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RSB Simulator 2014 - Emergency 4 [V3 WIP]


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#381 Obesewalrus

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Gepost 12 februari 2015 - 12:01

Thanks! :D

 

The Ford ambulance was imported from the US. It wasn't used anymore by the original FD and Cascais VFD decided to buy it.

 

The Snorkel truck should have a similar story, but it was bought in the 80s (it fought the infamous Chiado fire, which occured in 1988). It was one of the two platform vehicles that RSB hadboth acquired during the 80s (a Renault and the Mack/Ford). Unfortunatly, one of the trucks (the Renault) crashed and became unrepairable. The Snorkel truck was left in a garage during years, untill the firefighters decided to unite and repair the unit. The unit is still being repaired at the moment, but it already has the new logos, which means that it'll return to our streets very soon.

 

The guys in the black suits are basically PSP's Personal Safety Corps: a group of GOE (Police Special Operations Team) operatives that are, basically, bodyguards. They'll be able to equip MP5s and will be important in atleast two missions. The other man near the Audi A8 is the VIP. :)

Awesome! Seems like you know your stuff.



#382 Ghost Graphic Designs

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Gepost 13 februari 2015 - 01:06

A little update.

 

 

Heavy Rescue Unit 01 and Special Tender 51:

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10960472_912415998797995_525691068920855

 

The HRU will carry 3 USAR firefighters (the rest will be transported in the white Ford Transit van and in the 4x4 LandRovers) and the Special Tender will carry about 5 firefighters that'll be able to equip HazMat gear, for more realism it'll also respond with VLCI 51 (light-tender) and UCA 1 (HazMat truck). FYI: this is the real-life dispatch for a HazMat incident.

 

Cheers. :)


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#383 ses

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Gepost 13 februari 2015 - 06:22

looking awesome ghost


Untitled-2_zpse4b40df2.jpg

 


#384 rescue_nerd

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Gepost 13 februari 2015 - 09:09

The 8 wheeler is pretty special and I think it's cool.


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#385 kris

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Gepost 13 februari 2015 - 09:26

Amazing job!

Do you have a video of that Renault truck in action?



#386 CFDDIVE11

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Gepost 13 februari 2015 - 06:04

Will there be more stations on the map or just the two? And will the new units you pictured replace units or be new units on the map?


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#387 Ghost Graphic Designs

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Gepost 19 februari 2015 - 12:59

Amazing job!

Do you have a video of that Renault truck in action?

Thanks! Unfortunately, no. :( It only responds to very serious collapse or high-angle rescue. I'll see if I can get some free time to visit the station and film the lights. :P

 

Will there be more stations on the map or just the two? And will the new units you pictured replace units or be new units on the map?

I'll be using a new freeplay map, so you'll have a huge RSB station, the regular BV Lisbonenses firehouse and yes, the new units will be... new. Nothing will be replaced. :)

 

The 8 wheeler is pretty special and I think it's cool.

Yeah, totally agree with you.  :holdglass:

 

looking awesome ghost

Thanks!  :happy:


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#388 Armin

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Gepost 25 maart 2015 - 09:37

Hi, I found little problem in V1.0 Alpha.

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10420768_725330280889175_745189473254374


#389 Ghost Graphic Designs

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Gepost 25 maart 2015 - 12:53

Hi, I found little problem in V1.0 Alpha.

913e8a692179947804ae8fb2001747e2.th.png

Those are the dispatchers. I had to hide them somewhere. :)


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#390 Armin

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Gepost 25 maart 2015 - 04:26

Those are the dispatchers. I had to hide them somewhere. :)

Visible dispatcher's pult like the one in LA mod is better than your "invisible" dispatchers. Try to change.

10420768_725330280889175_745189473254374


#391 Ghost Graphic Designs

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Gepost 25 maart 2015 - 10:52

Visible dispatcher's pult like the one in LA mod is better than your "invisible" dispatchers. Try to change.

I'll see what I can do..... Any suggestions?


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#392 teddybeer

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Gepost 27 maart 2015 - 08:09

Visible dispatcher's pult like the one in LA mod is better than your "invisible" dispatchers. Try to change.

Lol couldn't you try to ask it nicely?. It isn't hard. 

 

I actually like it this way Ghost!  :cool:



#393 rcmp123

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Gepost 27 maart 2015 - 08:14

Dispatchers are fine for me but I just wanted to see those really cool missions you talked about before.

#394 Thk118

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Gepost 28 maart 2015 - 08:28

Hi, i have a question.

Tthis mod is compatible only with the english version of em4 or with the italian version too? Thank you!



#395 Obesewalrus

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Gepost 28 maart 2015 - 12:24

Hi, i have a question.

Tthis mod is compatible only with the english version of em4 or with the italian version too? Thank you!

It is compatible with the Italian version.



#396 Thk118

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Gepost 28 maart 2015 - 12:40

Thank's Obesewalrus!

For install the mod, is only needed to move the folders "coronas" and  "BV Lisbonenses" into "mod" folder?
Becaus i do it, but i have all veichles with white cube instead the blu/red lights.

How can i do?
 



#397 Obesewalrus

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Gepost 28 maart 2015 - 01:52

Thank's Obesewalrus!

For install the mod, is only needed to move the folders "coronas" and  "BV Lisbonenses" into "mod" folder?
Becaus i do it, but i have all veichles with white cube instead the blu/red lights.

How can i do?
 

Coronas needs to go into Data/Textures and not into mods

 

Also there is a "quote" button in the right corner of the post so I can be notified when you reply.



#398 Thk118

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Gepost 28 maart 2015 - 02:00

Coronas needs to go into Data/Textures and not into mods

 

Also there is a "quote" button in the right corner of the post so I can be notified when you reply.

Thank you! So, "BV Lisbonenses" into "mod" folder and "coronas" into data/texture right?



#399 Obesewalrus

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Gepost 28 maart 2015 - 02:21

Thank you! So, "BV Lisbonenses" into "mod" folder and "coronas" into data/texture right?

Yes.



#400 Thk118

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Gepost 29 maart 2015 - 10:23

Hi, i can't get the stretcher in the game, In fact, i have the ghosted icon and the string "pcmdstretcherget4".

What can i do?