The issue with Gated Wye is that is has an invisible man on it. If he gets injured, then you can't pick it up. This was an issue the LA mod dealt with too. I don't recall if a solution was ever created
Wouldn't setting very high resistances to all forms of injury work?
Like:
p.SetResistance(INJUREREASON_CONTAM_ATOM, 100000.0f); p.SetResistance(INJUREREASON_CONTAM_CHEM, 100000.0f); p.SetResistance(INJUREREASON_CONTAM_BIO, 100000.0f); p.SetResistance(INJUREREASON_DROWN, 100000.0f); p.SetResistance(INJUREREASON_ENERGY, 100000.0f); p.SetResistance(INJUREREASON_FIRE, 100000.0f); p.SetResistance(INJUREREASON_SHOT, 100000.0f); p.SetResistance(INJUREREASON_UNKNOWN, 100000.0f);
I had issues with the original LA mod wyes, and some of the initial versions of Hoppah's Wyes and Extensions from the Water Supply mod (though he worked out a fix relating to the LA firefighters being set as medical personnel), but I don't think I've ever had an issue with the hidden person being injured.