Daniel you promised to upload to upload it again, you haven't so I will do t for you. It's not that freaking hard. I'll edit this post once it is done.
The Midlands Modification [Released 1.0]
#381
Posted 17 December 2013 - 11:02 AM
Proud supporter of TACRfan & PottyScotty's Kent Mod
#382
Posted 17 March 2014 - 10:00 PM
I am a new player to Emergency 4/911 First Responders and I came across the London Mod, which hasn't been release yet but appears to be coming along quite amazingly. But I was wondering if this project is still alive and if the 1.0 release is good to play in terms of bugs...that being said there isn't an update or anything is there, I saw some discussion regarding uploading an 'updated' version. Thanks guys.
#384
Posted 18 March 2014 - 08:47 AM
just relised that I was ment to reupload thanks:) and yea there is a patch but I'll try to upload it with the patch already installedI am a new player to Emergency 4/911 First Responders and I came across the London Mod, which hasn't been release yet but appears to be coming along quite amazingly. But I was wondering if this project is still alive and if the 1.0 release is good to play in terms of bugs...that being said there isn't an update or anything is there, I saw some discussion regarding uploading an 'updated' version. Thanks guys.
#385
Posted 18 March 2014 - 07:49 PM
As far as I know its only v1.0 that is done, I don't think there are going to be anymore updates for this mod unless the creators post and say they are.
Private Projects & Contributions
-Blues & Twos Mod-
-Tri-County Mod-
-Fairfax County Mod-
You can watch gameplay of my projects here on my YouTube Channel
#386
Posted 18 March 2014 - 09:13 PM
Scotland, the only country in the world where our national animal doesn't exist and our national flower is a weed...
#387
Posted 19 March 2014 - 02:56 AM
just relised that I was ment to reupload thanks:) and yea there is a patch but I'll try to upload it with the patch already installed
Thanks!
This mod is no longer active until said otherwise we are all either busy with personal life or we are working on The London Project
Well I am following the London Project you are working on and I am anxious to be able to play it.
#388
Posted 20 March 2014 - 12:47 AM
I do still stay in-touch with Freelancer regulary with social-netoworking so I do get to see what progress is being made, but weve both really reached a time when time is something we both dont have because of Exams and Coursework, etc, etc (however he is still working on london project when he can)
Tar,
Tom
Student Paramedic
#389
Posted 18 November 2015 - 11:49 PM
WMAS Skoda Octavia Scout - Rapid Response Vehicle
Credits: MikeyPI/GGD for base
Tom for WMAS Reskin
Student Paramedic
#390
Posted 20 November 2015 - 09:42 AM
#391
Posted 20 November 2015 - 09:45 AM
The windows look a little odd
Windows are fine to me. They are photoreal windows as is typical with some authors like Dyson and MikeyPI.
#392
Posted 20 November 2015 - 07:23 PM
Just a few images of the new Ambulance station....
Yes, Station! Few bugs/errors/etc here and there which I have not a clue how to fix (All trial and error) (If someone who is better at scripting than me wouldn't mind advising me on a few things, it would be appreciated - N.b. NOT someone to do the scripting for me)
- The new octavia's have opening doors, and when equipment is grabbed from them, you can see a Zoll and Response bag in the back.
- When staff spawn at the station, they don't come with response bags, they have to be taken from the vehicle manually. (This is on purpose)
- Police officers now have CS Spray, and the new Peugeot Boxer OSU Van is in game.
Student Paramedic
#393
Posted 21 November 2015 - 10:03 AM
#394
Posted 22 November 2015 - 11:37 PM
New Buttons!!!
Terrafix Mobile Data Terminal & Genisys Control Panel Buttons have been added.
- When your vehicle wants to go to station, press "Mobile to Station".
- Press "On Standby", to go onto standby, when on standby it will show "Mobile", as in to go mobile again. When the vehicle moves or you press "Mobile", it will go back to "On Standby"
- 999 Mode - This activates the lights
- Arrive Scene Mode - This activates the rear reds
- The orange button now fills the entire command square, making it look neater.
- The ambulance station up north has been changed to just a Standby Point.
Police!!!
- A working police station has now been added.
- Armed Response Officers' MP5 and Taser models will now show up.
These are not final. More Terrafix/Genisys buttons will be added (Such as for the siren) and more objects around the police station will be added. This is just to show a preview.
Student Paramedic
#395
Posted 24 November 2015 - 10:23 PM
Another update;
- PCSO's have been added (They have similar functions to real PCSO's, I.e. they can do everything a normal officer does but they cannot arrest, useful for crowd control/redirecting traffic)
- Operational Support Unit officer has been added
- Round riot shield has been added
- They and Armed Response have taser abilities, all officers apart from PCSO's have CS
- They can be deployed from the police station, or from the unit menu, but only available in the Peugeot Boxer OSU Van.
- A range of officers can now be requested at the police station (Like the fire station)
- The WMAS Renault Master's blue lights are much bluer.
- Personnel Icons are in the works.
- The orange button now plays the actual emergency call sound when pressed.
- Another Firearms Officer has been added (More armour)
- The number of vehicles available has been set to much more realistic values, and prices have been removed.
- Much more aesthetically pleasing, no missing command buttons, no missing objects, etc.
- WMAS Hazardous Area Response Team Volkwagen T5 has been added
- WMAS Medical Emergency Response Intervention Team (MERIT) Volkswagen T5 has been added.
- WMFS Technical Rescue Unit Volvo has been added
- WMP Ford Focus Anti Social Behaviour (ASB) Unit has been added, for sole use of PCSO's.
Student Paramedic
#396
Posted 25 November 2015 - 06:06 PM
Great! I love the presence of PCSOs.
Regards,
Joseph - Handsup!
Emergency Services Enthusiast
Photographer
Staffordshire Police Cadet
#397
Posted 26 November 2015 - 12:08 AM
does anyone have a link for this mod as the link provided no longer works
#398
Posted 26 November 2015 - 01:34 PM
Man this mod is sounding sweet! Can't wait to play the new update
#399
Posted 26 November 2015 - 04:50 PM
- Helimed 03 (Cosford) has been added
- Air Ambulance Pilot has been added
- Air Ambulance Doctor has been added
- Air Ambulance Critical Care Paramedic has been added
- MERIT Doctor has been added
- MERIT Critical Care Paramedic has been added
- WM CARE Team Volvo XC70 has been added (Hold the BASICS Team from v1.0)
- WMAS HART Volvo XC70 has been added
- Old Volkswagen T5 Reserve ambulance has been removed
- Unmarked Volvo XC70 is now just an officers vehicle
- Lots of personnel skin fixes
- WMP Ford S-Max ARV has been added
- BTP Ford S-Max has been added
- BTP Mercedes Vito has been added
- Lots of personnel skin fixes
- WMFS Technical Rescue Unit Fire-fighter has been added.
One bug at the moment that I could with some advice over; The Air Ambulance (RHC) doesn't take off/fly/gohome after its landed, could someone in the know post a list of common problems/steps/etc that I can work through to try and solve the problem? Thanks
Helimed 03 is now fully working.
Student Paramedic
#400
Posted 27 November 2015 - 03:05 PM
MERIT CCP and Doctor
MERIT VW Transporter, New Firearms Officer & WMP Ford S-Max ARV
OSU & PCSO
Helimed 03 and Crew
Others
Student Paramedic