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Montana Mod v2.1 (In Development)


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#941 rcmp123

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Geschrieben 17 Juni 2014 - 02:46

Sounds great man. I cannot wait intill this mod comes out.

#942 Fred03

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Geschrieben 17 Juni 2014 - 02:54

Are we going to be able to control the POVs? Like have one or two drive to the scene instead of the station?


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#943 itchboy

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Geschrieben 17 Juni 2014 - 04:32

Just want to give everyone a quick update, I'm still working hard on the map, it's around 20% done at this point, but looking great. BMA and I are in collaboration to make a simple volunteer fire response script, but can't put it to use until the new map is done. Just about every model is being replaced with an American counterpart. Tons of new road signs, road textures, utilities, you name it. Expect new media within a week or so. Feel free to ask questions.

Once this is all out, could I have your permission and blessing to include those US Themed Objects in my mod? A lot of people have asked for those.
An alternative to this is that you could release these objects to the community separately from your mod and give them a more generic theme.

Its up to you. Best wishes and good luck with the mod.



#944 bama1234

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Geschrieben 17 Juni 2014 - 05:18

Are we going to be able to control the POVs? Like have one or two drive to the scene instead of the station?

 

Yes.

 

Once this is all out, could I have your permission and blessing to include those US Themed Objects in my mod? A lot of people have asked for those.
An alternative to this is that you could release these objects to the community separately from your mod and give them a more generic theme.

Its up to you. Best wishes and good luck with the mod.

 

I was thinking the same thing. Once I finish them all I'll send them over to you and you can add them to your vehicle pack. They'll be Montana-specific, but anyone can edit those texture files easily.


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#945 itchboy

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Geschrieben 17 Juni 2014 - 05:40

Thank you so much.



#946 RockyD

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Geschrieben 18 Juni 2014 - 01:33

Just want to give everyone a quick update, I'm still working hard on the map, it's around 20% done at this point, but looking great. BMA and I are in collaboration to make a simple volunteer fire response script, but can't put it to use until the new map is done. Just about every model is being replaced with an American counterpart. Tons of new road signs, road textures, utilities, you name it. Expect new media within a week or so. Feel free to ask questions.

Hey Bama, thanks for the update. As a volunteer FF in Canada, I am quite intrigued in the volunteer script. Can you go into a little detail on how the script will work? Really looking forward to this!



#947 TheForceRD

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Geschrieben 18 Juni 2014 - 02:05

Hey Bama, thanks for the update. As a volunteer FF in Canada, I am quite intrigued in the volunteer script. Can you go into a little detail on how the script will work? Really looking forward to this!

it will probably be firefighters with civilian cloth around the city walking or patrolling in civilian cars


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#948 Fred03

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Geschrieben 18 Juni 2014 - 02:12

He says he's working with Bma, I would suspect something Similar to what the Stillwater mod was working on.

http://www.youtube.c...eature=youtu.be


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#949 bama1234

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Geschrieben 18 Juni 2014 - 05:34

Hey Bama, thanks for the update. As a volunteer FF in Canada, I am quite intrigued in the volunteer script. Can you go into a little detail on how the script will work? Really looking forward to this!

it will probably be firefighters with civilian cloth around the city walking or patrolling in civilian cars

He says he's working with Bma, I would suspect something Similar to what the Stillwater mod was working on.

http://www.youtube.c...eature=youtu.be

 

It actually won't be that sophisticated. Instead of using the unit menu to send the city's fire trucks, you use it to call the volunteers onto the map, and tell them where you want them to go (to the station or the scene). Most of it is done manually by the player.

 

If you send the volunteers to the station they'll park in their spots, go inside, get geared up, and wait for you to assign them to a truck.

 

If you send them to the scene, they can do what they can until a truck arrives, or move in to assist if a truck is already on scene.

 

BMA has also given me a script that prevents you from moving vehicles that aren't occupied. So if you want to bring the city's fire trucks and ambulance to the scene, you'll have to send volunteers to the station to get them and drive them.

 

You can still call in units from the county fire department directly from off map, but it will take a while for them to get on-scene.


