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New York Modification V.1.01


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#701 chrisfarmer13

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Geschrieben 10 September 2011 - 02:16

i got a question i notice you have a barricade model in the editor however no cars carrie it & no officers can get them is this a bug or how you planed on making it

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#702 Newfoundking

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Geschrieben 10 September 2011 - 03:18

That is deployed from the Riot team, the DCU vehicle selection button

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#703 chrisfarmer13

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Geschrieben 11 September 2011 - 09:55

That is deployed from the Riot team, the DCU vehicle selection button

umm by DCU you mean disorder control unit correct? if so that vehicle did not have it

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#704 AshHill07

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Geschrieben 11 September 2011 - 10:09

I would suggest with the buttons that call units directly from the station (F1, F2, F3 & F4) if there is multiple types of unit that can be called in from that specific button they all should be able to do the same things.

The best example of this would but the Highway patrol units. Quite a few times now I have called for a Highway patrol unit because I needed something which can deploy officers with firearms and direct traffic and got a slicktop ...

I'm not saying get rid of the slicks, you could either add something that gives them an excuse to be able to redirect (light in the rear window for example) or add them to a different button.

#705 theocd

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Geschrieben 12 September 2011 - 10:04

umm by DCU you mean disorder control unit correct? if so that vehicle did not have it


When you press deploy 'Riot Squad' or whatever it says, when they line up two barriers appear in front of them. It does not work like the barriers in the LA mod, they are deployed by the vehicle in this way and when you pick them up they dissappear. I think they also work as 'Send people away', but I can't remember.

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#706 FDNY Engine 321

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Geschrieben 13 September 2011 - 12:48

NYSP is cool
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#707 griffy

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Geschrieben 13 September 2011 - 02:04

NYSP is cool

all of the Emergency Services in the big city are cool FDNY hast to be the best of all though
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#708 ironcitycats

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Geschrieben 17 September 2011 - 07:29

Hey guys, just wanted to express how much I love your mod. It's definitely a much needed change of scenery. Just had a few questions about the mod and/or NYC emergency services.

1. Tower ladder looks awesome. Do you know if FDNY runs any light trucks kind of like the LA county squad or LEV? Or is that function performed in real life by your in-game Squad truck? If FDNY uses light trucks, do you think we might see them in the future?

2. I like how different NYPD units all have different functions. It adds realism and makes you think about how you allocate resources. Is there a way I can select a group of units and assign a "hotkey" to them? Almost like a way to assemble a task force I guess. I was thinking if there was a way, I could select an NYPD car, Unmarked unit and a highway unit and assign them a hotkey. That way if a medium to large size call occurs, I can dispatch the whole task force to cover traffic, arrest suspects etc.? Forgive me if this is common knowledge already....

Anywho, great job on the mod. I really appreciate you guys putting in work on this mod, especially when I don't have to pay for it. The models look superb and it runs real clean on my PC. Thanks much!

#709 EM4life

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Geschrieben 18 September 2011 - 12:50

1. That is what a squad or rescue is for.

2. Check in the lower left hand corner, see all those buttons numbered 1-8? Those are assignable groups.

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#710 ironcitycats

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Geschrieben 18 September 2011 - 12:53

Thanks Em4life

#711 Dominik31

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Geschrieben 18 September 2011 - 08:19

***************

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#712 theocd

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Geschrieben 18 September 2011 - 09:50

I think MANHATTAN MOD is better than yours
Link to MANHATTAN MOD http://forum.emergen...on-in-progress/


Dude, way out of order. Stop using caps, it looks like your shouting, and stop posting negative comments. If you don't like it, bugger off.

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#713 FDNY Squad 55

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Geschrieben 18 September 2011 - 10:00


Dude, way out of order. Stop using caps, it looks like your shouting, and stop posting negative comments. If you don't like it, bugger off.

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That's the second such comment, here it first. I think someone from the team should warn him because that it is not right what he does.
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#714 NeoJD

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Geschrieben 18 September 2011 - 10:02

I really like your Idea of making things not to easy.
But there are 2 ways to do it. One is like to just dont add easy things like the AutoArest and the other is realism.
I preffer realism. As far as I know, almost every NYPD copcar has a traffic advisor. Also Cops can call for EMS or Fire offcause.
That wont make the game too easy but gives it a much better handling and realism.

If you take a look in the hard modded german Winterberg mod, you can see that its full of scripts wich makes things handy/realistic. Like that EMS personell auto treat patients or you dont have to click the command that they will drive to the hospital ect.
But the mod is still pretty hard since you have to do other things that time, like find a hydrant for your firetruck otherwise the watertank gets empty ect. Or Firefighters need to get there scuba or will collapse.
I think thats the way to do it, making a game realistic, giving it a nice handling + not making it easy.

Thats just my opinion.

Its a great mod and I cant wait for updates.

