I have tried as a low as 800X600 in game graphic and the ladder still looks like that or where you refering to desktop graphics?^^ Put your graphics on low and I promise you the graphics are the same and that ladder will be fixed
#361
Geschrieben 21 April 2013 - 02:43
#362
Geschrieben 21 April 2013 - 02:46
I have tried as a low as 800X600 in game graphic and the ladder still looks like that or where you refering to desktop graphics?
Go into the editor and edit the ladder truck and take off "Alphareflections"
Volunteer Firefighter
US Army Combat Engineer
10th Mountain Division
#363
Geschrieben 21 April 2013 - 03:37
Past Squad 55 Chief
Http://www.Squad55.com
#364
Geschrieben 21 April 2013 - 03:43
if I do that I will likely be unable to play multi player as the files will not match.Go into the editor and edit the ladder truck and take off "Alphareflections"
#365
Geschrieben 21 April 2013 - 03:55
Should only have to set the graphics to low. Resolution won't effect that. And yes alpha reflections can be turned off but that might screw it up more cuz of some things in mod use it
Ah So it the detail settings. Thanks Chief Kicks.
Just did that and it works.
#367
Geschrieben 21 April 2013 - 07:57
#368
Geschrieben 21 April 2013 - 08:01
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#369
Geschrieben 21 April 2013 - 08:06
#370
Geschrieben 21 April 2013 - 08:10
I have a problem with the people stopping and building up in the middle of the road and in turn the vehicles back up. This causes my emergency vehicles not to be able to get around them. This all happens in the first 5 minutes of playing freeplay. I have posted a picture eariler in this thread. Im not sure how to fix it or if it is even possible to fix.
Could you link me up to your photo or repost it? Does everyone have this issue?
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#371
Geschrieben 21 April 2013 - 08:41
Past Squad 55 Chief
Http://www.Squad55.com
#372
Geschrieben 21 April 2013 - 08:54
Could you link me up to your photo or repost it? Does everyone have this issue?
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i have the same problem. my opinion i think is the pathing issue. specially when people get stuck in front of a streetlight or some other object.
#373
Geschrieben 21 April 2013 - 09:50
Angehängte Datei(en)
#374
Geschrieben 21 April 2013 - 10:04
This is the latest picture i have of the problem.
yeah looks like a path issue to me, computer speed wont affect ped paths, the specs required for this game are really low, so you'd need to have a ridiculous pc to have issues with things that are part of the base game, if I get a chance I'll take a look at the map, there's likely some form of path issue, or something to do with blocking the path
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#375
Geschrieben 21 April 2013 - 11:03
Yea I know mines super fast and it still does it lolyeah looks like a path issue to me, computer speed wont affect ped paths, the specs required for this game are really low, so you'd need to have a ridiculous pc to have issues with things that are part of the base game, if I get a chance I'll take a look at the map, there's likely some form of path issue, or something to do with blocking the path
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#376
Geschrieben 22 April 2013 - 12:12
What exactly do you call super fast?Yea I know mines super fast and it still does it lol
So i guess going form 6 core 2ghz machine with 8gb of ram and 560ti card to spec in my signature can make pathing probelms go away?yeah looks like a path issue to me, computer speed wont affect ped paths, the specs required for this game are really low, so you'd need to have a ridiculous pc to have issues with things that are part of the base game, if I get a chance I'll take a look at the map, there's likely some form of path issue, or something to do with blocking the path
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That and dropping the resolution form 1920 by 1080 to max support by the game?
#377
Geschrieben 22 April 2013 - 12:24
#378
Geschrieben 22 April 2013 - 12:26
What exactly do you call super fast?
So i guess going form 6 core 2ghz machine with 8gb of ram and 560ti card to spec in my signature can make pathing probelms go away?
That and dropping the resolution form 1920 by 1080 to max support by the game?
I'm not saying it will or wont, I'm just saying paths is one of the basic functions of the game, so to have path issues in just one mod is unlikely to be down to specs, more likely down to a simple map mistake, that's all I'm saying.
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#379
Geschrieben 22 April 2013 - 01:11
then explain how getting a faster computer with more ram fix the problem? Cause that what it did for me. That and drop the screen resolution.I'm not saying it will or wont, I'm just saying paths is one of the basic functions of the game, so to have path issues in just one mod is unlikely to be down to specs, more likely down to a simple map mistake, that's all I'm saying.
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#380
Geschrieben 22 April 2013 - 01:24
then explain how getting a faster computer with more ram fix the problem? Cause that what it did for me. That and drop the screen resolution.
No idea, that's the basis of speculation, nothing substantial to go off.
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