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The Midlands Modification [Released 1.0]


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#281 EmergencyFan97

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Geschrieben 02 Juni 2013 - 03:50

Ah, okay, yes. Thank you.
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#282 BritishArmyReserveCadets

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Geschrieben 02 Juni 2013 - 11:43

jacobc;

Nah, We still have normal volunteer first responders, but BASICS medical teams can be sent straight to a major or serious incident or be called in by an already on scene ambulance crew to provoid additional skills beyond that of a normal paramedic

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#283 prmdc

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Geschrieben 03 Juni 2013 - 08:10

Posted Image

Posted Image



Not much has been shared about the BASICS units in game, here's one of our teams, which includes a WMAS Officer, BASICS Paramedic, BASICS Nurse and a BASICS Doctor responding to a heart attack.

Posted Image



Can you tell me how you managed to get the hose to connect from the rear of the trucks? I have managed to reposition the valves to the back, just not sure how to egt the fireman to connect

Thanks
 

 

 

 

                    Did anybody ever  find out, how to get to sesame street?  


#284 matthew

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Geschrieben 04 Juni 2013 - 08:34

Good work when is I going to be complete

#285 Entonox

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Geschrieben 04 Juni 2013 - 02:52

Good work when is I going to be complete


When it's ready. :)

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#286 BritishArmyReserveCadets

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Geschrieben 04 Juni 2013 - 05:40

Can you tell me how you managed to get the hose to connect from the rear of the trucks? I have managed to reposition the valves to the back, just not sure how to egt the fireman to connect

Thanks


You need to name each connector, name one connector0, another connector1, next connector2 and finally connector3
In traits, ensure the vehicle is a FIREFIGHTERS_GTF

You'll need to copy the attachfirehose script from the LA Mod

Rename this line: const char PROTO_ENGINE01[] = "mod:Prototypes/Vehicles/02 LA Fire Department/fire_engine.e4p";

TO

const char PROTO_ENGINE01[] = "mod:Prototypes/Vehicles/DIRECTORY/PROTOTYPE.e4p"; (Directory and prototype name of your vehicle)


Save that

Then ensure your firefighters have the command "AttachFireHose"

Try it out ingame

(Should work)

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#287 Handsup!

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Geschrieben 17 Juni 2013 - 08:53

It's a shame this has one off the first page! Any more news?

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Joseph - Handsup!

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#288 BritishArmyReserveCadets

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Geschrieben 18 Juni 2013 - 02:38

Yeah, a release will take not much longer hopefully. We relied on people who knew what they were doing but then became inactive, so ive had to learn a million and one things to get it upto a playable standard.

(Quick question for anyone; How do you do personnel icons. I managed to do vehicles because there is a program for it, but not for persons. And also how do you set up the K9 script for a vehicle. Thanks)

Some specific updates:

-Armed Officers have access to a side arm, MP5, and a taser. They are in full armoured gear.

-All medical personnel can switch between fluoro jacket and shirt (Arrive in shirt by default) (Except BASICS Medics)

-All medical personnel can get a WMAS Responder Bag

-Stryker Stretcher script (I know WMAS use Ferno stretchers but this is the only way i can get units to use a stretcher)

-Development for v1.2 has started while I finish up the mod

(Theres probably loads more things but so much has been done in the last few days i cant remember)

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#289 Handsup!

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Geschrieben 18 Juni 2013 - 11:36

Yeah, a release will take not much longer hopefully. We relied on people who knew what they were doing but then became inactive, so ive had to learn a million and one things to get it upto a playable standard.

(Quick question for anyone; How do you do personnel icons. I managed to do vehicles because there is a program for it, but not for persons. And also how do you set up the K9 script for a vehicle. Thanks)

Some specific updates:

-Armed Officers have access to a side arm, MP5, and a taser. They are in full armoured gear.

