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Montana Mod v2.1 (In Development)


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#2361 JrFF34

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Gepost 02 januari 2015 - 06:04

I like the second option for fires because as a volunteer, most of the time we get to a fire scene, smoke is the only visible thing we can see upon arrival. Plus, with the volunteer script I would say by the time you get your first couple units on scene flames would be showing by then. But I do have to say, when my department gets a structure fire.. its working... and I mean you can see it from a mile away.

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#2362 MFDHoward

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Gepost 02 januari 2015 - 06:18

A question to you guys. How would you like building fires to be?

Original EM4 with visible flames all throughout with heavy smoke and flames appearing later OR
Smoke coming out of every opening of the building, and the flames only appear later.

 

 

My response to you sir.

 

10302162_10203148508542597_4448730412097


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#2363 lamodder

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Gepost 02 januari 2015 - 08:13

My response to you sir.

 

10302162_10203148508542597_4448730412097

this is so true and beautiful. 


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#2364 haha24ha

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Gepost 02 januari 2015 - 08:23

I wouldn't change the units that are given, it's the perfect amount to me. 

 

And probably option 2 but it doesn't really bother me either way.


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#2365 jrff64

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Gepost 02 januari 2015 - 08:50

My response to you sir.
 
10302162_10203148508542597_4448730412097

Haha that is so true.

#2366 MFDHoward

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Gepost 02 januari 2015 - 09:29

I rarely play now because of the lag but when I do its great. Structure fire with a delayed tanker response.

 

http://imgur.com/a/Js6Zy


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#2367 Fred03

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Gepost 02 januari 2015 - 11:37

Ok I FINALLY got this mod downloaded and I've got a few comments/suggestions

  • Overall NICE JOB!!!! Great mod great small town feel.
  • Might want to have a look at the call ambulance script (from dispatch and PD officers) I've been having trouble with it
  • I suggest putting the jaws of life on the rescue unit, seems like the best unit to have the jaws, really surprised me that they weren't on it.
  • Might want to make some more descriptive buttons for the dispatch for offmap aid, I still don't know which is which.
  • A reskin of the Park Ranger would be nice, as you got the truck perfect but the person not quite. But that's no bigee, shoot me a PM if you want a picture
  • If its possible incorporating the close hydrant script into the disconnect script.

 

Once again, nice job! I already enjoy it and with the bug fixes you promise in the patch I'm sure it will be even more wonderful/smoother.


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#2368 WHFD ENGINE 23

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Gepost 02 januari 2015 - 11:51

Ok I FINALLY got this mod downloaded and I've got a few comments/suggestions

  • Overall NICE JOB!!!! Great mod great small town feel.
  • Might want to have a look at the call ambulance script (from dispatch and PD officers) I've been having trouble with it
  • I suggest putting the jaws of life on the rescue unit, seems like the best unit to have the jaws, really surprised me that they weren't on it.
  • Might want to make some more descriptive buttons for the dispatch for offmap aid, I still don't know which is which.
  • A reskin of the Park Ranger would be nice, as you got the truck perfect but the person not quite. But that's no bigee, shoot me a PM if you want a picture
  • If its possible incorporating the close hydrant script into the disconnect script.

Once again, nice job! I already enjoy it and with the bug fixes you promise in the patch I'm sure it will be even more wonderful/smoother.
I agree with everything but the jaws, here we have the jaws on all the rigs. I.e. 16 rigs paid dept we have on average 7 mvas, 2 fires and more a day

#2369 serch248

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Gepost 03 januari 2015 - 12:00

When I call the LSPD Patrolcar, the game crashes.

jR7AqW9vlEu8E.gif

 


#2370 bama1234

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Gepost 03 januari 2015 - 12:06

When I call the LSPD Patrolcar, the game crashes.

 

Sure you're playing the right game?


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#2371 JANJUA

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Gepost 03 januari 2015 - 12:15

Sure you're playing the right game?


LOL I think he's playing San andreas ! Lol

#2372 WHFD ENGINE 23

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Gepost 03 januari 2015 - 12:23

Sure you're playing the right game?

I think he means in the menu it may say Lspd.

#2373 serch248

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Gepost 03 januari 2015 - 12:27

Sorry, I wanted to say LASD, I've played to much GTA V :yaoming:

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#2374 Fred03

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Gepost 03 januari 2015 - 01:28

I agree with everything but the jaws, here we have the jaws on all the rigs. I.e. 16 rigs paid dept we have on average 7 mvas, 2 fires and more a day

Remember mate this is a much smaller department. But I don't see a reason to not have the jaws on one of the pumpers as well, its not inconceivable to have 2 sets of rescue equipment in a small department. My main thing is that the jaws NEED to be on the rescue, it really amazed me when they weren't. When I have a wreck I roll a rescue, when the guys get out of the rescue I send them to get the jaws and they start hoofing it back to the station, like what? Then I went back and looked at the truck and it sure did say "Rescue" on it.

 

And I figured I'd just include the NPS ranger picture here.

national-park-law-enforcement-ranger-nai


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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State & National Park enthusiast can help modders in park related issues.

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#2375 Station27

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Gepost 03 januari 2015 - 01:32

In my department we carry Jaws on our first due Engine, you never know when an MVA will turn into a vehicle fire.


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#2376 EMSJenna

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Gepost 03 januari 2015 - 01:50

This mod does work on intel graphics, at least on my computer as that's what EM4 was for some odd reason running under despite me changing it before I swear haha.. however I've got a i7-4500U CPU with 8 gigs of ram, but it does run very laggy on the intel graphics ;)

I have a intel and it crashes after the first call. 



#2377 CFDDIVE11

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Gepost 03 januari 2015 - 01:54

Cops patch works good. Can't wait for the release of the official patch


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#2378 theparanoid

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Gepost 03 januari 2015 - 01:54

Remember mate this is a much smaller department. But I don't see a reason to not have the jaws on one of the pumpers as well, its not inconceivable to have 2 sets of rescue equipment in a small department. My main thing is that the jaws NEED to be on the rescue, it really amazed me when they weren't. When I have a wreck I roll a rescue, when the guys get out of the rescue I send them to get the jaws and they start hoofing it back to the station, like what? Then I went back and looked at the truck and it sure did say "Rescue" on it.

...

The rescue on Squad 51 looking truck is for fire and rescue department. All the trucks have. It accutly an attack truck. Likley thought as brush truck.

I made the same mistake. Check the rear quarter. Zoom in

#2379 WHFD ENGINE 23

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Gepost 03 januari 2015 - 02:26

Remember mate this is a much smaller department. But I don't see a reason to not have the jaws on one of the pumpers as well, its not inconceivable to have 2 sets of rescue equipment in a small department. My main thing is that the jaws NEED to be on the rescue, it really amazed me when they weren't. When I have a wreck I roll a rescue, when the guys get out of the rescue I send them to get the jaws and they start hoofing it back to the station, like what? Then I went back and looked at the truck and it sure did say "Rescue" on it.

And I figured I'd just include the NPS ranger picture here.
national-park-law-enforcement-ranger-nai

Well here in the us we roll engines on mvas so for us here it would make sense to have the jaws on the engine(s)

#2380 LAD23DER

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Gepost 03 januari 2015 - 02:31

Yeah the little squad parked outside is a brush truck

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