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[WIP] Manhattan Modification [The Upper East Side] *New Video*


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Poll: Feedback poll (351 member(s) have cast votes)

Can you run the mod?

  1. Yes (241 votes [68.66%] - View)

    Percentage of vote: 68.66%

  2. Voted No (53 votes [15.10%] - View)

    Percentage of vote: 15.10%

  3. No but I can run the Standard Def version (57 votes [16.24%] - View)

    Percentage of vote: 16.24%

Do you enjoy the mod (scale 5 being highest)?

  1. 5 - Very much (139 votes [39.60%] - View)

    Percentage of vote: 39.60%

  2. 4 - A lot (140 votes [39.89%] - View)

    Percentage of vote: 39.89%

  3. It's ok but nothing special (25 votes [7.12%] - View)

    Percentage of vote: 7.12%

  4. Voted Needs improvements (36 votes [10.26%] - View)

    Percentage of vote: 10.26%

  5. Terrible needs drastic improvements (Go on haters go crazy) (11 votes [3.13%] - View)

    Percentage of vote: 3.13%

Crash frequencies (once in game)

  1. Voted Every time I play it crashes (90 votes [25.64%] - View)

    Percentage of vote: 25.64%

  2. Most of the time it crashes (37 votes [10.54%] - View)

    Percentage of vote: 10.54%

  3. Had a few crashes (85 votes [24.22%] - View)

    Percentage of vote: 24.22%

  4. Very few crashes (70 votes [19.94%] - View)

    Percentage of vote: 19.94%

  5. Never crashed so far (69 votes [19.66%] - View)

    Percentage of vote: 19.66%

Vote

#461 gunswat

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Posted 24 December 2013 - 03:39 PM

So what are the new units? sorry :/ ladder 35?



#462 sgtmatt325

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Posted 24 December 2013 - 04:09 PM

I crashed once i took a guy from Engine 54 and had them change into bunker pants from the truck and hit halt vehicle


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#463 Dyson

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Posted 24 December 2013 - 04:37 PM



I crashed once i took a guy from Engine 54 and had them change into bunker pants from the truck and hit halt vehicle

 

There seems to be some random bugs that aren't persistent, but thanks for the heads up, let us know if it happens frequently.

 

But yeah guys let us know what you think of the new 3.0.4 update, but for now from both me and Raf Merry Christmas and have fun with the new version!

 

Also if you want to help promote our mod we've got some promo posters that we're trying to get around the web and even in some NYC firehouses so sharing with anyone interested would be much appreciated!

 

lnz8.png
pk8f.png
 

 

Dyson

 

x



#464 gunswat

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Posted 24 December 2013 - 05:26 PM

Thanks raf and Dyson :) I'm loving it but you guys have a great Christmas :)

#465 TacticalRooster22

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Posted 24 December 2013 - 08:42 PM

Wow, didn't expect to see a new version!  But just one thing that I've noticed in both v3.0.1 and v3.0.3, there seems to be an occasional bug where a casualty can't be lifted.  I had a gas explosion again today in v3.0.3 and 2 out of 4 casualties couldn't be lifted.  I had to quit because they died and even my coroners couldn't pick them up.  Strange, but I'll see what happens in v3.0.4.


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#466 byankeesjeter

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Posted 24 December 2013 - 11:35 PM

Is there any way to change the bunker off/on script so that it only requires having 4 firefighters in the vehicle? At least for me if I have less than 6 and try to use those commands it says "no firefighters found", and I prefer only having 4 ff inside. Thanks a lot.


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#467 Jim_Brass

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Posted 25 December 2013 - 10:58 AM

Hi all.

 

First of all thanks Raf and Dyson, awesome mod. Also Merry Christmas to everyone.

 

Couple of minor issues/bugs (Don't affect me much just thought I would mention them)

 

As Tactical Rooster said above there is the occasional incident where casualties can't be lifted I haven't noticed it since I reinstalled the mod after a Hard Drive crash myself though but I did experience it.

 

Also once I have used fire hoses and drop them the FFs seem to bug when going to use them again. I have to equip extinguishers and then hoses.



#468 Dyson

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Posted 25 December 2013 - 11:05 AM

Hi all.

 

First of all thanks Raf and Dyson, awesome mod. Also Merry Christmas to everyone.

 

Couple of minor issues/bugs (Don't affect me much just thought I would mention them)

 

As Tactical Rooster said above there is the occasional incident where casualties can't be lifted I haven't noticed it since I reinstalled the mod after a Hard Drive crash myself though but I did experience it.

 

Also once I have used fire hoses and drop them the FFs seem to bug when going to use them again. I have to equip extinguishers and then hoses.

