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[WIP] LA County Submod


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#21 aitor

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Posted 07 April 2011 - 07:19 AM

Are you going to do new map?
BTW goog1967, looks good the car.
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#22 ENG343INE

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Posted 07 April 2011 - 07:19 PM

hey your black over red roof engine if it is a cafs(compressed air foam system) engine it would be cool to have that unit spary foam and have the ability to spary water like the other engines. I would like to see a Los Angeles County Sheriff Motor Unit(bmw motorcycle), also a LACOSD slicktop and dodge charger,suv and k-9 units

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#23 260TS

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Posted 07 April 2011 - 08:19 PM

Really great mod!!! But, I might be missing something.. where can we download it at?

And, (just as a suggestion) is there any way that the lights on the LASD cars could be a little more like how they actually are..? I.E.. close to the same flash pattern (with the solid red/blue).. strobes in the front corners.. wig-wag headlights..? if you have it set to use the directional, also have solid red&blue on in the front?



#24 Freakinmusket

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Posted 07 April 2011 - 08:58 PM

Haha have faith in me guys, I promise everything is going to be bitchin'!

#25 Freakinmusket

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Posted 07 April 2011 - 09:29 PM

hey your black over red roof engine if it is a cafs(compressed air foam system) engine it would be cool to have that unit spary foam and have the ability to spary water like the other engines. I would like to see a Los Angeles County Sheriff Motor Unit(bmw motorcycle), also a LACOSD slicktop and dodge charger,suv and k-9 units


There really is not a difference when the foam comes out on the CAFS engine, plus all LA County engines carry Class A foam on them. I have the slicktop and narcotics car in progress, and I will be making the BMW next.

Really great mod!!! But, I might be missing something.. where can we download it at?

And, (just as a suggestion) is there any way that the lights on the LASD cars could be a little more like how they actually are..? I.E.. close to the same flash pattern (with the solid red/blue).. strobes in the front corners.. wig-wag headlights..? if you have it set to use the directional, also have solid red&blue on in the front?



I already have the lights mapped perfectly thanks to CFD, he did a phenomenal job.

#26 ScotiaFD

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Posted 07 April 2011 - 10:42 PM

great job so far! love the LA County Look a bit more than Hoppahs version of the LA City Rigs, still he did a great job. I hope you release this in the far future (that way you have time to still work on it). Are you going to try to reskin all the vehicles?

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#27 sigmeister

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Posted 07 April 2011 - 10:51 PM

Nice job on those LACoFD engines, FreakinMusket. You probably already know this since you live in CV, but the LASD Crown Vic model needs a little fixing. For the model to be realistic, you would need to eliminate the full directional lightbar in the rear window, the two front lights on the bull bar, and the wrap-around bull bar itself.

#28 billyfromhill

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Posted 08 April 2011 - 12:38 AM

Isn't E7 a paramedic assessment engine? I don't see any paramedic markings in the screenshots.

#29 lacofd_FF51

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Posted 08 April 2011 - 12:57 AM

i love it!!!!!!!!! this and the emergency submod are the best things to come to this game ever!!!!!!
how many stations do u plan on having? i know there are people out there willing to give the scripts for three fire stations. i think 3 mid size fire stations are good on a map(4-5 trucks per station). it may seem like overkill, but i think it is good to have a little extra units so ur not always calling units off the map.
anyways :1046276160_schildbacktotopic: this will ba amazing i can garuntee it

#30 Freakinmusket

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Posted 08 April 2011 - 01:37 AM

Isn't E7 a paramedic assessment engine? I don't see any paramedic markings in the screenshots.


Yeah it is, I just threw the skins together quickly, forgot some elements, most of the engines door seals are those of the city the provide coverage to, I just left the LACoFD emblem instead.

i love it!!!!!!!!! this and the emergency submod are the best things to come to this game ever!!!!!!how many stations do u plan on having? i know there are people out there willing to give the scripts for three fire stations. i think 3 mid size fire stations are good on a map(4-5 trucks per station). it may seem like overkill, but i think it is good to have a little extra units so ur not always calling units off the map.anyways :1046276160_schildbacktotopic: this will ba amazing i can garuntee it

I would like to have 3 regular size stations, as in a Battalion HQ with a Squad, Quint, Engine, and BC Mobile, a HAZMAT Task force station with an Engine and the HM Rig as well as a patrol, then finally a station with a Quint, Engine and Squad, then at each station in the rear, have like a swift water rig or a reserve apparatus and such. In order to do this though I need help because I am terrible at doing this so if someone knows how to edit maps, I would love some help lol.

