Now for us people who have computers who can handle large light radiation is there a chance of making a patch for a large light radius?
Montana Mod v2.1 (In Development)
#1521
Posted 20 November 2014 - 08:42 PM
#1522
Posted 20 November 2014 - 10:25 PM
Thanks everybody!
Will you be putting the free play map as the multiplayer map by any chance?
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That's the plan, yes.
Now for us people who have computers who can handle large light radiation is there a chance of making a patch for a large light radius?
Probably not. I wouldn't want two separate versions out there. But don't worry, even though the radiations are reduced, the lighting still looks fantastic. Flnn's been helping me and he does an excellent job, and I've also changed my own lighting style to follow suite.
EMT
Rescue Squad Member
#1523
Posted 20 November 2014 - 10:58 PM
#1524
Posted 21 November 2014 - 12:29 AM
I love that blue lightbar! And take your time i have plenty of other things to play with.
#1525
Posted 21 November 2014 - 03:49 AM
Volunteer Firefighter
US Army Combat Engineer
10th Mountain Division
#1526
Posted 21 November 2014 - 09:23 AM
Update, everyone. I'm, unfortunately, pushing the estimated release date back to Fri, Dec. 12.This is because I don't feel like I'll be able to deliver a finished product 7 days from now like originally planned. But make no mistake, I'm still hard at work. Plus, this way, it can be considered more of an early Christmas present
Some progress percentage estimates:
Map: 90%
Events: 50%
Units: 75%
Finalization: 15%
To make up for the bad news, here's a new screenshot:
Side note: I understand some of you will probably feel frustrated about the continued push-back of the release date, and I sympathize with that. But please refrain from complaining in the thread, because it won't speed things up any more. Fear not, this mod will get released before Christmas.
Yes!, that's my birth day!.q
#1527
Posted 22 November 2014 - 10:17 PM
Great new screenshot. I'm so happy that finally someone realised how silly the default roads looked with each lane being three times wider than the car
#1528
Posted 22 November 2014 - 10:51 PM
#1529
Posted 23 November 2014 - 04:57 AM
awesome.
looking great
#1530
Posted 23 November 2014 - 11:18 AM
Great work you wil be making one off the best mods i've played bama! Keep up the good work.
#1531
Posted 24 November 2014 - 03:07 AM
awsome sheriff units
#1532
Posted 24 November 2014 - 05:33 AM
The LPRs are a nice touch, bama! I like the street textures as well. I can't wait to see what this mod is going to be like!
#1533
Posted 25 November 2014 - 01:12 PM
P.S. we understands if you don't want toSo bama so police wise, can you tell us how many deputies there will be? Will it be like the Mayberry mod where you have only 4 d deputies.
#1534
Posted 01 December 2014 - 01:00 PM
Time is running, while everyone gets on Em5 I still keep refreshing this page instead
#1535
Posted 01 December 2014 - 01:58 PM
Time is running, while everyone gets on Em5 I still keep refreshing this page instead
Same here! I think putting a release date on it has made us want it even more >.>
Regards,
Joseph - Handsup!
Emergency Services Enthusiast
Photographer
Staffordshire Police Cadet
#1536
Posted 01 December 2014 - 02:56 PM
I am also counting days till the release. I just cannot wait!
#1537
Posted 02 December 2014 - 02:20 PM
I am also counting days till the release. I just cannot wait!
You aren't the only one.
Peace is constructed, not fought for.
~Brent Davis
#1538
Posted 02 December 2014 - 07:08 PM
Those CVPI rock! Never saw a patrol car that detailed. Thanks for your hard work!
As a small question, any cones/barriers in them trunks? To make a proper scene, you know...
#1539
Posted 06 December 2014 - 03:25 AM
That patrol car tho. So flipping detailed. Counting down the days 'till the release I have a math test that day tho.
FDNY Engine 56 is bæ
#1540
Posted 06 December 2014 - 04:03 AM