Montana Mod v2.1 (In Development)
#2361
Posted 02 January 2015 - 06:04 PM
Volunteer Firefighter
US Army Combat Engineer
10th Mountain Division
#2362
Posted 02 January 2015 - 06:18 PM
A question to you guys. How would you like building fires to be?
Original EM4 with visible flames all throughout with heavy smoke and flames appearing later OR
Smoke coming out of every opening of the building, and the flames only appear later.
My response to you sir.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
#2363
Posted 02 January 2015 - 08:13 PM
My response to you sir.
this is so true and beautiful.
FDNY Engine 56 is bæ
#2364
Posted 02 January 2015 - 08:23 PM
I wouldn't change the units that are given, it's the perfect amount to me.
And probably option 2 but it doesn't really bother me either way.
Like F1? How about manager games? I know you like manager games... join me here!
#2365
Posted 02 January 2015 - 08:50 PM
Haha that is so true.My response to you sir.
#2366
Posted 02 January 2015 - 09:29 PM
I rarely play now because of the lag but when I do its great. Structure fire with a delayed tanker response.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
#2367
Posted 02 January 2015 - 11:37 PM
Ok I FINALLY got this mod downloaded and I've got a few comments/suggestions
- Overall NICE JOB!!!! Great mod great small town feel.
- Might want to have a look at the call ambulance script (from dispatch and PD officers) I've been having trouble with it
- I suggest putting the jaws of life on the rescue unit, seems like the best unit to have the jaws, really surprised me that they weren't on it.
- Might want to make some more descriptive buttons for the dispatch for offmap aid, I still don't know which is which.
- A reskin of the Park Ranger would be nice, as you got the truck perfect but the person not quite. But that's no bigee, shoot me a PM if you want a picture
- If its possible incorporating the close hydrant script into the disconnect script.
Once again, nice job! I already enjoy it and with the bug fixes you promise in the patch I'm sure it will be even more wonderful/smoother.
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#2368
Posted 02 January 2015 - 11:51 PM
I agree with everything but the jaws, here we have the jaws on all the rigs. I.e. 16 rigs paid dept we have on average 7 mvas, 2 fires and more a dayOk I FINALLY got this mod downloaded and I've got a few comments/suggestions
- Overall NICE JOB!!!! Great mod great small town feel.
- Might want to have a look at the call ambulance script (from dispatch and PD officers) I've been having trouble with it
- I suggest putting the jaws of life on the rescue unit, seems like the best unit to have the jaws, really surprised me that they weren't on it.
- Might want to make some more descriptive buttons for the dispatch for offmap aid, I still don't know which is which.
- A reskin of the Park Ranger would be nice, as you got the truck perfect but the person not quite. But that's no bigee, shoot me a PM if you want a picture
- If its possible incorporating the close hydrant script into the disconnect script.
Once again, nice job! I already enjoy it and with the bug fixes you promise in the patch I'm sure it will be even more wonderful/smoother.
#2369
Posted 03 January 2015 - 12:00 AM
#2370
Posted 03 January 2015 - 12:06 AM
When I call the LSPD Patrolcar, the game crashes.
Sure you're playing the right game?
EMT
Rescue Squad Member
#2371
Posted 03 January 2015 - 12:15 AM
Sure you're playing the right game?
LOL I think he's playing San andreas ! Lol
#2372
Posted 03 January 2015 - 12:23 AM
I think he means in the menu it may say Lspd.Sure you're playing the right game?
#2373
Posted 03 January 2015 - 12:27 AM
#2374
Posted 03 January 2015 - 01:28 AM
I agree with everything but the jaws, here we have the jaws on all the rigs. I.e. 16 rigs paid dept we have on average 7 mvas, 2 fires and more a day
Remember mate this is a much smaller department. But I don't see a reason to not have the jaws on one of the pumpers as well, its not inconceivable to have 2 sets of rescue equipment in a small department. My main thing is that the jaws NEED to be on the rescue, it really amazed me when they weren't. When I have a wreck I roll a rescue, when the guys get out of the rescue I send them to get the jaws and they start hoofing it back to the station, like what? Then I went back and looked at the truck and it sure did say "Rescue" on it.
And I figured I'd just include the NPS ranger picture here.
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#2375
Posted 03 January 2015 - 01:32 AM
In my department we carry Jaws on our first due Engine, you never know when an MVA will turn into a vehicle fire.
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#2376
Posted 03 January 2015 - 01:50 AM
This mod does work on intel graphics, at least on my computer as that's what EM4 was for some odd reason running under despite me changing it before I swear haha.. however I've got a i7-4500U CPU with 8 gigs of ram, but it does run very laggy on the intel graphics
I have a intel and it crashes after the first call.
#2377
Posted 03 January 2015 - 01:54 AM
Cops patch works good. Can't wait for the release of the official patch
Signature Removed due to size
#2378
Posted 03 January 2015 - 01:54 AM
The rescue on Squad 51 looking truck is for fire and rescue department. All the trucks have. It accutly an attack truck. Likley thought as brush truck.Remember mate this is a much smaller department. But I don't see a reason to not have the jaws on one of the pumpers as well, its not inconceivable to have 2 sets of rescue equipment in a small department. My main thing is that the jaws NEED to be on the rescue, it really amazed me when they weren't. When I have a wreck I roll a rescue, when the guys get out of the rescue I send them to get the jaws and they start hoofing it back to the station, like what? Then I went back and looked at the truck and it sure did say "Rescue" on it.
...
I made the same mistake. Check the rear quarter. Zoom in
#2379
Posted 03 January 2015 - 02:26 AM
Well here in the us we roll engines on mvas so for us here it would make sense to have the jaws on the engine(s)Remember mate this is a much smaller department. But I don't see a reason to not have the jaws on one of the pumpers as well, its not inconceivable to have 2 sets of rescue equipment in a small department. My main thing is that the jaws NEED to be on the rescue, it really amazed me when they weren't. When I have a wreck I roll a rescue, when the guys get out of the rescue I send them to get the jaws and they start hoofing it back to the station, like what? Then I went back and looked at the truck and it sure did say "Rescue" on it.
And I figured I'd just include the NPS ranger picture here.
#2380
Posted 03 January 2015 - 02:31 AM