-All medical personnel can switch between fluoro jacket and shirt (Arrive in shirt by default) (Except BASICS Medics)

-All medical personnel can get a WMAS Responder Bag

-Stryker Stretcher script (I know WMAS use Ferno stretchers but this is the only way i can get units to use a stretcher)

-Development for v1.2 has started while I finish up the mod

(Theres probably loads more things but so much has been done in the last few days i cant remember)


Those scripts and features sound awesome! Especially being able to switch between the hi vis jackets and the shirts! Should provide more realism!

Regards,

Joseph - Handsup!

Emergency Services Enthusiast

Photographer

Staffordshire Police Cadet

 


#290 prmdc

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Geschrieben 21 Juni 2013 - 03:36

You need to name each connector, name one connector0, another connector1, next connector2 and finally connector3
In traits, ensure the vehicle is a FIREFIGHTERS_GTF

You'll need to copy the attachfirehose script from the LA Mod

Rename this line: const char PROTO_ENGINE01[] = "mod:Prototypes/Vehicles/02 LA Fire Department/fire_engine.e4p";

TO

const char PROTO_ENGINE01[] = "mod:Prototypes/Vehicles/DIRECTORY/PROTOTYPE.e4p"; (Directory and prototype name of your vehicle)


Save that

Then ensure your firefighters have the command "AttachFireHose"

Try it out ingame

(Should work)


I was thinking more along the lines of using what is in the game but just having them connect at the rear of the engine instead of the sides?
 

 

 

 

                    Did anybody ever  find out, how to get to sesame street?  


#291 BritishArmyReserveCadets

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Geschrieben 21 Juni 2013 - 11:36

All you need to do is move the connectors then (Click on the prototype in the editor -> click edit -> childs -> move the connector childs around (they should be listed under superstructures)

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#292 morga005

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Geschrieben 26 Juni 2013 - 02:09

Any more updates on this mod ?

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#293 gunswat

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Geschrieben 26 Juni 2013 - 07:24

Any more updates on this mod ?

do you check there facebook updates?

#294 BritishArmyReserveCadets

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Geschrieben 26 Juni 2013 - 12:10

Yeah we don't post much on here, most of it is on here; https://www.facebook...WestMidlandsMod (Because its quicker and easier for us and also we can continuously update you without being warned for double posting :P)

But heres some of the latest stuff:


Specialist Firearms Officer (SFO) & Authorised Firearms Officer (AFO)

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Officers with Stab Vests (Can switch between Stab Vest and Fluoro Jacket)

1040428_539994989371195_1633168801_o.jpg


Stryker Stretcher script, weve added a Zoll E Series Monitor/Defibrillator and WMAS Responder Bag ontop of the stretcher

1048567_539994986037862_1810622330_o.jpg


Stryker Stretcher with patient has the Zoll ontop of his legs

1039494_539995009371193_647849590_o.jpg

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#295 gunswat

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Geschrieben 26 Juni 2013 - 12:13

ill say it again...amazing haha lol ;)



#296 morga005

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Geschrieben 26 Juni 2013 - 12:43

Looks amazing I will follow you on Facebook now :)

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#297 BritishArmyReserveCadets

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Geschrieben 27 Juni 2013 - 01:13

Just a little update;

- The Volvo FL with red lockers are now much more red, as before they were pink-ish
- We have re-added the Volvo FL with silver/grey lockers.
- And thanks to Hoppah's amazing skills we have also included a new script that will increase the 'realism' of the game, which will be kept secret but you will find out when you play it when we come round to releasing it.

(Again, does anyone know how to do personnel icons & get the LAPDDog script to work?)

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#298 gunswat

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Geschrieben 27 Juni 2013 - 01:21

Ooooo exciting and sounds great as always ;) haha and hmmmm ill try and rember that one ;)

#299 LAD23DER

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Geschrieben 28 Juni 2013 - 01:24

Lookin' good!

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#300 theocd

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Geschrieben 29 Juni 2013 - 01:02

IS that HATO's I spy in the screen shot? What can they do? :)

 

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