#715 Dominik31

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Geschrieben 18 September 2011 - 02:11

I'm sorry for it :stumm:

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#716 Jakethejake

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Geschrieben 18 September 2011 - 02:48

I really like your Idea of making things not to easy.
But there are 2 ways to do it. One is like to just dont add easy things like the AutoArest and the other is realism.
I preffer realism. As far as I know, almost every NYPD copcar has a traffic advisor. Also Cops can call for EMS or Fire offcause.
That wont make the game too easy but gives it a much better handling and realism.

If you take a look in the hard modded german Winterberg mod, you can see that its full of scripts wich makes things handy/realistic. Like that EMS personell auto treat patients or you dont have to click the command that they will drive to the hospital ect.
But the mod is still pretty hard since you have to do other things that time, like find a hydrant for your firetruck otherwise the watertank gets empty ect. Or Firefighters need to get there scuba or will collapse.
I think thats the way to do it, making a game realistic, giving it a nice handling + not making it easy.

Thats just my opinion.

Its a great mod and I cant wait for updates.


Good post man. There are a lot of unspectacular things which complicate the job of firefighting. Water supply, building access, high occupancy, traffic, etc. If done realistically, these can make the game much harder than some of the original features. How different would fires be if you had to find a plug for every engine that is flowing water? How about needing to make rescues using aerial ladders on narrow city streets?
I like choices too. I would never choose to play the police side of things. I do it because I have to. Therefore, for me, the autochase script was great. Having a choice to hook up to hydrants, auto chase and arrest is a great middle ground IMO.

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#717 Newfoundking

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Geschrieben 18 September 2011 - 06:07

I really like your Idea of making things not to easy.
But there are 2 ways to do it. One is like to just dont add easy things like the AutoArest and the other is realism.
I preffer realism. As far as I know, almost every NYPD copcar has a traffic advisor. Also Cops can call for EMS or Fire offcause.
That wont make the game too easy but gives it a much better handling and realism.
The auto arrest script with the gun? That only works if they are unarmed, as it would in real life. If they are armed, you have to chase and arrest them yourself. Or shoot them..
Every cop car DOES, and we did put it on every vehicle, but it doesn't redirect, making each unit have a purpose. NYPD HWY can redirect, regular RMP's cannot. If they could, they would eliminate use of the HWY RMP. And cops can call for EMS, but if they want a fire truck, since there are so many options for fire trucks, it has to be dispatched by you or the battalion chief.

If you take a look in the hard modded german Winterberg mod, you can see that its full of scripts wich makes things handy/realistic. Like that EMS personell auto treat patients or you dont have to click the command that they will drive to the hospital ect.
But the mod is still pretty hard since you have to do other things that time, like find a hydrant for your firetruck otherwise the watertank gets empty ect. Or Firefighters need to get there scuba or will collapse.
I think thats the way to do it, making a game realistic, giving it a nice handling + not making it easy.
And it does make the game harder BUT two things differ. That's almost a totally different game, just with the same engine and premise. It isn't HARD per se, it just makes you work a lot more to do a lot more tasks. We could set up this in our game, but that would result in writing a totally new freeplay, which won't be happening, since it's not as simple to make all this as you think, we're very limited in freeplay.
...

I'm sorry for it :stumm:

We you still have your new warnings and a post preview for a little while.


Good post man. There are a lot of unspectacular things which complicate the job of firefighting. Water supply, building access, high occupancy, traffic, etc. If done realistically, these can make the game much harder than some of the original features. How different would fires be if you had to find a plug for every engine that is flowing water? How about needing to make rescues using aerial ladders on narrow city streets?
I like choices too. I would never choose to play the police side of things. I do it because I have to. Therefore, for me, the autochase script was great. Having a choice to hook up to hydrants, auto chase and arrest is a great middle ground IMO.
Well as I said above, some things that are unrealistic are forced because we have no other choice, without rewriting the game. Freeplay is a script that we cannot access, and just sets a huge bunch of parameters to run, AT THE BEGINNING of the game, not during, like mission scripts. This makes it a lot harder. Can we add all these little things in missions? Yes, a million times yes, because it's a mission script, and so much easier to work with, but we cannot do this in non missions unfortunately.


I'm the bold

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#718 Jakethejake

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Geschrieben 20 September 2011 - 04:09

We you still have your new warnings and a post preview for a little while.


I'm the bold


I understand.

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#719 keepachris

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Geschrieben 25 September 2011 - 12:34

Sorry if this question has been answered before but... im unable to spawn the Disorder Unit in freeplay? everything is greyed out :s please help thankyou :)

#720 griffy

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Geschrieben 29 September 2011 - 08:23

Sorry if this question has been answered before but... im unable to spawn the Disorder Unit in freeplay? everything is greyed out :s please help thankyou :)

there are 2 disorder control vehicles one you can find in the police menu and the other spawns when you spawn the first look to the outside of the map sometimes you have to give him a move command
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