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modern futuristic (emergency 4)mod (w.i.p.)

emergency 4 modern futuristic mod

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#41 Squizal

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Posted 01 March 2013 - 06:31 PM

I can see that your using Sketchup. Nothing is wrong with it, however, it will be alot of work moving the files from Sketchup to Zmodeler. As Freelancer said, try use 3DS Max. Just remember you won't learn it overnight, and making car models can take a while. However if you take your time and watch Youtube video's I guarantee that you will make models that people will find better looking.

You can use other programs if you wish aswell (Blender - fully free, Zmodeler, Maya, etc)

For reskins, I'm not sure what program you use but I suggest Photoshop, or if you can't afford it GIMP. Try not to use the paint bucket (but you can for some parts). Use paintbrush and pencil tools for smaller details. Ofcourse there are tutorials for this aswell.

I like the general looks of the models you made though. Keep the concepts and as you expand you 3D knowledge create smaller details that will make it look nice :)

#42 warhunterwolf1-1

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Posted 01 March 2013 - 08:30 PM

I can see that your using Sketchup. Nothing is wrong with it, however, it will be alot of work moving the files from Sketchup to Zmodeler. As Freelancer said, try use 3DS Max. Just remember you won't learn it overnight, and making car models can take a while. However if you take your time and watch Youtube video's I guarantee that you will make models that people will find better looking.

You can use other programs if you wish aswell (Blender - fully free, Zmodeler, Maya, etc)

For reskins, I'm not sure what program you use but I suggest Photoshop, or if you can't afford it GIMP. Try not to use the paint bucket (but you can for some parts). Use paintbrush and pencil tools for smaller details. Ofcourse there are tutorials for this aswell.

I like the general looks of the models you made though. Keep the concepts and as you expand you 3D knowledge create smaller details that will make it look nice :)


close comment already have replied to comment in #43.
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#43 warhunterwolf1-1

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Posted 01 March 2013 - 08:35 PM

I can see that your using Sketchup. Nothing is wrong with it, however, it will be alot of work moving the files from Sketchup to Zmodeler. As Freelancer said, try use 3DS Max. Just remember you won't learn it overnight, and making car models can take a while. However if you take your time and watch Youtube video's I guarantee that you will make models that people will find better looking.

You can use other programs if you wish aswell (Blender - fully free, Zmodeler, Maya, etc)

For reskins, I'm not sure what program you use but I suggest Photoshop, or if you can't afford it GIMP. Try not to use the paint bucket (but you can for some parts). Use paintbrush and pencil tools for smaller details. Ofcourse there are tutorials for this aswell.

I like the general looks of the models you made though. Keep the concepts and as you expand you 3D knowledge create smaller details that will make it look nice :)



thanks it really helps me when people that are as nice as you put out comments that can help me improve on 3d modeling I really appreciate it because it tells me what I should and shouldn't do as far as 3d models. but I do have one small problem once I export the files from sketchup I do not know how to export them into a .v3o file for emergency 4. so if anyone could tell me how to do that it would really help me out. because the last time I tried to do a .v3o file export it told me that it couldn't find the original file to export I guess idk.
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#44 Squizal

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Posted 01 March 2013 - 10:57 PM

thanks it really helps me when people that are as nice as you put out comments that can help me improve on 3d modeling I really appreciate it because it tells me what I should and shouldn't do as far as 3d models. but I do have one small problem once I export the files from sketchup I do not know how to export them into a .v3o file for emergency 4. so if anyone could tell me how to do that it would really help me out. because the last time I tried to do a .v3o file export it told me that it couldn't find the original file to export I guess idk.


Thanks for the kind words :laugh:. Anyway to get a file from Sketchup to .v3o you can open your sketchup file and export as a .3ds file. (I am not sure if you need Sketchup pro for this - if so you can download a trial from the main website). Once you have the .3ds file, you will need to open it in Zmodeler. From there you can export as .v3o (Again, needing full version of Zmodeler)

I haven't tried this myself, but I know many others have and it has worked, so good luck :)

#45 warhunterwolf1-1

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Posted 03 March 2013 - 12:49 AM

Thanks for the kind words :laugh:. Anyway to get a file from Sketchup to .v3o you can open your sketchup file and export as a .3ds file. (I am not sure if you need Sketchup pro for this - if so you can download a trial from the main website). Once you have the .3ds file, you will need to open it in Zmodeler. From there you can export as .v3o (Again, needing full version of Zmodeler)

I haven't tried this myself, but I know many others have and it has worked, so good luck :)


but when I try and export it from zmodeler it says that it can not find the original file to export.
so how do I deal with that issue

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#46 Rlast

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Posted 03 March 2013 - 01:38 AM

but when I try and export it from zmodeler it says that it can not find the original file to export.
so how do I deal with that issue


Hi warhunterwolf1-1,

It's great you're trying to learn some new skills, and are keen to take on people's advice to develop your skills.

In terms of advice, I'd strongly recommend you steer clear of SketchUp 8, as it's more of a programme that is used by architects and engineers to bring about concept designs and develop ideas for buildings; not building models, as it doesn't really function effectively in this way. Despite the fact that most of your models will probably coming out looking rather blocky and rectangular, you'll experience a tonne of problems trying to successfully get them working in Zmodeler, let alone the issues that'll arise post-import, with aligning the model and exporting successfully in to the game.

A great piece of software for 3D modelling to get started on would be Wings3D. It's completely free, and I personally find it suits me great and is very simple to learn and work with as a programme. It can be found here, with some in depth tutorial videos here. Although it may take time to master the basics, I can assure you that soon enough your models will start looking a lot better than they do at current, and to a novice, 3DS Max is probably a very daunting software; it's a professional level piece of kit, incredibly complex with many different options which may take months and months to learn properly; it will provide the best models of cause, but that's not to say Wings3D won't provide exemplary content which'll match up for a real-time simulation game like Emergency 4.

