What ya just said confused the hell out of me.. LOL
Yeah sorry I said that at 2:30 am after being up almost 24 hours lol. Um I will see if I can get a screen shot of what I had to do with my files.
Geschrieben 03 April 2011 - 07:08
What ya just said confused the hell out of me.. LOL
Geschrieben 03 April 2011 - 07:21
What ya just said confused the hell out of me.. LOL
Geschrieben 03 April 2011 - 09:49
Geschrieben 03 April 2011 - 10:19
to the Team...hey your first version is very great especial the units and the firestations.very very good work and the details are so fantastic
-do you now what are you goning to plan for future versions?
-what is with the controllpanel button "disable automatic vehicle emptying?
-would you put directional lights to other units like the engines?
-I'm missing open buildings where a firefighter could get in with a ladder
-I would like to propose you to edit some more fireengines and ambulances to the stations and maybee a third firestation in future versions.
ceep on with this great work and let yourselfs time
Geschrieben 03 April 2011 - 10:36
Clearing internet download cache erased the rar file form your computer's memory. Cache is supposed to work to save recently used objects so it'll load faster next time you try to open it. By erasing the cache, it will erase the rar file, so you can redownload a fresh copy and try installing again with the mod installer. Remember, download, save the file and install. And no it's nothing something on our end, since people have download it and they were able to play it.
Download, extract and use the Modinstaller found in the main directory of the game to install it.
1. Right now, they function mostly as regular personnel, since they'd have to get adjustments to a whole lotta stuff to be able to dually function as firefighters, plus it makes the game too easy if everyone does everything.
2. If we make it so the REP does patrol it'll be against a regular patrol path, and will have a special area of the map to patrl, that would fit in with logical paths for it's purpose
You do realize the helo does stop the car right?
Right place, however I do beleive that the Heavy rescue does have the equipment, if it doesn't that's something we missed and had intended to do
Geschrieben 03 April 2011 - 10:44
Check bold statements in your quote=)to the Team...hey your first version is very great especial the units and the firestations.very very good work and the details are so fantastic
-do you now what are you goning to plan for future versions?
The next version will put in the features which were either too lengthy to create within a reasonable time, or were far too buggy to make this first release, while similar to the LA mod, this mod has several new features which in all honesty we were not sure how well the game would handle them, all in all it seems that all the catastrophic bugs are gone so we'll see.
-what is with the controllpanel button "disable automatic vehicle emptying?
It is there to prevent the vehicles from automatically dumping the personnel from the vehicle when it returns to the station, by default the vehicle unloads when it returns to the station... I can't remember if we actually activated that segment of the script.
-the fdny support equipment truck is missing in the list
No this vehicle comes in with the Hazmat Rig when the larger one is called, they usually respond together, so to save clutter on the UI we just tied them together so they enter together=)
-would you put directional lights to other units like the engines?
There are no directonal lights on the FDNY engines of this era, I have no idea of the latest ones do or not, but these rigs don't have em=)
-I'm missing open buildings where a firefighter could get in with a ladder
They are already there on the map, the map is the original map modified so it's just how the buildings were setup in the original game for the most part on this version of the map, a new map is scheduled for a later version.
-I would like to propose you to edit some more fireengines and ambulances to the stations and maybee a third firestation in future versions.
Making more fire engines is possible, but they will be called from off-map...
The ambulances I really see no need to do more of being that they are all mostly the same other than the hospital ambos, so I'd rather just keep the simple nyfd ambo that we have. No real necessity in more types. The NYFD ones just have different unit numbers, in a subsequent version we might add the hazmat ambo of this era (not the newest one) because it would permit additional functions.
There is no need for a third firestation in a future version, two stations can adequately cover the entire map without any issues what so ever. The fire stations/PD/Hospital all take away places which potentially could be missions, so I don't want to make them take more space and take away from potential missions you can have to do.
ceep on with this great work and let yourselfs time
The problem is that unfortunately there appears to be a corruption in your game installation, if it was a digital download apparently some of the sites that do the digital install do not correctly setup the registry for the game, I believe someone in tech support successfully resolved this issue in the past, I am unsure how to do this myself as there are EM4/EM4 Deluxe and 911:FR versions of the game, so there is not a singular answer for what you must edit/add to your registry files in order for the mod installer to correctly work. The LA mod uses a custom-installer to install it's self, this mod uses the game's default mod package installer which ships with the game to install it's self.. Unfortunately for some people who've seemed to have had problems with their mod installer not working it unfortunately requires a Registry Entry Edit to resolve it. I've never had this problem so I am not sure exactly what the registry code entries have to be to fix your game's installation.Love all the advice, but you are still failing to tell me how to install it sicne the mod installer , every time it is opened, says that the game was not installed properly and to try reinstalling the game. As I stated, the LA mod worked fine as it was an app and went about the install process on its own. unzipping the ny mod folder gives you two items, the read me file and a mod file. placing the mod file into the mods file of the game doesnt work, it doenst recognize it. trying to use the mod installer simply doesnt work because it does what ive stated above. Im not the only one having this issue, just read the topics here. how about making a install walk thru since you all seem to know how to do this. thanks.