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#950 novius

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Geschrieben 18 Juni 2014 - 03:12

As nice as auto staffing has been in the past, I think this is going to be a great script. I like the idea of having to manage your personnel more directly.
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#951 theparanoid

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Geschrieben 18 Juni 2014 - 04:27

It actually won't be that sophisticated. Instead of using the unit menu to send the city's fire trucks, you use it to call the volunteers onto the map, and tell them where you want them to go (to the station or the scene). Most of it is done manually by the player.

 

If you send the volunteers to the station they'll park in their spots, go inside, get geared up, and wait for you to assign them to a truck.

 

If you send them to the scene, they can do what they can until a truck arrives, or move in to assist if a truck is already on scene.

 

BMA has also given me a script that prevents you from moving vehicles that aren't occupied. So if you want to bring the city's fire trucks and ambulance to the scene, you'll have to send volunteers to the station to get them and drive them.

 

You can still call in units from the county fire department directly from off map, but it will take a while for them to get on-scene.

Will the crews that go straight to scene be able to get gear off the trucks?



#952 Fred03

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Geschrieben 18 Juni 2014 - 05:25

It might be more realistic to have them get gear off the POVs.


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#953 RockyD

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Geschrieben 18 Juni 2014 - 08:38

It actually won't be that sophisticated. Instead of using the unit menu to send the city's fire trucks, you use it to call the volunteers onto the map, and tell them where you want them to go (to the station or the scene). Most of it is done manually by the player.

 

If you send the volunteers to the station they'll park in their spots, go inside, get geared up, and wait for you to assign them to a truck.

 

If you send them to the scene, they can do what they can until a truck arrives, or move in to assist if a truck is already on scene.

 

BMA has also given me a script that prevents you from moving vehicles that aren't occupied. So if you want to bring the city's fire trucks and ambulance to the scene, you'll have to send volunteers to the station to get them and drive them.

 

You can still call in units from the county fire department directly from off map, but it will take a while for them to get on-scene.

Very interesting & cool concept. So once a POV unit is called on the map.. do we click that POV unit and there will be a 'command' to send him to the hall? That would be very sophisticated! I know on our hall there's been a few calls where POV's would have to attend directly to scene.

Good luck



#954 Fred03

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Geschrieben 18 Juni 2014 - 08:43

Totally on the POVs responding, my department has more firefighters than seats on the trucks so if we get a good response some people are going POV, nice little pickup truck parade through town then lol.


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#955 freakinfuzzball

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Geschrieben 19 Juni 2014 - 01:37

It might be more realistic to have them get gear off the POVs.

I agree, I know most of the vollies at my dept. bring their gear with them in their POV.


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#956 THVFD

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Geschrieben 19 Juni 2014 - 01:42

I agree, I know most of the vollies at my dept. bring their gear with them in their POV.

i did that until i got introuble with the assant chief bc i'm under 18 lol


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#957 Fred03

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Geschrieben 19 Juni 2014 - 03:21

I heard of one department a while back where the standard procedure was for ALL firefighters except for drivers of designated vehicles, it was one of the dumbest ideas I had ever heard but such things do exist in the emergency services community.


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#958 erfd

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Geschrieben 19 Juni 2014 - 03:49

POVs are foreign to me :) We always respond to the station expect for car accidents we cross paths with en route to the station. No lights or sirens for us.



#959 freakinfuzzball

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Geschrieben 20 Juni 2014 - 05:40

i did that until i got introuble with the assant chief bc i'm under 18 lol

Yeah that's not good haha.  Here I think it's just because there is so many of us that its easier to not have your gear at the station while you're not.  Were a combination dept and with the two combined have over 50 firefighters, even with the locker room we have I still don't think we would have enough room for everyone's gear.  (Sorry for going off topic Bama)


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#960 Fred03

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Geschrieben 20 Juni 2014 - 06:29

For a topic about that very subject check here: http://forum.emergen...eer-pov-lights/

 

On this topic: How about some updated banners? Monidia Pass VFD or some such.


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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