With regard to textures, at current I'd advise practising on pre-existent models that can be found around at numerous sites, most notably http://www.emergency-forum.de. I'm by no means saying release any of this content, but if you practice around on the UV maps (A kind of template where you paint on different sections, which is then projected on to a model), you'll soon master the basics of texturing. With regard to programmes, Photoshop CS5 and CS6 would be by far the best pieces of kit, yet again the complexities may be quite hard for an amateur to handle at first, so Paint.NET and GIMP will suffice.

Overall, learning to mod is nothing to feel ashamed about, and producing content that may be criticised by the community is simply an ever-present factor on the journey to learning to mod successfully; at least you're trying, and I'm sure if you show real progress in learning skills, and start producing some basic, but high quality, skins and models, people will soon follow you and help you in any way you need. Of course, you can always ask any questions on the forums here in the Modding Related Support topic, ranging from scripting, modelling, skinning and mapping, and will be given advice and support if a member can help in your specific area.

Above all, perhaps halt the development of this project until your skills are better matched for the task at hand, and then proceed. As you'll have probably witnessed, the best modifications have usually started out as small skinning jobs and moved themselves up to the innovators of the scripts and models many of us look forward to on this site.

Hope it helps,
Rlast.

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#47 warhunterwolf1-1

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Posted 03 March 2013 - 04:08 AM

Hi warhunterwolf1-1,

It's great you're trying to learn some new skills, and are keen to take on people's advice to develop your skills.

In terms of advice, I'd strongly recommend you steer clear of SketchUp 8, as it's more of a programme that is used by architects and engineers to bring about concept designs and develop ideas for buildings; not building models, as it doesn't really function effectively in this way. Despite the fact that most of your models will probably coming out looking rather blocky and rectangular, you'll experience a tonne of problems trying to successfully get them working in Zmodeler, let alone the issues that'll arise post-import, with aligning the model and exporting successfully in to the game.

A great piece of software for 3D modelling to get started on would be Wings3D. It's completely free, and I personally find it suits me great and is very simple to learn and work with as a programme. It can be found here, with some in depth tutorial videos here. Although it may take time to master the basics, I can assure you that soon enough your models will start looking a lot better than they do at current, and to a novice, 3DS Max is probably a very daunting software; it's a professional level piece of kit, incredibly complex with many different options which may take months and months to learn properly; it will provide the best models of cause, but that's not to say Wings3D won't provide exemplary content which'll match up for a real-time simulation game like Emergency 4.

With regard to textures, at current I'd advise practising on pre-existent models that can be found around at numerous sites, most notably http://www.emergency-forum.de. I'm by no means saying release any of this content, but if you practice around on the UV maps (A kind of template where you paint on different sections, which is then projected on to a model), you'll soon master the basics of texturing. With regard to programmes, Photoshop CS5 and CS6 would be by far the best pieces of kit, yet again the complexities may be quite hard for an amateur to handle at first, so Paint.NET and GIMP will suffice.

Overall, learning to mod is nothing to feel ashamed about, and producing content that may be criticised by the community is simply an ever-present factor on the journey to learning to mod successfully; at least you're trying, and I'm sure if you show real progress in learning skills, and start producing some basic, but high quality, skins and models, people will soon follow you and help you in any way you need. Of course, you can always ask any questions on the forums here in the Modding Related Support topic, ranging from scripting, modelling, skinning and mapping, and will be given advice and support if a member can help in your specific area.

Above all, perhaps halt the development of this project until your skills are better matched for the task at hand, and then proceed. As you'll have probably witnessed, the best modifications have usually started out as small skinning jobs and moved themselves up to the innovators of the scripts and models many of us look forward to on this site.

Hope it helps,
Rlast.


hey thanks for the advice.

update...

modeling moving right along have already started forming my models better and are making them look smooth and streamline I have actually today just finished up a airport fire rescue crash truck.

if u don't already know international airports such as lax international have there own fire depts. that respond to fires on the runways and other disasters that require fire crews. they use specialized trucks that carry a special type of substance that when mixed with a fire will be more effective then using water. these specialized trucks are commonly referred to as fire rescue "crash" trucks. so as u can see from several mods on here such as la mod and Honolulu mod they are working on or using fire rescue crash truck models. in la mod the airport fire truck is referred to as lax crash 80 well I have made a model called airport fire rescue crash 127 it will be based on the lax fire rescue crash trucks. I will post pictures of the model very soon. if anyone could shoot me some photos of any more internation airport fire rescue trucks then it would help me a lot in making several different models then deciding out of all the ones I made which one I should use for my airport fire truck model. thnks and have a good day.

update here is a photo of the airport fire rescue crash truck I made

Attached File  airport fire rescue crash 127 photo 2.jpg   130.91KB   64 downloadsAttached File  airport fire rescue crash 127 photo 3.jpg   69.12KB   59 downloadsAttached File  airport fire rescue crash 127 photo 4.jpg   48.61KB   12 downloadsAttached File  airport fire rescue crash 127 photo 4.jpg   48.61KB   12 downloadsAttached File  airport fire rescue crash 127 photo 4.jpg   48.61KB   43 downloadsAttached File  airport fire rescue crash 127 photo 5.jpg   62KB   38 downloadsAttached File  airport fire rescue crash 127 photo 6.jpg   80.34KB   40 downloadsAttached File  airport fire rescue crash 127.jpg   53.96KB   28 downloads
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