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Montana Mod v2.1 (In Development)


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#2641 haha24ha

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Gepost 07 februari 2015 - 02:01

I didn't mean broken due to only 1/2, I meant broken as in they don't appear as they should.


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#2642 Jeremiah Trane

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Gepost 07 februari 2015 - 05:25

Here are the spots where the cars are placed on the road and the cars just keep getting backed up behind one another...Also there is a cop car without wheels as well

 

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#2643 Fred03

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Gepost 07 februari 2015 - 05:29

Yeah they know.


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#2644 vmz23

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Gepost 07 februari 2015 - 03:29

New people please take a moment to review the rules and the first and last couple pages of the thread. Some of us are starting to get annoyed at the rule breaks and repetitive questions/comments.



#2645 Jeremiah Trane

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Gepost 07 februari 2015 - 03:37

New people please take a moment to review the rules and the first and last couple pages of the thread. Some of us are starting to get annoyed at the rule breaks and repetitive questions/comments.

 

What page is it on??  Theres like 133 pages



#2646 TACRfan

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Gepost 07 februari 2015 - 05:28

New people please take a moment to review the rules and the first and last couple pages of the thread. Some of us are starting to get annoyed at the rule breaks and repetitive questions/comments.

 

i do think that is a matter for a moderator


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Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

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#2647 randomperson139

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Gepost 07 februari 2015 - 05:37

New people please take a moment to review the rules and the first and last couple pages of the thread. Some of us are starting to get annoyed at the rule breaks and repetitive questions/comments.

If you have an issue with something that has been posted, please report it and we'll deal with it.


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#2648 JANJUA

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Gepost 07 februari 2015 - 05:52

If you have an issue with something that has been posted, please report it and we'll deal with it.

Congrats on passing 5000 posts !!! lol  :mukkies:



#2649 TACRfan

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Gepost 07 februari 2015 - 05:54

Will the AMR ambulance have spine boards after the patch?


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Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

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#2650 firetruck

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Gepost 07 februari 2015 - 10:01

are you playing on laptop or with an intelHD video card>

Intel HD graphics. 



#2651 theparanoid

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Gepost 07 februari 2015 - 11:23

Intel HD graphics.

it very likely that your issue. This mod those not run on intelHD. At least on my laptop which has both an IntelHD and GTX970m it only runs if i ensure the game is running on GTX70m.

#2652 WildcatsMike

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Gepost 08 februari 2015 - 12:25

Intel HD graphics. 

Dang, Intel HD graphics. Emergency 4 really doesn't like them. Sorry bro :(


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#2653 cops

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Gepost 08 februari 2015 - 03:14

Here are the spots where the cars are placed on the road and the cars just keep getting backed up behind one another...Also there is a cop car without wheels as well

 

here you got the solution:

 

page 118, post #2356

http://forum.emergen...t-post/page-118


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#2654 TACRfan

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Gepost 08 februari 2015 - 10:10

The AMR paramedics do not have the option to put down a patient once carrying them, its not major its just a command but i thought i should let you know before the patch so you can include it as some people may not know how to add commands to units


8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

YouTube channel https://www.youtube...._KhWmq-grZd6ZeA


#2655 fattboi94

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Gepost 10 februari 2015 - 05:22

This Mod has to be the most realistic of them all. I like how when you call for an engine, the FF's actually show up in their PEV's, change into their duty gear and roll out. Also the water limit on engines. So simple, but yet awesome. I have literately been playing for 45 mins, and it has surpass LA Mod on my favorite list. There are some bugs, but I expected that from a Beta. The cars that block traffic aren't really a problem. I just shoot them until it catches fire, extinguish it then tow it. Pretty simple fix until the actual fix. But in all, ill give this a 4/5. Once a simple update to fix bugs, ill be fine. :holdglass:



#2656 Enterpriese E

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Gepost 10 februari 2015 - 01:15

This mod is nice. The new vehicles are lovely and the map is fantastic ;)

 

There's a bug with the flare's, if you try to remove them it says "too large statement". Don't know if it was said, but 133 sites are too much to read xD

 

Keep this great work up.

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#2657 AZNALUBMA

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Gepost 10 februari 2015 - 02:28

The patch will be out soon, probably in a number of days. 

 

Itchboy and I have finished up most of the big fixes and now I'm going through and spot-checking, as well as going through the bug reports one more time to verify everything's taken care of. 

 

Note: Some people with lower-end computers may still experience CTDs and lag due to the number of high-poly models and complexity of the lights, props, and map.

 

That's gonna be great :D


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#2658 TACRfan

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Gepost 10 februari 2015 - 02:53

Will the sheriff swat van be available in the patch?


8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

YouTube channel https://www.youtube...._KhWmq-grZd6ZeA


#2659 Jeremiah Trane

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Gepost 10 februari 2015 - 03:29

This Mod has to be the most realistic of them all. I like how when you call for an engine, the FF's actually show up in their PEV's, change into their duty gear and roll out. Also the water limit on engines. So simple, but yet awesome. I have literately been playing for 45 mins, and it has surpass LA Mod on my favorite list. There are some bugs, but I expected that from a Beta. The cars that block traffic aren't really a problem. I just shoot them until it catches fire, extinguish it then tow it. Pretty simple fix until the actual fix. But in all, ill give this a 4/5. Once a simple update to fix bugs, ill be fine. :holdglass:

 

I wish there was a way to make the water last long in the trucks instead of only using it for a lil bit and it goes empty on ya



#2660 itchboy

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Gepost 10 februari 2015 - 03:39

I wish there was a way to make the water last long in the trucks instead of only using it for a lil bit and it goes empty on ya

You can edit the WaterSupply script to make the capacity of the tanks to be higher, or to make the water used by firefighters to be lower. I won't explain how.