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
Geschrieben 03 April 2011 - 10:58
Geschrieben 03 April 2011 - 11:25
Our short-term objectives are to simply fix the bugs that are known to exist in the current version, very limited changes to gameplay will occur in the patch for this version, in later subsequent versions we will be adding more features but for the time being our primary focus is to make V1 as bug-free as possible... Certain issues are just game-related bugs which we can't overly resolve because they are inconsistient in occurance and generally unpredictable as to what causes them.I didn't see this in the post above, but I thought I should add that instead of the fire station alarms being the one from the LA Mod actually add in the FDNY Tones so it makes it a bit more realistic. I may have missed it somewhere where it was actually proposed/going to be added, I don't have alot of time right now so I just skimmed alot and then decided to post.
The mod is great though! Fantastic job.
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
Geschrieben 03 April 2011 - 11:37
Geschrieben 03 April 2011 - 11:46
Check bold statements in your quote=)
The problem is that unfortunately there appears to be a corruption in your game installation, if it was a digital download apparently some of the sites that do the digital install do not correctly setup the registry for the game, I believe someone in tech support successfully resolved this issue in the past, I am unsure how to do this myself as there are EM4/EM4 Deluxe and 911:FR versions of the game, so there is not a singular answer for what you must edit/add to your registry files in order for the mod installer to correctly work. The LA mod uses a custom-installer to install it's self, this mod uses the game's default mod package installer which ships with the game to install it's self.. Unfortunately for some people who've seemed to have had problems with their mod installer not working it unfortunately requires a Registry Entry Edit to resolve it. I've never had this problem so I am not sure exactly what the registry code entries have to be to fix your game's installation.
Likewise (not implying you) people who've just copied the game from other's computers or downloaded the game will probrably have problems installing it because they never properly installed the game.
Geschrieben 03 April 2011 - 11:54
Downloaded it from Atari......... so I highly doubt there is a corruption. They know how the game is supposed to work, afterall, they make it. You all are the ones making the modifications. oh well.
placing the mod file into the mods file of the game doesnt work
trying to use the mod installer simply doesnt work because it does what ive stated above.
Im not the only one having this issue, just read the topics here. how about making a install walk thru since you all seem to know how to do this. thanks.
Geschrieben 04 April 2011 - 12:03
Geschrieben 04 April 2011 - 12:13
Geschrieben 04 April 2011 - 12:18
Geschrieben 04 April 2011 - 12:38
Geschrieben 04 April 2011 - 12:46
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Geschrieben 04 April 2011 - 01:19
Yes, congratulaions, it also works if you press shift and send a unit to a location, it'll barmp.
The horn basically just clears people out of the way, like a real horn would do, they all go running to let you through
Geschrieben 04 April 2011 - 01:20
Hazmat missions on the original map are kinda rare, we didnt really mod the map too much for this version, that's for a different day=) The mod will retain basis on the original game because I don't want to make it too unstable by adding too many dynamic things to this mod. The more complex you make the dynamic things (things that run full-time) the more prone they are to intermittant failures.Is there going to be a bit more missions where I could use the Hazmat truck? I didn't have to use it yet . Also, will there be editing of the station alrams or how the calls will come in kinda like the wegberg mod?
The barricades are something I've considered for later versions, however in reality NYC uses barricade trucks to carry them, since at the moment they serve limited purpose I did not wish to take the time to make the stakebed truck that would be required to carry them, it just is not realistic to have them inside car trunks or suv trunks for example, so perhaps in a later version we will make it to where a truck can carry them onto the map and deploy them.You guys have a great mod at work here. I love it
Do you guys plan to add the barricades for other units? Like, an officer can get it.
When I called in a hazmat truck,I didnt see anything for decom. Was I just blind, or is it not there?
Is there a plan for a riot cannon?
Keep up the good work. We all love it
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
Geschrieben 04 April 2011 - 02:48
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