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Montana Mod v2.1 (In Development)


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#961 bama1234

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Posted 27 June 2014 - 04:15 AM

Quick update, still working on the map, it's nearing 40% completion, but things will be sped along soon as I've purchased a number of new building models from turbosquid. I'm estimating it will be 60-70% complete in a week or less. The good news is that these new building models will be very high quality and will seriously help the map look more American. The bad news is that no one else will be able to use them in their mods without buying them on turbosquid. Any questions, please ask


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#962 sambo613

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Posted 27 June 2014 - 05:39 AM

Quick update, still working on the map, it's nearing 40% completion, but things will be sped along soon as I've purchased a number of new building models from turbosquid. I'm estimating it will be 60-70% complete in a week or less. The good news is that these new building models will be very high quality and will seriously help the map look more American. The bad news is that no one else will be able to use them in their mods without buying them on turbosquid. Any questions, please ask

Great update! One question, I know you said it was going to be a while for release, but with this new news do you think it could be earlier than what you said before? I'm a huge fan of this mod and can't wait to see the new version! 



#963 bama1234

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Posted 27 June 2014 - 06:38 AM

Great update! One question, I know you said it was going to be a while for release, but with this new news do you think it could be earlier than what you said before? I'm a huge fan of this mod and can't wait to see the new version! 

 

This will definitely speed things along. All that will be left after the map is completed is finishing touches on a few units and script implementation. I'm aiming for a release within two months.


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#964 THVFD

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Posted 27 June 2014 - 07:05 AM

This will definitely speed things along. All that will be left after the map is completed is finishing touches on a few units and script implementation. I'm aiming for a release within two months.

sounds awesome cant wait to play v2 i love v1


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#965 Fred03

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Posted 27 June 2014 - 12:43 PM

Sounds great!


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#966 rcmp123

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Posted 27 June 2014 - 01:28 PM

Awesome. This mod is going to be cool!!

#967 Smeal170

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Posted 27 June 2014 - 02:17 PM

Will the new buildings increase the chance of lag as seen in some versions of the Manhattan mod?


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#968 MikeyPI

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Posted 27 June 2014 - 02:27 PM

That depends on the poly count of his new buildings, the heavier the stuff you add, the worse the load on the game.


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#969 bama1234

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Posted 27 June 2014 - 09:41 PM

That depends on the poly count of his new buildings, the heavier the stuff you add, the worse the load on the game.

Will the new buildings increase the chance of lag as seen in some versions of the Manhattan mod?

 

Most of the buildings are as low-poly as they can be, Flnn is also re-doing the unit lights for me to make them more cpu-friendly


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#970 FInn Rescue 12

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Posted 29 June 2014 - 09:32 PM

Yes we are getting there slow working progress. 


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#971 Fred03

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Posted 05 July 2014 - 08:00 PM

Would it be possible to slow down the speed at which fire spreads in this mod? Its not *as* much of a issue as in the LA mod because of the availability of pumpers however without some more realistic fire scripts I suspect that a house fire will spread across the block before I get a engine staffed by POV and on scene. Also could we have POVs have the "patrol" function too?


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#972 TheForceRD

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Posted 06 July 2014 - 02:25 AM

I have never had any problems with the fire speed in any game... you need to respond faster!! and learn how to attack the fire.


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#973 Fred03

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Posted 06 July 2014 - 02:30 AM

Well I'm saying in this game you'll have the added time deficit of responding to the station just like in real life, and you can't argue that the fire spread i the game is unrealistic. The average room and contents house fire will not be igniting trees outside the house in 2min. Didn't the Manhattan mod do something with the fire physics? I think they did but I can't play it on my computer so I don't know for sure.


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#974 TacticalRooster22

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Posted 06 July 2014 - 03:28 PM

Well I'm saying in this game you'll have the added time deficit of responding to the station just like in real life, and you can't argue that the fire spread i the game is unrealistic. The average room and contents house fire will not be igniting trees outside the house in 2min. Didn't the Manhattan mod do something with the fire physics? I think they did but I can't play it on my computer so I don't know for sure.

Yes, the Mahattan Mod did.  If there's a building fire, chances are it won't spread to the building next to it.  Usually the one building will burn out and it won't spread at all.  And I agree that especially in LA Mod, the fire spread is kinda unrealistic.  A house fire would start in the SE corner of the map by all the trees, and within a couple minutes, I have a whole block on fire with one or trucks on the scene.  And then by the time I call another truck, half the fire is burnt out.  Long-story-short, the fires spread to fast and don't last long enough.


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#975 TheForceRD

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Posted 06 July 2014 - 03:55 PM

Yes, the Mahattan Mod did.  If there's a building fire, chances are it won't spread to the building next to it.  Usually the one building will burn out and it won't spread at all.  And I agree that especially in LA Mod, the fire spread is kinda unrealistic.  A house fire would start in the SE corner of the map by all the trees, and within a couple minutes, I have a whole block on fire with one or trucks on the scene.  And then by the time I call another truck, half the fire is burnt out.  Long-story-short, the fires spread to fast and don't last long enough.

Ok but remember is a game with non-realistic time, the game day-night time is faster. I think that to be able to slow down fire spreading speed (I am not a moder) is by slowing down the game speed too? 


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#976 BrentMIC

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Posted 06 July 2014 - 04:51 PM

It's all in the specs folder, you need to edit the materials.xml, for instance if there is a fire in my private mod, generally it would take around 25 mins to extinguish a house fire and it's unlikely to spread unless there is a direct exposure like real life.

#977 JrFF34

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Posted 06 July 2014 - 05:48 PM

In the Stillwater Mod, you could not roll and engine until the truck was staffed and you had to use the POV script if you guys did not see it... The fire was not a problem in that.


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#978 Fred03

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Posted 06 July 2014 - 06:19 PM

Well we did see the one video of that mod but we kinda have limited experience on account its not released. I think slowing down fire spread and increasing the time it takes to extinguish fires the mod could be made more realistic, that's all I'm saying.

On a unrelated note would it be possible to have one or two of the volunteers be paramedics and able to get medical bags out of their POVs? I know most of the guys on the ambulance in my area respond off duty as firefighters so its realistic enough, and some volunteers get Paramedic training on their own.


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#979 rcmp123

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Posted 06 July 2014 - 09:36 PM

Stillwater is batly a mod anyway, I am preety sure it is dead by now since Raf is to busy with other mods. (On topic) yea, in the LA mod it got very challenging at the back corner neighborhood cause the trees were right next to the houses.

#980 bama1234

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Posted 06 July 2014 - 10:06 PM

Well we did see the one video of that mod but we kinda have limited experience on account its not released. I think slowing down fire spread and increasing the time it takes to extinguish fires the mod could be made more realistic, that's all I'm saying.

On a unrelated note would it be possible to have one or two of the volunteers be paramedics and able to get medical bags out of their POVs? I know most of the guys on the ambulance in my area respond off duty as firefighters so its realistic enough, and some volunteers get Paramedic training on their own.

Stillwater is batly a mod anyway, I am preety sure it is dead by now since Raf is to busy with other mods. (On topic) yea, in the LA mod it got very challenging at the back corner neighborhood cause the trees were right next to the houses.

 

The fire mechanics in the new map are going to be more realistic and more manageable, and will be more of a fit for the on-map units.

 

Also, I need suggestions for new events for the map, so if you have any good ideas that aren't overly-complex, throw them out there please!

 

It's been too long since I released any media, so be expecting a new screenshot from the new map tonight :holdglass:


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