I didn't mean broken due to only 1/2, I meant broken as in they don't appear as they should.
Montana Mod v2.1 (In Development)
#2641
Gepost 07 februari 2015 - 02:01
Like F1? How about manager games? I know you like manager games... join me here!
#2643
Gepost 07 februari 2015 - 05:29
Yeah they know.
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#2644
Gepost 07 februari 2015 - 03:29
New people please take a moment to review the rules and the first and last couple pages of the thread. Some of us are starting to get annoyed at the rule breaks and repetitive questions/comments.
#2645
Gepost 07 februari 2015 - 03:37
New people please take a moment to review the rules and the first and last couple pages of the thread. Some of us are starting to get annoyed at the rule breaks and repetitive questions/comments.
What page is it on?? Theres like 133 pages
#2646
Gepost 07 februari 2015 - 05:28
New people please take a moment to review the rules and the first and last couple pages of the thread. Some of us are starting to get annoyed at the rule breaks and repetitive questions/comments.
i do think that is a matter for a moderator
Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/
Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864
YouTube channel https://www.youtube...._KhWmq-grZd6ZeA
#2647
Gepost 07 februari 2015 - 05:37
New people please take a moment to review the rules and the first and last couple pages of the thread. Some of us are starting to get annoyed at the rule breaks and repetitive questions/comments.
If you have an issue with something that has been posted, please report it and we'll deal with it.
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#2648
Gepost 07 februari 2015 - 05:52
If you have an issue with something that has been posted, please report it and we'll deal with it.
Congrats on passing 5000 posts !!! lol
#2649
Gepost 07 februari 2015 - 05:54
Will the AMR ambulance have spine boards after the patch?
Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/
Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864
YouTube channel https://www.youtube...._KhWmq-grZd6ZeA
#2650
Gepost 07 februari 2015 - 10:01
are you playing on laptop or with an intelHD video card>
Intel HD graphics.
#2651
Gepost 07 februari 2015 - 11:23
it very likely that your issue. This mod those not run on intelHD. At least on my laptop which has both an IntelHD and GTX970m it only runs if i ensure the game is running on GTX70m.Intel HD graphics.
#2652
Gepost 08 februari 2015 - 12:25
Intel HD graphics.
Dang, Intel HD graphics. Emergency 4 really doesn't like them. Sorry bro
Check out my YouTube Channel!
I make intros and stuffs. PM me if you'd like to request one!
"No." - Rosa Parks, 1955.
#2653
Gepost 08 februari 2015 - 03:14
Here are the spots where the cars are placed on the road and the cars just keep getting backed up behind one another...Also there is a cop car without wheels as well
here you got the solution:
page 118, post #2356
http://forum.emergen...t-post/page-118
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#2654
Gepost 08 februari 2015 - 10:10
The AMR paramedics do not have the option to put down a patient once carrying them, its not major its just a command but i thought i should let you know before the patch so you can include it as some people may not know how to add commands to units
Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/
Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864
YouTube channel https://www.youtube...._KhWmq-grZd6ZeA
#2655
Gepost 10 februari 2015 - 05:22
This Mod has to be the most realistic of them all. I like how when you call for an engine, the FF's actually show up in their PEV's, change into their duty gear and roll out. Also the water limit on engines. So simple, but yet awesome. I have literately been playing for 45 mins, and it has surpass LA Mod on my favorite list. There are some bugs, but I expected that from a Beta. The cars that block traffic aren't really a problem. I just shoot them until it catches fire, extinguish it then tow it. Pretty simple fix until the actual fix. But in all, ill give this a 4/5. Once a simple update to fix bugs, ill be fine.
#2656
Gepost 10 februari 2015 - 01:15
This mod is nice. The new vehicles are lovely and the map is fantastic
There's a bug with the flare's, if you try to remove them it says "too large statement". Don't know if it was said, but 133 sites are too much to read xD
Keep this great work up.
Greets from Germany
#2657
Gepost 10 februari 2015 - 02:28
The patch will be out soon, probably in a number of days.
Itchboy and I have finished up most of the big fixes and now I'm going through and spot-checking, as well as going through the bug reports one more time to verify everything's taken care of.
Note: Some people with lower-end computers may still experience CTDs and lag due to the number of high-poly models and complexity of the lights, props, and map.
That's gonna be great
#2658
Gepost 10 februari 2015 - 02:53
Will the sheriff swat van be available in the patch?
Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/
Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864
YouTube channel https://www.youtube...._KhWmq-grZd6ZeA
#2659
Gepost 10 februari 2015 - 03:29
This Mod has to be the most realistic of them all. I like how when you call for an engine, the FF's actually show up in their PEV's, change into their duty gear and roll out. Also the water limit on engines. So simple, but yet awesome. I have literately been playing for 45 mins, and it has surpass LA Mod on my favorite list. There are some bugs, but I expected that from a Beta. The cars that block traffic aren't really a problem. I just shoot them until it catches fire, extinguish it then tow it. Pretty simple fix until the actual fix. But in all, ill give this a 4/5. Once a simple update to fix bugs, ill be fine.
I wish there was a way to make the water last long in the trucks instead of only using it for a lil bit and it goes empty on ya
#2660
Gepost 10 februari 2015 - 03:39
I wish there was a way to make the water last long in the trucks instead of only using it for a lil bit and it goes empty on ya
You can edit the WaterSupply script to make the capacity of the tanks to be higher, or to make the water used by firefighters to be lower. I won't explain how.