#31 Freakinmusket

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Posted 08 April 2011 - 04:29 AM

Finally I now have some LASD units in game, here we have LASD assisting LACoFD on a 2 vehicle TC with patients trapped.
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Next we have LASD on the scene of a barricaded suspect. LASD detectives were serving a warrant when the suspect fired out the window at the deputies and missed, critically injuring one of his friends.
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And finally we have 2 new cars, the LASD traffic cars, one with the traffic advisor rear deck lights, and the one with the regular style deck lights.
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#32 sigmeister

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Posted 08 April 2011 - 05:51 AM

Great update. I like the unmarked and slicktop. The tri-lights look awesome. Are you going to re-skin the LAPD SWAT to LASD SEB?

#33 Freakinmusket

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Posted 08 April 2011 - 06:14 AM

Yeah if i just knew how to be able to access the textures lol.

#34 aitor

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Posted 08 April 2011 - 07:09 AM

Good job :12:
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#35 kris

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Posted 08 April 2011 - 08:13 AM

Very nice slicktop.!!!

#36 rickyrescue

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Posted 08 April 2011 - 08:20 AM

As for BLS AMR, thats what I was also going to do, because in my valley I think there are about 2 or 3 actual paramedic rigs, but they travel from the AV to Gorman through Santa Clarita, so I'm going with the BLS route, plus when I pay and I have a critical patient, I take a paramedic from the squad, usually the one that treated the pt, and have him ride in the rig with the squad follow.


A little info on AMR
SCV: 3 ALS for day shift, 4 BLS for day shift, 1 ALS and 6 BLS for night shift.
AV: 5 ALS for both shifts , 6-9 BLS for both shifts
Plus AMR runs a lot of split rigs ex: 1 EMT and 1 paramedic but according to LACO EMS an ALS designation has to have 2 paramedics
AMR LACO has 5 field supervisors, 5 operations supervisors, 1 medical director serves both LACO & Ventura County, 7 managers (only one is a paramedic rest are EMT), and two CES supervisors & 1 CES manager (same manager that is a paramedic).
AMR is in SCV, AV, SGB, Rancho, Iwrindale, and has provides EMS for Home Depot center, Staples center, Nokia center, Dodger stadium.

So I think there should be both ALS & BLS AMR in the submod.
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#37 Spaloo

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Posted 08 April 2011 - 02:07 PM

A little info on AMR
SCV: 3 ALS for day shift, 4 BLS for day shift, 1 ALS and 6 BLS for night shift.
AV: 5 ALS for both shifts , 6-9 BLS for both shifts
Plus AMR runs a lot of split rigs ex: 1 EMT and 1 paramedic but according to LACO EMS an ALS designation has to have 2 paramedics
AMR LACO has 5 field supervisors, 5 operations supervisors, 1 medical director serves both LACO & Ventura County, 7 managers (only one is a paramedic rest are EMT), and two CES supervisors & 1 CES manager (same manager that is a paramedic).
AMR is in SCV, AV, SGB, Rancho, Iwrindale, and has provides EMS for Home Depot center, Staples center, Nokia center, Dodger stadium.

So I think there should be both ALS & BLS AMR in the submod.


The contract AMR has with LA County FD just provides them with BLS units for 911 transport. The ALS units are just used for inter-facility transport. The last of the AMR ALS prehospital care in LA County went away when Vernon went to fire/medics for their ambulance. Even then, AMR almost always used the Vernon FD ambulance, staffed with AMR medics. I say keep the AMR units BLS for this submod.

#38 lacofd_FF51

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Posted 08 April 2011 - 06:49 PM

Yeah it is, I just threw the skins together quickly, forgot some elements, most of the engines door seals are those of the city the provide coverage to, I just left the LACoFD emblem instead.


I would like to have 3 regular size stations, as in a Battalion HQ with a Squad, Quint, Engine, and BC Mobile, a HAZMAT Task force station with an Engine and the HM Rig as well as a patrol, then finally a station with a Quint, Engine and Squad, then at each station in the rear, have like a swift water rig or a reserve apparatus and such. In order to do this though I need help because I am terrible at doing this so if someone knows how to edit maps, I would love some help lol.

i like how this sounds! but i would make just 2 small changes. at the HQ station, i would add a second engine, and at the hazmat station i would add a squad. other than that it sounds amazing!

#39 billyfromhill

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Posted 08 April 2011 - 07:34 PM

i like how this sounds! but i would make just 2 small changes. at the HQ station, i would add a second engine, and at the hazmat station i would add a squad. other than that it sounds amazing!


I don't believe any stations have two 3/4 man engines and a 4 man quint. The only stations that have two engines and a quint run one of the engines as a 2 man engine with the quint as a light force for a total of 6 firefighters with the LF.

Now, there are some stations that have two 3/4 man engines, such as station 129 and station 16, but they dont have a quint.

#40 Freakinmusket

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Posted 08 April 2011 - 07:54 PM

Next thing I will be doing is creating a KME reserve enigine, starting work on it today, hopefully will have some WIP pics soon.