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Harbor City Mod

Squad 55 Harbor City Blackout

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#401 gunswat

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Posted 23 April 2013 - 06:27 PM

hey guys great mod thanks a lot -- two questions/issues

1. When police cars are put on patrol, it leaves their primary lights command enabled (lights go off but command stays on) and when the unit gets dispatched the lights do not come back on, leaving the patrol car awkwardly responding with no lights but sirens...any idea for a fix?

2. Is there anyway to have the ambulances automatically return to station or automatically go on patrol from the hospital? Right now it requires user intervention I think.

Thanks a lot!

Ok for the first just switch there lights of and it should work

#402 squamishfire

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Posted 23 April 2013 - 07:02 PM

Ok for the first just switch there lights of and it should work


wow typical answer of "oh just flip the button when you go and respond with them... thats not what he is asking/he was a bit vauge.

Timestamp: Did you notice that when you have the fire trucks go to their stations off the start the lights are still going until you manually shut them off? I believe the same exists with the police vehicles as well. Just click the lights off, they might turn back on, but then just hit it again and everything should be fine.

Let me know if that doesn't work.

As for your second question about the ambulances... Currently no, as they have stated countless times before this mod was meant as a multiplayer game for their members. They kindly let us general public have it with the understanding that 1) they will not convert it into a full single player game 2) they will not be doing up any Battalion commands, and 3) any really command type items we want is on our own to do.

I know how you feel with having to go back up and and tell them manually to return to station. I tend to forget about them when I have a big fire going on in the map. But if you use your quick view 3 at the hospital area it is easy then just clicking on the map.

Hope this helps man.
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#403 gunswat

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Posted 23 April 2013 - 07:14 PM

thats what i ment for him to switch them off then say he uses chase the they should come back on

#404 neenerneener

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Posted 23 April 2013 - 08:27 PM

Thanks gents. Yeah to be more specific, I was hoping for a script modification that would automatically disable the primary lights when the patrol command is clicked. Kind of a nitpicky thing, but one less click would be nice if it's an easy scripting change.

Understood about the ambulances/hospital thing -- will just have to deal with that I guess.

#405 theparanoid

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Posted 24 April 2013 - 12:21 AM

Thanks gents. Yeah to be more specific, I was hoping for a script modification that would automatically disable the primary lights when the patrol command is clicked. Kind of a nitpicky thing, but one less click would be nice if it's an easy scripting change.

Understood about the ambulances/hospital thing -- will just have to deal with that I guess.


Well the way multi player game goes we turn switch the secondary lighting when we get on site. I never done PD but I know fire the Fire station button is none usable when they are one.

As for the ambulance. Mutliplayer again. The ambulance my transport to hospital then head back to incident to transport another patient.

#406 neenerneener

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Posted 24 April 2013 - 12:50 AM

As an aside, has anybody had the incident with the serial killer on top of a building? How is that one resolved?

#407 theparanoid

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Posted 24 April 2013 - 11:21 PM

As an aside, has anybody had the incident with the serial killer on top of a building? How is that one resolved?


I have not but I rarely play PD version. What about a helicopter?

#408 NicholasKerr

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Posted 25 April 2013 - 12:35 AM

Helicopter wont work have tried it for the serial killers and you cant land it on the roof
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#409 n00bingtarget

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Posted 25 April 2013 - 02:14 AM

I don't currently play multiplayer at all, but wouldn't a sniper be called in, and maybe Fire Department or SWAT/ESU assistance? Ladder the building?
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#410 999madtom

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Posted 25 April 2013 - 04:33 PM

I don't currently play multiplayer at all, but wouldn't a sniper be called in, and maybe Fire Department or SWAT/ESU assistance? Ladder the building?

