Zum Inhalt wechseln


Foto

Harbor City Mod

Squad 55 Harbor City Blackout

  • Please log in to reply
857 replies to this topic

#361 theparanoid

theparanoid

    Battalion Chief

  • Members
  • 672 Beiträge:
  • Gender:Male
  • Location:Planet Earth
  • Interests:HO Model Traings
    Emergency!
    CHiPS
    Star Trek
    Star Wars
    Computers
    Electronics
    Star Trek Online

Geschrieben 21 April 2013 - 02:43

^^ Put your graphics on low and I promise you the graphics are the same and that ladder will be fixed :)

I have tried as a low as 800X600 in game graphic and the ladder still looks like that or where you refering to desktop graphics?

#362 JrFF34

JrFF34

    Captain

  • Members
  • 199 Beiträge:
  • Gender:Male
  • Location:NY
  • Interests:Military, Fire, EMS, Law

Geschrieben 21 April 2013 - 02:46

I have tried as a low as 800X600 in game graphic and the ladder still looks like that or where you refering to desktop graphics?


Go into the editor and edit the ladder truck and take off "Alphareflections"

Volunteer Firefighter

US Army Combat Engineer

10th Mountain Division 


#363 kicks270

kicks270

    Captain

  • Members
  • 114 Beiträge:
  • Gender:Male

Geschrieben 21 April 2013 - 03:37

Should only have to set the graphics to low. Resolution won't effect that. And yes alpha reflections can be turned off but that might screw it up more cuz of some things in mod use it

kickscopy_zpsa4352e19.png

BRCUSERBAR_zps7da45e2a.png
Past Squad 55 Chief
Http://www.Squad55.com


#364 theparanoid

theparanoid

    Battalion Chief

  • Members
  • 672 Beiträge:
  • Gender:Male
  • Location:Planet Earth
  • Interests:HO Model Traings
    Emergency!
    CHiPS
    Star Trek
    Star Wars
    Computers
    Electronics
    Star Trek Online

Geschrieben 21 April 2013 - 03:43

Go into the editor and edit the ladder truck and take off "Alphareflections"

if I do that I will likely be unable to play multi player as the files will not match.

#365 theparanoid

theparanoid

    Battalion Chief

  • Members
  • 672 Beiträge:
  • Gender:Male
  • Location:Planet Earth
  • Interests:HO Model Traings
    Emergency!
    CHiPS
    Star Trek
    Star Wars
    Computers
    Electronics
    Star Trek Online

Geschrieben 21 April 2013 - 03:55

Should only have to set the graphics to low. Resolution won't effect that. And yes alpha reflections can be turned off but that might screw it up more cuz of some things in mod use it


Ah So it the detail settings. Thanks Chief Kicks.

Just did that and it works.

#366 kicks270

kicks270

    Captain

  • Members
  • 114 Beiträge:
  • Gender:Male

Geschrieben 21 April 2013 - 05:20

:D

kickscopy_zpsa4352e19.png

BRCUSERBAR_zps7da45e2a.png
Past Squad 55 Chief
Http://www.Squad55.com


#367 tallen01

tallen01

    Firefighter

  • Members
  • 17 Beiträge:
  • Gender:Male

Geschrieben 21 April 2013 - 07:57

I changed the resolution to 800x600 and low detail and i still have the people standing in the middle of the road problem.....i guess its just my crappy dell computer lol
Posted Image

#368 Dyson

Dyson

    Assistant Chief

  • Members
  • 2.399 Beiträge:
  • Gender:Not Telling

Geschrieben 21 April 2013 - 08:01

I haven't really been following this thread but I've heard of this ped issue, what appears to be the problem? I've never heard of specs affecting ped paths or spawns, sounds more like a map issue. But if someone can explain it a little more I'll see if I know of any kind of fix.

x

#369 tallen01

tallen01

    Firefighter

  • Members
  • 17 Beiträge:
  • Gender:Male

Geschrieben 21 April 2013 - 08:06

I have a problem with the people stopping and building up in the middle of the road and in turn the vehicles back up. This causes my emergency vehicles not to be able to get around them. This all happens in the first 5 minutes of playing freeplay. I have posted a picture eariler in this thread. Im not sure how to fix it or if it is even possible to fix.
Posted Image

#370 Dyson

Dyson

    Assistant Chief

  • Members
  • 2.399 Beiträge:
  • Gender:Not Telling

Geschrieben 21 April 2013 - 08:10

I have a problem with the people stopping and building up in the middle of the road and in turn the vehicles back up. This causes my emergency vehicles not to be able to get around them. This all happens in the first 5 minutes of playing freeplay. I have posted a picture eariler in this thread. Im not sure how to fix it or if it is even possible to fix.


