[WIP] LA County Submod
#21
Geschrieben 07 April 2011 - 07:19
BTW goog1967, looks good the car.
#22
Geschrieben 07 April 2011 - 07:19
#23
Geschrieben 07 April 2011 - 08:19
And, (just as a suggestion) is there any way that the lights on the LASD cars could be a little more like how they actually are..? I.E.. close to the same flash pattern (with the solid red/blue).. strobes in the front corners.. wig-wag headlights..? if you have it set to use the directional, also have solid red&blue on in the front?
#24
Geschrieben 07 April 2011 - 08:58
#25
Geschrieben 07 April 2011 - 09:29
hey your black over red roof engine if it is a cafs(compressed air foam system) engine it would be cool to have that unit spary foam and have the ability to spary water like the other engines. I would like to see a Los Angeles County Sheriff Motor Unit(bmw motorcycle), also a LACOSD slicktop and dodge charger,suv and k-9 units
There really is not a difference when the foam comes out on the CAFS engine, plus all LA County engines carry Class A foam on them. I have the slicktop and narcotics car in progress, and I will be making the BMW next.
Really great mod!!! But, I might be missing something.. where can we download it at?
And, (just as a suggestion) is there any way that the lights on the LASD cars could be a little more like how they actually are..? I.E.. close to the same flash pattern (with the solid red/blue).. strobes in the front corners.. wig-wag headlights..? if you have it set to use the directional, also have solid red&blue on in the front?
I already have the lights mapped perfectly thanks to CFD, he did a phenomenal job.
#26
Geschrieben 07 April 2011 - 10:42
Volunteer Fire Fighter for the Cure
#27
Geschrieben 07 April 2011 - 10:51
#28
Geschrieben 08 April 2011 - 12:38
#29
Geschrieben 08 April 2011 - 12:57
how many stations do u plan on having? i know there are people out there willing to give the scripts for three fire stations. i think 3 mid size fire stations are good on a map(4-5 trucks per station). it may seem like overkill, but i think it is good to have a little extra units so ur not always calling units off the map.
anyways this will ba amazing i can garuntee it
#30
Geschrieben 08 April 2011 - 01:37
Isn't E7 a paramedic assessment engine? I don't see any paramedic markings in the screenshots.
Yeah it is, I just threw the skins together quickly, forgot some elements, most of the engines door seals are those of the city the provide coverage to, I just left the LACoFD emblem instead.
I would like to have 3 regular size stations, as in a Battalion HQ with a Squad, Quint, Engine, and BC Mobile, a HAZMAT Task force station with an Engine and the HM Rig as well as a patrol, then finally a station with a Quint, Engine and Squad, then at each station in the rear, have like a swift water rig or a reserve apparatus and such. In order to do this though I need help because I am terrible at doing this so if someone knows how to edit maps, I would love some help lol.i love it!!!!!!!!! this and the emergency submod are the best things to come to this game ever!!!!!!how many stations do u plan on having? i know there are people out there willing to give the scripts for three fire stations. i think 3 mid size fire stations are good on a map(4-5 trucks per station). it may seem like overkill, but i think it is good to have a little extra units so ur not always calling units off the map.anyways this will ba amazing i can garuntee it
#31
Geschrieben 08 April 2011 - 04:29
Next we have LASD on the scene of a barricaded suspect. LASD detectives were serving a warrant when the suspect fired out the window at the deputies and missed, critically injuring one of his friends.
And finally we have 2 new cars, the LASD traffic cars, one with the traffic advisor rear deck lights, and the one with the regular style deck lights.
#32
Geschrieben 08 April 2011 - 05:51
#33
Geschrieben 08 April 2011 - 06:14
#34
Geschrieben 08 April 2011 - 07:09
#35
Geschrieben 08 April 2011 - 08:13
#36
Geschrieben 08 April 2011 - 08:20
As for BLS AMR, thats what I was also going to do, because in my valley I think there are about 2 or 3 actual paramedic rigs, but they travel from the AV to Gorman through Santa Clarita, so I'm going with the BLS route, plus when I pay and I have a critical patient, I take a paramedic from the squad, usually the one that treated the pt, and have him ride in the rig with the squad follow.
A little info on AMR
SCV: 3 ALS for day shift, 4 BLS for day shift, 1 ALS and 6 BLS for night shift.
AV: 5 ALS for both shifts , 6-9 BLS for both shifts
Plus AMR runs a lot of split rigs ex: 1 EMT and 1 paramedic but according to LACO EMS an ALS designation has to have 2 paramedics
AMR LACO has 5 field supervisors, 5 operations supervisors, 1 medical director serves both LACO & Ventura County, 7 managers (only one is a paramedic rest are EMT), and two CES supervisors & 1 CES manager (same manager that is a paramedic).
AMR is in SCV, AV, SGB, Rancho, Iwrindale, and has provides EMS for Home Depot center, Staples center, Nokia center, Dodger stadium.
So I think there should be both ALS & BLS AMR in the submod.
#37
Geschrieben 08 April 2011 - 02:07
A little info on AMR
SCV: 3 ALS for day shift, 4 BLS for day shift, 1 ALS and 6 BLS for night shift.
AV: 5 ALS for both shifts , 6-9 BLS for both shifts
Plus AMR runs a lot of split rigs ex: 1 EMT and 1 paramedic but according to LACO EMS an ALS designation has to have 2 paramedics
AMR LACO has 5 field supervisors, 5 operations supervisors, 1 medical director serves both LACO & Ventura County, 7 managers (only one is a paramedic rest are EMT), and two CES supervisors & 1 CES manager (same manager that is a paramedic).
AMR is in SCV, AV, SGB, Rancho, Iwrindale, and has provides EMS for Home Depot center, Staples center, Nokia center, Dodger stadium.
So I think there should be both ALS & BLS AMR in the submod.
The contract AMR has with LA County FD just provides them with BLS units for 911 transport. The ALS units are just used for inter-facility transport. The last of the AMR ALS prehospital care in LA County went away when Vernon went to fire/medics for their ambulance. Even then, AMR almost always used the Vernon FD ambulance, staffed with AMR medics. I say keep the AMR units BLS for this submod.
#38
Geschrieben 08 April 2011 - 06:49
i like how this sounds! but i would make just 2 small changes. at the HQ station, i would add a second engine, and at the hazmat station i would add a squad. other than that it sounds amazing!Yeah it is, I just threw the skins together quickly, forgot some elements, most of the engines door seals are those of the city the provide coverage to, I just left the LACoFD emblem instead.
I would like to have 3 regular size stations, as in a Battalion HQ with a Squad, Quint, Engine, and BC Mobile, a HAZMAT Task force station with an Engine and the HM Rig as well as a patrol, then finally a station with a Quint, Engine and Squad, then at each station in the rear, have like a swift water rig or a reserve apparatus and such. In order to do this though I need help because I am terrible at doing this so if someone knows how to edit maps, I would love some help lol.
#39
Geschrieben 08 April 2011 - 07:34
i like how this sounds! but i would make just 2 small changes. at the HQ station, i would add a second engine, and at the hazmat station i would add a squad. other than that it sounds amazing!
I don't believe any stations have two 3/4 man engines and a 4 man quint. The only stations that have two engines and a quint run one of the engines as a 2 man engine with the quint as a light force for a total of 6 firefighters with the LF.
Now, there are some stations that have two 3/4 man engines, such as station 129 and station 16, but they dont have a quint.
#40
Geschrieben 08 April 2011 - 07:54