 

The injured person bug is something I've heard a few examples of but not consistently enough to be able to do anything about it, frankly it's just random no idea why haha.

 

The hose bug annoys me too, again it's just em4 tripping up over the connect to hydrant script, I've been trying to stop it occurring but no luck yet.

 

But thanks for the feedback, if that's the caliber of bugs in the new version I'm very happy that's it's getting far more stable :)

 

Is there any way to change the bunker off/on script so that it only requires having 4 firefighters in the vehicle? At least for me if I have less than 6 and try to use those commands it says "no firefighters found", and I prefer only having 4 ff inside. Thanks a lot.

 

That's something I've been trying to do, because each FF is a different guy rather than being just generic guys it won't work I'm afraid. But yeah the standard man count for an FDNY engine or ladder is 6, (5 in rare cases) so yeah it's obviously tailored to realism :)

 

Thanks again guys, I'm off for a Roast Turkey, have a good one!

 

x



#469 gunswat

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Posted 25 December 2013 - 12:15 PM

Thanks Dyson U2:)
The injured person guys is there a specific location? But yea Dyson the bugs seem to be getting less all the time unless like me you purplesy find them haha

#470 TacticalRooster22

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Posted 26 December 2013 - 05:11 AM

Yeah Dyson, you have a Merry Christmas!

 

I've never had that hose bug yet I don't think, and if the non-liftable person happens again in the same place twice, I'll let you know. ;)


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#471 gunswat

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Posted 26 December 2013 - 12:08 PM

Thank you

#472 FIREGUY3

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Posted 26 December 2013 - 05:00 PM

The3.0.2 iam not seein all the files like Ui Spec etc or thats how its suppose to be please help I want this to work I got the 2.0.3 to work fine n didnt even need the modinstaller to do it

#473 FIREGUY3

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Posted 26 December 2013 - 05:12 PM

I have download 3.0.2 but don't see all the files? is that the way it suppose to be and I should delete all of 3.0.3 files?

Is anyone else having difficulties with MEGA? I have been trying for two days now to download 3.0.2 link and it gets to around 72% and just stops downloading. I have tried everything I can think of to get it to work. 3.04 patch downloaded just fine thru mega for me.

#474 Dyson

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Posted 27 December 2013 - 11:31 AM

Is anyone else having difficulties with MEGA? I have been trying for two days now to download 3.0.2 link and it gets to around 72% and just stops downloading. I have tried everything I can think of to get it to work. 3.04 patch downloaded just fine thru mega for me.

 

There's alternate mirrors on post #1



#475 FIREGUY3

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Posted 27 December 2013 - 04:07 PM

With MEGA I instead of download I use the cloud and just create a file to send it too n it download even faster than regular download

#476 momieboy

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Posted 27 December 2013 - 08:19 PM

Quick question; I applied the 3.0.4 patch on my 3.0.2 game. When I start the game all the firehouses are empty - which is fine for me, not too big of a problem - but I can not seem to find Battalion 9 in the apparatus list. Is this a known bug or can this be solved by redownloading both versions? I'm not at home atm so I can not try it for myself.

 

So for the time I played it I didn't encounter any bugs except the above mentioned. The winter map is really well done as well as the two new engines.

 

Cheers



#477 FIREGUY3

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Posted 28 December 2013 - 02:29 AM

Where is post#1?

#478 quasar3210

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Posted 28 December 2013 - 03:32 AM

Hi, My issue is apparently related to Internet Explorer 11. Using it both MEGA and the mirrors both failed. I've never had issues downloading with it before, but switching to Google Chrome fixed it, Getting ready to install the mod now.



#479 LAD23DER

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Posted 28 December 2013 - 04:51 AM

Where is post#1?


First page of this thread, first post. There is a link that says 'alternate mirrors'

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#480 FInn Rescue 12

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Posted 29 December 2013 - 09:16 AM

Whats up I finely down loaded the Manhattan  mod Christmas version pretty good a  few small bugs. The game crashes ever know and then.  load time 10 mins not bad considering all what is the mod. 2.0+GB a lot to load.    The engine turn on pretty cool but can be pain in the A$#@#.  Fire call box nice idea.  i like see a little more radio chatter while on scene for calls.  The game and graphics look good.  Also i like fire calls and EMS that was nice option. No matter what PD also goes to any call. 

 

Still have an issue with  traffic  Some red lights don't work on the streets which messes up traffic but that is NY for You. 

I modified my privet version with some light work to various units PD and EMS here is a few video. Some of the new light do pose a some lag to the game play but I think it gives it a better effect to the game. Thanks to Dyson and Rafael for there hard work.  Looking forward to seeing more. 

 

 

 

 

 


Whats up!  

 

 

 

 

 

 

 

 

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