Could you link me up to your photo or repost it? Does everyone have this issue?

x

#371 kicks270

kicks270

    Captain

  • Members
  • 114 Beiträge:
  • Gender:Male

Geschrieben 21 April 2013 - 08:41

I know the game apparently responds with your ram? Or processor... my point is people with faster computers seem to have more calls quickly and no traffic issues...slower computers have traffic issues and slow call volume s.....this is only my opinion not a fact and based on what ppl are saying

kickscopy_zpsa4352e19.png

BRCUSERBAR_zps7da45e2a.png
Past Squad 55 Chief
Http://www.Squad55.com


#372 riverking100

riverking100

    Lieutenant

  • Members
  • 91 Beiträge:

Geschrieben 21 April 2013 - 08:54

Could you link me up to your photo or repost it? Does everyone have this issue?

x


i have the same problem. my opinion i think is the pathing issue. specially when people get stuck in front of a streetlight or some other object.

#373 tallen01

tallen01

    Firefighter

  • Members
  • 17 Beiträge:
  • Gender:Male

Geschrieben 21 April 2013 - 09:50

This is the latest picture i have of the problem.

Angehängte Datei(en)


Posted Image

#374 Dyson

Dyson

    Assistant Chief

  • Members
  • 2.399 Beiträge:
  • Gender:Not Telling

Geschrieben 21 April 2013 - 10:04

This is the latest picture i have of the problem.


yeah looks like a path issue to me, computer speed wont affect ped paths, the specs required for this game are really low, so you'd need to have a ridiculous pc to have issues with things that are part of the base game, if I get a chance I'll take a look at the map, there's likely some form of path issue, or something to do with blocking the path

x

#375 gunswat

gunswat

    Assistant Chief

  • Members
  • 2.213 Beiträge:
  • Gender:Male
  • Location:Scotland
  • Interests:Computer and console gaming,watching youtube and playing and testing emergency 4 mods mainly.

Geschrieben 21 April 2013 - 11:03

yeah looks like a path issue to me, computer speed wont affect ped paths, the specs required for this game are really low, so you'd need to have a ridiculous pc to have issues with things that are part of the base game, if I get a chance I'll take a look at the map, there's likely some form of path issue, or something to do with blocking the path

x

Yea I know mines super fast and it still does it lol

#376 theparanoid

theparanoid

    Battalion Chief

  • Members
  • 672 Beiträge:
  • Gender:Male
  • Location:Planet Earth
  • Interests:HO Model Traings
    Emergency!
    CHiPS
    Star Trek
    Star Wars
    Computers
    Electronics
    Star Trek Online

Geschrieben 22 April 2013 - 12:12

Yea I know mines super fast and it still does it lol

What exactly do you call super fast?

yeah looks like a path issue to me, computer speed wont affect ped paths, the specs required for this game are really low, so you'd need to have a ridiculous pc to have issues with things that are part of the base game, if I get a chance I'll take a look at the map, there's likely some form of path issue, or something to do with blocking the path

x

So i guess going form 6 core 2ghz machine with 8gb of ram and 560ti card to spec in my signature can make pathing probelms go away?

That and dropping the resolution form 1920 by 1080 to max support by the game?

#377 gunswat

gunswat

    Assistant Chief

  • Members
  • 2.213 Beiträge:
  • Gender:Male
  • Location:Scotland
  • Interests:Computer and console gaming,watching youtube and playing and testing emergency 4 mods mainly.

Geschrieben 22 April 2013 - 12:24

Like it plays gta 4 smoothly along with manhattan mod

#378 Dyson

Dyson

    Assistant Chief

  • Members
  • 2.399 Beiträge:
  • Gender:Not Telling

Geschrieben 22 April 2013 - 12:26

What exactly do you call super fast?

So i guess going form 6 core 2ghz machine with 8gb of ram and 560ti card to spec in my signature can make pathing probelms go away?

That and dropping the resolution form 1920 by 1080 to max support by the game?


I'm not saying it will or wont, I'm just saying paths is one of the basic functions of the game, so to have path issues in just one mod is unlikely to be down to specs, more likely down to a simple map mistake, that's all I'm saying.

x

#379 theparanoid

theparanoid

    Battalion Chief

  • Members
  • 672 Beiträge:
  • Gender:Male
  • Location:Planet Earth
  • Interests:HO Model Traings
    Emergency!
    CHiPS
    Star Trek
    Star Wars
    Computers
    Electronics
    Star Trek Online

Geschrieben 22 April 2013 - 01:11

I'm not saying it will or wont, I'm just saying paths is one of the basic functions of the game, so to have path issues in just one mod is unlikely to be down to specs, more likely down to a simple map mistake, that's all I'm saying.

x

then explain how getting a faster computer with more ram fix the problem? Cause that what it did for me. That and drop the screen resolution.

#380 Dyson

Dyson

    Assistant Chief

  • Members
  • 2.399 Beiträge:
  • Gender:Not Telling

Geschrieben 22 April 2013 - 01:24

then explain how getting a faster computer with more ram fix the problem? Cause that what it did for me. That and drop the screen resolution.


No idea, that's the basis of speculation, nothing substantial to go off.

x