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Ravenna, Ohio Submod-WIP

RavennaOhio Submod Marshall8946 OSHP Ravenna Police Ohio Sheriff Ohio Modification Ohio Submod Extra Vehicles

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#861 Marshall8946

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Posted 20 April 2013 - 01:19 AM

Thats a good idea. I may add that, but if I do, Ill only be adding one person. At the moment, I have one volunteer paramedic already on map, along with some of the rigs have paramedics on them. The only issue is, they would have to obey traffic laws. Meaning if the player commands them to respond, they will respond just like an emergency vehicle.
The amount of medical calls is pretty low. Low enough to where there will always be enough ambulances to respond. But more frequent than any other event (based on real events in Ravenna).

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#862 Fred03

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Posted 20 April 2013 - 01:25 AM

True about the traffic laws EMRs and even VFFs (in my state) are "supposed" to obey all traffic laws. A lot depends on how they are organized. Some are EMRs through their employer, a lot of federal employees are EMRs and big factories sometimes have them too, these EMRs would not have any warning lights on their cars so they would have to respond with traffic. However EMRs who are organized through the fire department would likely have warning equipment and would likley be granted some leeway in regards to traffic laws. And yeah I was just thinking one guy in a nondescript sedan or something, no need to have the map crawling with EMRs when it would not be in real life.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#863 fireboss-tulsa

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Posted 23 April 2013 - 07:45 PM

what about volunteer firefighters?

#864 Marshall8946

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Posted 23 April 2013 - 09:11 PM

what about volunteer firefighters?

Are you asking if we have any in game? If so, then yes. I currently have one at the main station. Two at personal homes/apartments, and one at the a storage unit.
Or are you asking about their lighting?

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#865 fireboss-tulsa

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Posted 23 April 2013 - 09:28 PM

no in game, i have found a script for this if you would like it?

#866 Fred03

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Posted 23 April 2013 - 10:10 PM

1. It would be so cool to see an American volunteer fire department mod. That would be really wonderful!
2. Ravenna is not a volunteer department. Hence the problem.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#867 Marshall8946

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Posted 23 April 2013 - 10:48 PM

Okay, heres what it means for volunteers around here. I dont know if its different anywhere else or not, since Im not much into firefighting as I am with law.
Ravenna city and twp. are operated by the city/government; as for every fire department close to me. Ravenna does not, but departments close to here offer volunteerism. Which means for them to come out and help work on a call or if they are close they can respond first. Ideas as that. It does not mean the department is all volunteer. It just means people may volunteer their time and effort into helping the city's fire department.

And sure, what script are you referring to? If it requires any language changing, any script or any work on the script at all I cannot accept it. I have absolutely no idea on scripting.

Im not trying to sound mean in any of this in any way, although it may sound like it. But many people believe Im talking about the actual fire department being all volunteer.


In other news:
I made a visit to Ravenna city fd today and took many pics! I also noticed they updated ambulance 2311. So Ill be working on that tonight now. I was able to record a video of the lights on the ladder, but thanks to my camera, it didnt come out very well. So Ill be going back to get a video of the lights on 2311 sometime soon, maybe tomorrow. I do hope to stop and the township's station tomorrow to pics of their apparatus . And maybe a video or two. Well time to get to work!

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#868 Fred03

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Posted 24 April 2013 - 12:24 AM

OK then so their are going to be volunteers in the Ravenna mod but they will just be firefighters in tricked out POVs, with no scripts or special functions associated with them?

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#869 Marshall8946

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Posted 24 April 2013 - 12:36 AM

Correct. They will be additional fire fighters that will be able to respond to aid, in their own POVs.

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#870 Fred03

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Posted 24 April 2013 - 12:40 AM

Well that is good, I look forward to using the volunteers in the mod and playing the mod in general.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#871 Five_Motor_Three

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Posted 30 April 2013 - 06:44 AM

Yea I like that idea, I remember some of the POV's you put together Marshall.
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#872 Dakota

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Posted 15 May 2013 - 10:06 PM

Just to add on about NE Ohio FDs & Volunteers

Ohio Volunteer Firefighters are trained and certified after a 36 hour course (Just enough to get you hurt they say)
They may go on to FF1 (120 hours) or FF2 (240+ hours) if they choose to.

There are 100% volunteer departments which leave the station unstaffed and most respond to scene or station when the call comes in.

