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Montana Mod v2.1 (In Development)


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#1441 itchboy

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Posted 05 November 2014 - 03:20 AM

Will it be upside down?

It wont be. I purposely modified its axis and rotation so that it appears straight when fired, but pointing in the right direction when the unit runs/walks.
This was achieved via script that checks whenever moveto command is executed and replaces the taser model on the person.

Probably going to need permission from the original authors due to the number of changes in the taser script.



#1442 ses

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Posted 06 November 2014 - 06:21 AM

looking great Bama


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#1443 coetthh134

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Posted 09 November 2014 - 03:45 PM

When is the link for new mod comming up  is it anytime soon ?

 



#1444 lapdlafd

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Posted 09 November 2014 - 08:18 PM

Nov. 26 I think

#1445 randomperson139

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Posted 09 November 2014 - 11:38 PM

When is the link for new mod comming up  is it anytime soon ?

So basically you're asking when the mod will be released... which is against the forum rules.


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#1446 EmergencyFan6299

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Posted 10 November 2014 - 02:26 AM

There keep it easy this guy is new but warn him @randomperson139

 

Also @coetthh134 Please check the first page of the topic next time. Yes, the mod will be out in 3 weeks from now, originally it was going to be released this friday but bama1234 (Mod Creator) postponed it till 3 weeks for now so it wont have any bugs and stuff.



#1447 bama1234

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Posted 10 November 2014 - 03:08 AM

There keep it easy this guy is new but warn him @randomperson139

 

Also @coetthh134 Please check the first page of the topic next time. Yes, the mod will be out in 3 weeks from now, originally it was going to be released this friday but bama1234 (Mod Creator) postponed it till 3 weeks for now so it wont have any bugs and stuff.

 

I should make a point that that release date isn't final, but is an estimate. It's subject to change. And hopefully there won't be any bugs but I doubt I'll get that lucky  :happy:


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#1448 EmergencyFan6299

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Posted 10 November 2014 - 03:57 AM

I knew it would be a projected released date but good luck

#1449 thorax181

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Posted 10 November 2014 - 04:02 AM

Hey one thing that would be nice is reset water levels at stations

#1450 Fred03

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Posted 10 November 2014 - 04:18 AM

Hey one thing that would be nice is reset water levels at stations

that would be cool but I'm not sure how it would work. I'd at least hope their is a hydrant immediately adjacent to every station. I know a lot of stations have built in water sources for refilling the trucks but not all.


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#1451 thorax181

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Posted 10 November 2014 - 05:07 AM

that would be cool but I'm not sure how it would work. I'd at least hope their is a hydrant immediately adjacent to every station. I know a lot of stations have built in water sources for refilling the trucks but not all.



#1452 Fred03

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Posted 10 November 2014 - 05:26 AM

I think with a lower fire call volume it hopefully won't be necessary so filling at a hydrant would be sufficient. However it might be nice for folks who don't always want to play realistically.


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#1453 bama1234

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Posted 10 November 2014 - 06:02 AM

Hey one thing that would be nice is reset water levels at stations

 

This is a good idea, I'll consider implementing it


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#1454 miniboy349

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Posted 10 November 2014 - 03:12 PM

This is a good idea, I'll consider implementing it

Or you add some water filers (Dont remmember what its called)right with the stations tho and we can use them to fil up the water tanks.

 

 

PS: sorry for bad english



#1455 The Loot

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Posted 10 November 2014 - 05:08 PM

Could add some hydrants to the inside of the station, but we'd still have to manually hook them up. There's also probably some changes and additions you could make to the Water Supply script so it would automatically fill the tank of a vehicle after it parks.



#1456 TheVolume

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Posted 10 November 2014 - 05:43 PM

Hello everyone I'm new here
 
Wants to show you my project but I can not because it says that you can not set up a new topic in the section mods what's going on administrator ?
 
what to mod it and play in it is a great look forward to New version of 

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#1457 RangerDog

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Posted 10 November 2014 - 06:18 PM

@ Emergency, you should get youreself a warning, the mods will do what they need, you dont have to instruct them ;)

 

Well, i think a sort of connection in the station, and also if you dont disconnect you cant leve the station.


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#1458 helljumper51

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Posted 10 November 2014 - 06:24 PM

What program do you use to showcase your models?


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#1459 TheVolume

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Posted 10 November 2014 - 07:57 PM

@ Emergency, you should get youreself a warning, the mods will do what they need, you dont have to instruct them ;)

 

Well, i think a sort of connection in the station, and also if you dont disconnect you cant leve the station.

 Well j don.t know mayby j need to wait ?

 

J have mods to show  :WTF:  :stupid:  :happy:


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#1460 Unit 42

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Posted 10 November 2014 - 08:12 PM

I know that it takes a bit of time but you can refil using the closest hydrant at the scene. All it takes is a few seconds right? Or a hydrant on the way from the scene? I dont know, just spurting ideas :P


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