Lol
Montana Mod v2.1 (In Development)
#1681
Geschrieben 20 Dezember 2014 - 08:13
#1682
Geschrieben 20 Dezember 2014 - 08:57
I have no words for this ... just amazing.
#1683
Geschrieben 20 Dezember 2014 - 10:09
Beautiful screenshots! I love the road texture, makes it seem more rural and American.
#1684
Geschrieben 20 Dezember 2014 - 12:09
Man, those screenshots.... I have no words to say. It is so freaking awesome! Definitely voted for the early release. Or I would have to be in some coma for the next two weeks till the full release lol.
#1685
Geschrieben 20 Dezember 2014 - 12:22
Oh wow! The map is so incredibly detailed! It looks amazing great job bama, itchboy, flnn and anyone else who's worked on this I just hope my laptop will cope with it lol.
Private Projects & Contributions
-Blues & Twos Mod-
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-Fairfax County Mod-
You can watch gameplay of my projects here on my YouTube Channel
#1686
Geschrieben 20 Dezember 2014 - 12:24
#1687
Geschrieben 20 Dezember 2014 - 03:26
Wow, those screens are awesome! For once, a mod with a rural map and gameplay, I can't wait to see what new features are in store with this mod! With that being said, I voted for the Dec. 23rd release because I can live with a few bugs until you get the patch out.
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#1688
Geschrieben 20 Dezember 2014 - 05:00
OMG IM SIMPLY IN LOVE WITH THIS MOD!!!!
Beta Tester [OPEN] and PC Troubleshooter. I can Help with Numerous Game Crashes, errors, and troubleshooting mods!
PM ME FOR PC HELP/TROUBLESHOOTING/AND GAME TIP AND TRICKS!
#1689
Geschrieben 20 Dezember 2014 - 05:06
#1690
Geschrieben 20 Dezember 2014 - 06:06
#1691
Geschrieben 20 Dezember 2014 - 07:50
Great work Bama you guys say you worked your asses off and it shows, great job! Question with some mods I have downloaded in the past some creators used different light setups so when the vehicles turn on their lights you get little white boxes. Is that something that we might experience with this mod or are you using the same lights as V1.2. Lastly I noticed in your awesome screenshots alot of american cars. Are we gonna need to download the American Car pack for this or do they come with the mod.Thank-you
#1692
Geschrieben 20 Dezember 2014 - 08:33
Great work Bama you guys say you worked your asses off and it shows, great job! Question with some mods I have downloaded in the past some creators used different light setups so when the vehicles turn on their lights you get little white boxes. Is that something that we might experience with this mod or are you using the same lights as V1.2. Lastly I noticed in your awesome screenshots alot of american cars. Are we gonna need to download the American Car pack for this or do they come with the mod.Thank-you
Well it sounds like you are missing coronas and I think American Car pack will be included
#1693
Geschrieben 20 Dezember 2014 - 08:36
As usual great job Bama. I'm all for releasing on the 23rd as long as none of the bugs are game breaking I think we can live with a couple bugs while you polish off the mod for a couple weeks.
#1694
Geschrieben 20 Dezember 2014 - 09:32
Yet again, amazing work, well done and thankyou!
A question - how long do you think it's taken, in total, to get your map up to that standard? I guess you started from scratch and had to make your own buildings, models, textures and so on..?
#1695
Geschrieben 20 Dezember 2014 - 09:51
Yah bama said that he bought some software to build what he did.Yet again, amazing work, well done and thankyou!
A question - how long do you think it's taken, in total, to get your map up to that standard? I guess you started from scratch and had to make your own buildings, models, textures and so on..?
#1696
Geschrieben 20 Dezember 2014 - 10:18
Amazing work. This looks like it's gonna be one of the, if not the, best maps we've seen in EM4.
With all the mods coming out, seems like this is what's happening for the time being:
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I make intros and stuffs. PM me if you'd like to request one!
"No." - Rosa Parks, 1955.
#1697
Geschrieben 20 Dezember 2014 - 10:39
Signature Removed due to size
#1698
Geschrieben 20 Dezember 2014 - 10:48
Those screens look absolutely incredible. Volunteer script is included, correct?
Thank you guys so much for all of the hard work you have put in.
#1699
Geschrieben 21 Dezember 2014 - 12:37
I was wondering... did you make a script to where when units are patrolling, they will stop at red lights?
Great work Bama. You have outdone yourself
FDNY Engine 56 is bæ
#1700
Geschrieben 21 Dezember 2014 - 01:31
Those screens look absolutely incredible. Volunteer script is included, correct?
Thank you guys so much for all of the hard work you have put in.
Yes, and you're welcome.
I was wondering... did you make a script to where when units are patrolling, they will stop at red lights?
Great work Bama. You have outdone yourself
I'm pretty sure they stop at red lights, but not at stop signs.
Yet again, amazing work, well done and thankyou!
A question - how long do you think it's taken, in total, to get your map up to that standard? I guess you started from scratch and had to make your own buildings, models, textures and so on..?
It's taken about a year overall, at least. And most of it is original, but yes, I bought several building and prop models from turbosquid.
Great work Bama you guys say you worked your asses off and it shows, great job! Question with some mods I have downloaded in the past some creators used different light setups so when the vehicles turn on their lights you get little white boxes. Is that something that we might experience with this mod or are you using the same lights as V1.2. Lastly I noticed in your awesome screenshots alot of american cars. Are we gonna need to download the American Car pack for this or do they come with the mod.Thank-you
Shouldn't be a problem, the new coronas are included. Civil pack is included too.
How big is the map is it manhattan mod v3 big or bigger or smaller?
Same size. Max size for an EM4 map.
EMT
Rescue Squad Member