There are departments making a transition to day-time staffing of peak hours in which they pay 2-3 vollies to man the station. More departments are doing this as volunteers (especially in NE Ohio are becoming more rare)

There are combination part-time/volunteer departments which is self-explanatory.

And there are Fulltime (Career) departments and combination Career/Part-time Departments. These departments put out "manpower" pages when a call comes in and the duty crew leaves the station, at which time the part-timers and full-timers that are off duty respond in to man the station and get paid by the hour to do so, if it is a decent call they may end up going as well and another manpower page goes out or a mutual aid company covers their district for other calls.

Career departments may also operate an "auxillary" which doesn't do emergency responses but more of a support role including anything from fundraisers to on scene rehab / red cross type duties.

All departments in Ohio (and the country really) utilize automatic & mutual aid. Automatic aid being when a certain type of call comes in such as a structure fire, the dispatch protocol is to dispatch the nearest Mutual Aid department the same time as the home department. Mutual Aid being when other departments are called in on MABAS boxes (Mutal Aid Box Alarm System which much of NE Ohio utilizes) or special called to help.

If I may propose a easy to implement concept here: Emergency Medical Responders. (First Responders) Many people across the country are certified EMRs and on vacation or just in their home town and have all their medical equipment with them in their unmarked POVs. I suggest making a EMR person and giving them the stabilize command along with a few others (get and set flares, cones and stop traffic) and having them in civilian vehicles (all you can do is turn on the hazard lights and patrol). These units would wander the map and if they were close to a emergency the could help. This seems like a fairly simple addition as all you would have to do is add functions to a existing civilian unit and person.


Problem I see AHA & NREMT- First Resonders aren't cleared to do very much as far as scope of practice and when not operating under Medical Control amount to about the same as a savvy bystander. The only gear they would carry if any at all would be simple first aid kits and a CPR mask. So they wouldn't be able to do much as far as medically stablizing people, AED & CPR for cardiac arrest and C-Spine or Bleeding control for trauma is about it. If you're going for realisitic game play the only calls they could make a marked difference in (generally) is cardiac arrest or MVCs. Just my opinion.
Dakota - IFSAC Firefighter II & NREMT-Paramedic - State of Ohio
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#873 Fred03

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Posted 15 May 2013 - 10:22 PM

In general the EMRs (first responders) would probably only ever be seen on the scene of a MVA. The EMRs I have worked with are either with local departments or are from out of town departments and happen to be on vacation. As I am a EMR with my Volunteer Department I keep my bag with me in the car and take it with me on long trips just in case I see a MVA.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#874 Fred03

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Posted 02 June 2013 - 01:39 PM

Anything new guys?

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#875 gunswat

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Posted 02 June 2013 - 01:44 PM

Anything new guys?

Last thing I heard really is that they will release not long after RCMP

#876 SuperStumpje

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Posted 02 June 2013 - 10:26 PM

Well, that doesn't really help as they don't have a release date yet.

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#877 gunswat

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Posted 03 June 2013 - 12:55 PM

Yea but meh it'll be out when it's out lol

#878 Fred03

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Posted 03 June 2013 - 01:05 PM

True but their hasn't been anything for a month, I know Marshall isn't likely to just abandon a mod but a little note every once in a while just to let people know its alive would be nice.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#879 Marshall8946

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Posted 04 June 2013 - 05:43 AM

Hey guys, the submod and myself are very much alive! I haven't been able to do too much since life for me got very bumpy. "I know Marshall isn't likely to just abandon a mod", very very true! I wont be abandoning the submod at all. I recently got tangled up in other games as well. So I've been splitting my time between everything. I know everyone has been very patient for the time being, and I am grateful for that. Very small minor things have been taking place every chance I get. I am also helping with other mods (which I need to get back to doing, anyone I'm helping can send me reminders anytime! The way things have been going on my end, it is very easy for something to slip my mind.).
There will be another update soon, I cant tell when but soon. Ive been mostly working on revamping the lighting to be very realistic! Ill be showing that off later.
If you wish to view previous videos, or see what else I post. Heres my YouTube page.
If you ever wish to speak to me, you can join the TS I'm almost always in (I go by the same name: Marshall.) TS: Chaosforce.net There is no password.

?Fred- I dont remember if I told you or not, but I added your request into the game. To my surprise, it worked out great and is very helpful to the player in many ways.

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#880 ThePoliceGuy

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Posted 04 June 2013 - 12:38 PM

Glad to see this is still going and cant wait for release, are the progress bars on front page up to date?


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