Ga naar inhoud


Foto

Montana Mod v2.1 (In Development)


  • Please log in to reply
3199 replies to this topic

#921 BeastyBill88

BeastyBill88

    District Chief

  • Members
  • 1097 Posts:
  • Gender:Male
  • Location:South Humberside, UK

Gepost 04 juni 2014 - 01:49

On the contrary, I'd say I prefer having a smaller station with only a few units. I find it more challenging to try and deal with as much as possible using as few units as possible, only calling in extra units if I'm struggling at an incident rather than just bomb bursting vehicles at everything. But then that's just me!

Its not just you, I do the same, IF I need more units like for a large traffic accident or a fire that is getting out of hand, but even for that, its usually the light force and a an extra engine or 2. Personally I like it that way because the Battalion Chief gets used more.


f5dd2821-ad8f-4055-8fb2-55438566e217.jpg

 

Private Projects & Contributions
-Blues & Twos Mod-
-Tri-County Mod-
-Fairfax County Mod-

You can watch gameplay of my projects here on my YouTube Channel


#922 TacticalRooster22

TacticalRooster22

    Battalion Chief

  • Members
  • 633 Posts:
  • Gender:Male
  • Location:Schererville, Indiana, USA
  • Interests:911FR, life, music, and firefighting stuff.

Gepost 04 juni 2014 - 03:45

Yeah I agree.  I try to get the most use out of the units on the map before I call in more, but if I need more I only call in the ones I need.


new-fan-1.png

Join http://ertrpg.com and beecome part in a fun emergency roleplay!


#923 the wolfhunter

the wolfhunter

    Lieutenant

  • Members
  • 90 Posts:
  • Gender:Male
  • Location:Israel

Gepost 06 juni 2014 - 09:53

Playi with only few units is very challenging, yet when i get a call of a house fire if my units are not geting there in 2 mins the fire gets out fo control, so waht should i do call in another unit or maybe u guys have advice to give me?



#924 Fred03

Fred03

    District Chief

  • Members
  • 1412 Posts:
  • Gender:Not Telling
  • Location:The path less traveled

Gepost 06 juni 2014 - 10:02

Since the map don't really match the units/stations I park a pumper and a ladder at the station that's on the map and another pumper and a squad somewhere else on the map. I figure since its still a city map I'll play with the units I figure a city that size would have.


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

xnzgxu9.png

State & National Park enthusiast can help modders in park related issues.

My statements in no way respect the views of any agency I am or was formerly associated with.


#925 axeman1224

axeman1224

    Lieutenant

  • Members
  • 52 Posts:
  • Gender:Male
  • Location:Middle of Everywhere
  • Interests:Fire Fighting, Law Enforcement, Military, Emergency Management

Gepost 06 juni 2014 - 11:40

Since the map don't really match the units/stations I park a pumper and a ladder at the station that's on the map and another pumper and a squad somewhere else on the map. I figure since its still a city map I'll play with the units I figure a city that size would have.

At one time i had edited the map and created a Medical station at location of the old fire station.  However since I am not that great with scripting or VOs, I didn't have much success.  I had to disable the ambos from leaving the map then try and manually park them back in the station



#926 TheForceRD

TheForceRD

    Captain

  • Members
  • 175 Posts:
  • Gender:Male

Gepost 07 juni 2014 - 04:17

how you disable ambo from leaving the map?


                                                                                   Kmpjq5P.gif

                                                                     NYCFire-sig-3.gif


#927 Aether

Aether

    Lieutenant

  • Members
  • 68 Posts:
  • Gender:Male

Gepost 07 juni 2014 - 01:10

object DummyGoHome : CommandScript
{
	DummyGoHome()
	{
		SetGroupID(20);
	}

	bool CheckTarget(GameObject *Caller, Actor *Target, int ChildID)
	{
	}

	void PushActions(GameObject *Caller, Actor *Target, int ChildID)
	{
		if(ChildID == 1)
		{
			Vehicle v(Target);
			Game::ExecuteCommand(CMD_STANDBY_ON, &v, &v);
		}
		if(ChildID == 2)
		{
			Vehicle v(Target);
			Game::ExecuteCommand(CMD_STANDBY_ON, &v, &v);

I went into the script for the hospital and added the standby command at the end of the "ToHospital" script. Simple, but it works.



#928 BeastyBill88

BeastyBill88

    District Chief

  • Members
  • 1097 Posts:
  • Gender:Male
  • Location:South Humberside, UK

Gepost 07 juni 2014 - 08:14

object DummyGoHome : CommandScript
{
	DummyGoHome()
	{
		SetGroupID(20);
	}

	bool CheckTarget(GameObject *Caller, Actor *Target, int ChildID)
	{
	}

	void PushActions(GameObject *Caller, Actor *Target, int ChildID)
	{
		if(ChildID == 1)
		{
			Vehicle v(Target);
			Game::ExecuteCommand(CMD_STANDBY_ON, &v, &v);
		}
		if(ChildID == 2)
		{
			Vehicle v(Target);
			Game::ExecuteCommand(CMD_STANDBY_ON, &v, &v);

I went into the script for the hospital and added the standby command at the end of the "ToHospital" script. Simple, but it works.