Thats the problem they can't put a ladder on the building

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#411 n00bingtarget

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Posted 26 April 2013 - 02:19 AM

What about a LADDER TRUCK?
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#412 Blackout

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Posted 26 April 2013 - 04:20 AM

- If you want to put the old engine 3 and 4 back in the game feel free to do it, you'd have to replace the unit model, skin, doors and wheels. But if there is a tutorial it shouldn't be that hard
- I don't know about the patrol function for police cars, it's against protocol for players to use that command as other units can't pass them when they are patrolling. My suggestion would be to hotkey each patrol car to their respective hotkey and use that to bring them up.
- Yes it is possible for the ambulances to return to station automatically, but we could make all the units do everything automatically, but there's no fun in that... That and I don't know how to script it properly
- I have never had a serial killer on the roof, but i think a sniper can take care of that. I know the coast guard helicopter in the tec menu can get patients off of that roof though

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#413 NFR85

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Posted 26 April 2013 - 05:33 PM

I have some issues

1. I have pedestrians blocking the street making it difficult to get emergency vehicles to calls.



2. When I dispatch an emergency vehicle there are times where it lags and does not want to move. I

click and move it and then starts.


3. When I was at a medical incident they could not enter the building where the patient was and when it got to the patient it *Says you need a FF EMT but all the ambulances have Medics.

Other than that awesome game


#414 999madtom

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Posted 26 April 2013 - 05:34 PM

I have some issues
3. When I was at a medical incident they could not enter the building where the patient was and when it got to the patient it *Says you need a FF EMT but all the ambulances have Medics.

Get a fire fighter with a axe and chop the door down (the doors locked).

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#415 NFR85

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Posted 26 April 2013 - 10:47 PM

One other thing I've noticed and apologize if this has been said. But When I'm at a medical it takes too long for the ambulance to respond don't want to keep calling for Med Helicopter. So was hoping there would be another update with that fixed. And with the Pedestrians I say before they stand in front of a RR track and get hit by a train. Hoping this gets fixed otherwise very cool graphics love the sirens they sound more real than the other Mods. Keep up the great work!!

#416 The Loot

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Posted 26 April 2013 - 11:58 PM

One other thing I've noticed and apologize if this has been said. But When I'm at a medical it takes too long for the ambulance to respond don't want to keep calling for Med Helicopter. So was hoping there would be another update with that fixed. And with the Pedestrians I say before they stand in front of a RR track and get hit by a train. Hoping this gets fixed otherwise very cool graphics love the sirens they sound more real than the other Mods. Keep up the great work!!


Most firefighters can heal, so you can always just get the closest unit to respond and send the ambulance afterwards.

As for the pedestrians getting hit by the train, treat it as an unexpected suicide call.

#417 JrFF34

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Posted 27 April 2013 - 01:15 AM

One other thing I've noticed and apologize if this has been said. But When I'm at a medical it takes too long for the ambulance to respond don't want to keep calling for Med Helicopter. So was hoping there would be another update with that fixed. And with the Pedestrians I say before they stand in front of a RR track and get hit by a train. Hoping this gets fixed otherwise very cool graphics love the sirens they sound more real than the other Mods. Keep up the great work!!


Did you park all the ambulances at their fire stations? Almost every fire station has an ambulance assigned to it ... so ambulance response times are not that long honestly. And even if an ambulance isnt close, send an engine company and they can provide BLS until medics arrive.

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#418 theparanoid

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Posted 27 April 2013 - 11:52 PM

I have some issues

1. I have pedestrians blocking the street making it difficult to get emergency vehicles to calls.



2. When I dispatch an emergency vehicle there are times where it lags and does not want to move. I

click and move it and then starts.


3. When I was at a medical incident they could not enter the building where the patient was and when it got to the patient it *Says you need a FF EMT but all the ambulances have Medics.

Other than that awesome game

lower you game resolution

#419 FInn Rescue 12

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Posted 28 April 2013 - 02:21 PM

Thanks for Public release Black out Sqaud 55 the Mod looks good.

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#420 kicks270

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Posted 02 May 2013 - 10:35 PM

what are we supposed to be looking at in this video?

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