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Montana Mod v2.1 (In Development)


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#1521 WHFD ENGINE 23

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Posted 20 November 2014 - 08:42 PM

Now for us people who have computers who can handle large light radiation is there a chance of making a patch for a large light radius?



#1522 bama1234

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Posted 20 November 2014 - 10:25 PM

Thanks everybody!  :happy:

 

Will you be putting the free play map as the multiplayer map by any chance?

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That's the plan, yes. 

 

Now for us people who have computers who can handle large light radiation is there a chance of making a patch for a large light radius?

 

Probably not. I wouldn't want two separate versions out there. But don't worry, even though the radiations are reduced, the lighting still looks fantastic. Flnn's been helping me and he does an excellent job, and I've also changed my own lighting style to follow suite.


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#1523 WHFD ENGINE 23

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Posted 20 November 2014 - 10:58 PM

Ok great!

#1524 topfuzz

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Posted 21 November 2014 - 12:29 AM

I love that blue lightbar! And take your time i have plenty of other things to play with.


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#1525 JrFF34

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Posted 21 November 2014 - 03:49 AM

If you need any help with events I can help you

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#1526 matthew

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Posted 21 November 2014 - 09:23 AM

Update, everyone. I'm, unfortunately, pushing the estimated release date back to Fri, Dec. 12.This is because I don't feel like I'll be able to deliver a finished product 7 days from now like originally planned. But make no mistake, I'm still hard at work. Plus, this way, it can be considered more of an early Christmas present  :xmas:
 
Some progress percentage estimates:
Map: 90%
Events: 50%
Units: 75%
Finalization: 15%
 
To make up for the bad news, here's a new screenshot: 
aJmJxIR.png
 
Side note: I understand some of you will probably feel frustrated about the continued push-back of the release date, and I sympathize with that. But please refrain from complaining in the thread, because it won't speed things up any more. Fear not, this mod will get released before Christmas.


Yes!, that's my birth day!.q

#1527 Wkboy714

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Posted 22 November 2014 - 10:17 PM

Great new screenshot. I'm so happy that finally someone realised how silly the default roads looked with each lane being three times wider than the car ;)



#1528 WHFD ENGINE 23

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Posted 22 November 2014 - 10:51 PM

Yah you said what I was thinking!

#1529 ses

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Posted 23 November 2014 - 04:57 AM

awesome.

looking great


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#1530 miniboy349

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Posted 23 November 2014 - 11:18 AM

Great work you wil be making one off the best mods i've played bama! Keep up the good work. :D 



#1531 ENG343INE

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Posted 24 November 2014 - 03:07 AM

awsome sheriff units


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#1532 Soldjaboy

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Posted 24 November 2014 - 05:33 AM

The LPRs are a nice touch, bama! I like the street textures as well.  I can't wait to see what this mod is going to be like!



#1533 WHFD ENGINE 23

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Posted 25 November 2014 - 01:12 PM

So bama so police wise, can you tell us how many deputies there will be? Will it be like the Mayberry mod where you have only 4 d deputies.

So bama so police wise, can you tell us how many deputies there will be? Will it be like the Mayberry mod where you have only 4 d deputies.

P.S. we understands if you don't want to :)

#1534 AZNALUBMA

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Posted 01 December 2014 - 01:00 PM

Time is running, while everyone gets on Em5 I still keep refreshing this page instead :P


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#1535 Handsup!

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Posted 01 December 2014 - 01:58 PM

Time is running, while everyone gets on Em5 I still keep refreshing this page instead :P

 

Same here! I think putting a release date on it has made us want it even more >.>


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#1536 Bugi007

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Posted 01 December 2014 - 02:56 PM

I am also counting days till the release. I just cannot wait!


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#1537 rescue_nerd

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Posted 02 December 2014 - 02:20 PM

I am also counting days till the release. I just cannot wait!

You aren't the only one. :tongue2:


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#1538 Hastings

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Posted 02 December 2014 - 07:08 PM

Those CVPI rock! Never saw a patrol car that detailed. Thanks for your hard work!

 

As a small question, any cones/barriers in them trunks? To make a proper scene, you know... 



#1539 lamodder

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Posted 06 December 2014 - 03:25 AM

That patrol car tho. So flipping detailed. Counting down the days 'till the release :sporty:  I have a math test that day tho. :WTF:  


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FDNY Engine 56 is bæ


#1540 WHFD ENGINE 23

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Posted 06 December 2014 - 04:03 AM

Yah really