 

 

Thanks :) I think I will use this.


f5dd2821-ad8f-4055-8fb2-55438566e217.jpg

 

Private Projects & Contributions
-Blues & Twos Mod-
-Tri-County Mod-
-Fairfax County Mod-

You can watch gameplay of my projects here on my YouTube Channel


#929 JustinJones

JustinJones

    Lieutenant

  • Members
  • 40 Posts:
  • Gender:Male
  • Interests:if you want to play em4 la mod online go to https://www.facebook.com/Em4LaModV2.1 like the page

Gepost 07 juni 2014 - 11:10

can u post the download link



#930 mariuswww

mariuswww

    Senior Captain

  • Members
  • 325 Posts:
  • Gender:Male

Gepost 08 juni 2014 - 02:09

can u post the download link

Its on the front page...



#931 Terrow

Terrow

    Senior Captain

  • Members
  • 317 Posts:
  • Gender:Not Telling
  • Location:Western NY
  • Interests:C++ Programmer
    3D Modeler (Buildings / Objects only)

Gepost 08 juni 2014 - 02:44

http://imgur.com/a/3LzGg



#932 CFDDIVE11

CFDDIVE11

    Captain

  • Members
  • 171 Posts:
  • Gender:Male

Gepost 08 juni 2014 - 05:14

Hoser is that a little project your doing??


Signature Removed due to size


#933 Ace

Ace

    Battalion Chief

  • Members
  • 556 Posts:
  • Gender:Male
  • Location:BC, Canada

Gepost 08 juni 2014 - 05:24

Looks sweet


youtube.png  icon_32_32_twitter.gif

Emergency 4 since 2006

 

 

 
 

 


#934 Terrow

Terrow

    Senior Captain

  • Members
  • 317 Posts:
  • Gender:Not Telling
  • Location:Western NY
  • Interests:C++ Programmer
    3D Modeler (Buildings / Objects only)

Gepost 08 juni 2014 - 02:57

Yeah, almost finished. Just some small light edits and moved it to Woods maps then edited the map so the traffic isn't so awful as it was before. I'll release it if Bama's cool with it

#935 BeastyBill88

BeastyBill88

    District Chief

  • Members
  • 1097 Posts:
  • Gender:Male
  • Location:South Humberside, UK

Gepost 08 juni 2014 - 08:39

Yeah, almost finished. Just some small light edits and moved it to Woods maps then edited the map so the traffic isn't so awful as it was before. I'll release it if Bama's cool with it

What the whole mod or just the map and light edits? It looks great by the way :D


f5dd2821-ad8f-4055-8fb2-55438566e217.jpg

 

Private Projects & Contributions
-Blues & Twos Mod-
-Tri-County Mod-
-Fairfax County Mod-

You can watch gameplay of my projects here on my YouTube Channel


#936 bama1234

bama1234

    Battalion Chief

  • Member
  • 784 Posts:
  • Gender:Male
  • Location:United States
  • Interests:EM4 modding, graphic design, exploring the great outdoors, EMS & rescue

Gepost 08 juni 2014 - 10:39

Yeah, almost finished. Just some small light edits and moved it to Woods maps then edited the map so the traffic isn't so awful as it was before. I'll release it if Bama's cool with it

 

Go for it!


hiqooAT.gif

EMT

Rescue Squad Member


#937 Fred03

Fred03

    District Chief

  • Members
  • 1412 Posts:
  • Gender:Not Telling
  • Location:The path less traveled

Gepost 08 juni 2014 - 11:12

Bama do you plan to base the map off the real Monida Pass?


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

xnzgxu9.png

State & National Park enthusiast can help modders in park related issues.

My statements in no way respect the views of any agency I am or was formerly associated with.


#938 bama1234

bama1234

    Battalion Chief

  • Member
  • 784 Posts:
  • Gender:Male
  • Location:United States
  • Interests:EM4 modding, graphic design, exploring the great outdoors, EMS & rescue

Gepost 08 juni 2014 - 11:43

Bama do you plan to base the map off the real Monida Pass?

 

Loosely, but the real Monida Pass is almost a ghost town. There's not much I can take away from it.


hiqooAT.gif

EMT

Rescue Squad Member


#939 Fred03

Fred03

    District Chief

  • Members
  • 1412 Posts:
  • Gender:Not Telling
  • Location:The path less traveled

Gepost 08 juni 2014 - 11:56

Perhaps Lima or Spencer could be better inspiration, keep the name but when it comes to units/buildings that might be a place to start.


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

xnzgxu9.png

State & National Park enthusiast can help modders in park related issues.

My statements in no way respect the views of any agency I am or was formerly associated with.


#940 bama1234

bama1234

    Battalion Chief

  • Member
  • 784 Posts:
  • Gender:Male
  • Location:United States
  • Interests:EM4 modding, graphic design, exploring the great outdoors, EMS & rescue

Gepost 17 juni 2014 - 02:17

Just want to give everyone a quick update, I'm still working hard on the map, it's around 20% done at this point, but looking great. BMA and I are in collaboration to make a simple volunteer fire response script, but can't put it to use until the new map is done. Just about every model is being replaced with an American counterpart. Tons of new road signs, road textures, utilities, you name it. Expect new media within a week or so. Feel free to ask questions.


hiqooAT.gif

EMT

Rescue Squad Member