben 25 Dezember 2013 - 10:58
Hi all.
First of all thanks Raf and Dyson, awesome mod. Also Merry Christmas to everyone.
Couple of minor issues/bugs (Don't affect me much just thought I would mention them)
As Tactical Rooster said above there is the occasional incident where casualties can't be lifted I haven't noticed it since I reinstalled the mod after a Hard Drive crash myself though but I did experience it.
Also once I have used fire hoses and drop them the FFs seem to bug when going to use them again. I have to equip extinguishers and then hoses.
#468
Geschrieben 25 Dezember 2013 - 11:05
Hi all.
First of all thanks Raf and Dyson, awesome mod. Also Merry Christmas to everyone.
Couple of minor issues/bugs (Don't affect me much just thought I would mention them)
As Tactical Rooster said above there is the occasional incident where casualties can't be lifted I haven't noticed it since I reinstalled the mod after a Hard Drive crash myself though but I did experience it.
Also once I have used fire hoses and drop them the FFs seem to bug when going to use them again. I have to equip extinguishers and then hoses.
The injured person bug is something I've heard a few examples of but not consistently enough to be able to do anything about it, frankly it's just random no idea why haha.
The hose bug annoys me too, again it's just em4 tripping up over the connect to hydrant script, I've been trying to stop it occurring but no luck yet.
But thanks for the feedback, if that's the caliber of bugs in the new version I'm very happy that's it's getting far more stable
Is there any way to change the bunker off/on script so that it only requires having 4 firefighters in the vehicle? At least for me if I have less than 6 and try to use those commands it says "no firefighters found", and I prefer only having 4 ff inside. Thanks a lot.
That's something I've been trying to do, because each FF is a different guy rather than being just generic guys it won't work I'm afraid. But yeah the standard man count for an FDNY engine or ladder is 6, (5 in rare cases) so yeah it's obviously tailored to realism
Thanks again guys, I'm off for a Roast Turkey, have a good one!
x
#469
Geschrieben 25 Dezember 2013 - 12:15
The injured person guys is there a specific location? But yea Dyson the bugs seem to be getting less all the time unless like me you purplesy find them haha
#470
Geschrieben 26 Dezember 2013 - 05:11
Yeah Dyson, you have a Merry Christmas!
I've never had that hose bug yet I don't think, and if the non-liftable person happens again in the same place twice, I'll let you know.
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#472
Geschrieben 26 Dezember 2013 - 05:00
#473
Geschrieben 26 Dezember 2013 - 05:12
Is anyone else having difficulties with MEGA? I have been trying for two days now to download 3.0.2 link and it gets to around 72% and just stops downloading. I have tried everything I can think of to get it to work. 3.04 patch downloaded just fine thru mega for me.
#474
Geschrieben 27 Dezember 2013 - 11:31
Is anyone else having difficulties with MEGA? I have been trying for two days now to download 3.0.2 link and it gets to around 72% and just stops downloading. I have tried everything I can think of to get it to work. 3.04 patch downloaded just fine thru mega for me.
There's alternate mirrors on post #1
#475
Geschrieben 27 Dezember 2013 - 04:07
#476
Geschrieben 27 Dezember 2013 - 08:19
Quick question; I applied the 3.0.4 patch on my 3.0.2 game. When I start the game all the firehouses are empty - which is fine for me, not too big of a problem - but I can not seem to find Battalion 9 in the apparatus list. Is this a known bug or can this be solved by redownloading both versions? I'm not at home atm so I can not try it for myself.
So for the time I played it I didn't encounter any bugs except the above mentioned. The winter map is really well done as well as the two new engines.
Cheers
#477
Geschrieben 28 Dezember 2013 - 02:29
#478
Geschrieben 28 Dezember 2013 - 03:32
Hi, My issue is apparently related to Internet Explorer 11. Using it both MEGA and the mirrors both failed. I've never had issues downloading with it before, but switching to Google Chrome fixed it, Getting ready to install the mod now.
#479
Geschrieben 28 Dezember 2013 - 04:51
Where is post#1?
First page of this thread, first post. There is a link that says 'alternate mirrors'
#480
Geschrieben 29 Dezember 2013 - 09:16
Whats up I finely down loaded the Manhattan mod Christmas version pretty good a few small bugs. The game crashes ever know and then. load time 10 mins not bad considering all what is the mod. 2.0+GB a lot to load. The engine turn on pretty cool but can be pain in the A$#@#. Fire call box nice idea. i like see a little more radio chatter while on scene for calls. The game and graphics look good. Also i like fire calls and EMS that was nice option. No matter what PD also goes to any call.
Still have an issue with traffic Some red lights don't work on the streets which messes up traffic but that is NY for You.
I modified my privet version with some light work to various units PD and EMS here is a few video. Some of the new light do pose a some lag to the game play but I think it gives it a better effect to the game. Thanks to Dyson and Rafael for there hard work. Looking forward to seeing more.
Whats up!