New York Modification V.1.01
#701
Posted 10 September 2011 - 02:16 AM
#702
Posted 10 September 2011 - 03:18 AM
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#703
Posted 11 September 2011 - 09:55 PM
umm by DCU you mean disorder control unit correct? if so that vehicle did not have itThat is deployed from the Riot team, the DCU vehicle selection button
#704
Posted 11 September 2011 - 10:09 PM
The best example of this would but the Highway patrol units. Quite a few times now I have called for a Highway patrol unit because I needed something which can deploy officers with firearms and direct traffic and got a slicktop ...
I'm not saying get rid of the slicks, you could either add something that gives them an excuse to be able to redirect (light in the rear window for example) or add them to a different button.
#705
Posted 12 September 2011 - 10:04 AM
umm by DCU you mean disorder control unit correct? if so that vehicle did not have it
When you press deploy 'Riot Squad' or whatever it says, when they line up two barriers appear in front of them. It does not work like the barriers in the LA mod, they are deployed by the vehicle in this way and when you pick them up they dissappear. I think they also work as 'Send people away', but I can't remember.
The OC-D
"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons" - Douglas MacArthur
#706
Posted 13 September 2011 - 12:48 AM
#707
Posted 13 September 2011 - 02:04 AM
all of the Emergency Services in the big city are cool FDNY hast to be the best of all thoughNYSP is cool
#708
Posted 17 September 2011 - 07:29 PM
1. Tower ladder looks awesome. Do you know if FDNY runs any light trucks kind of like the LA county squad or LEV? Or is that function performed in real life by your in-game Squad truck? If FDNY uses light trucks, do you think we might see them in the future?
2. I like how different NYPD units all have different functions. It adds realism and makes you think about how you allocate resources. Is there a way I can select a group of units and assign a "hotkey" to them? Almost like a way to assemble a task force I guess. I was thinking if there was a way, I could select an NYPD car, Unmarked unit and a highway unit and assign them a hotkey. That way if a medium to large size call occurs, I can dispatch the whole task force to cover traffic, arrest suspects etc.? Forgive me if this is common knowledge already....
Anywho, great job on the mod. I really appreciate you guys putting in work on this mod, especially when I don't have to pay for it. The models look superb and it runs real clean on my PC. Thanks much!
#710
Posted 18 September 2011 - 12:53 AM
#711
Posted 18 September 2011 - 08:19 AM
#712
Posted 18 September 2011 - 09:50 AM
I think MANHATTAN MOD is better than yours
Link to MANHATTAN MOD http://forum.emergen...on-in-progress/
Dude, way out of order. Stop using caps, it looks like your shouting, and stop posting negative comments. If you don't like it, bugger off.
The OC-D
"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons" - Douglas MacArthur
#713
Posted 18 September 2011 - 10:00 AM
That's the second such comment, here it first. I think someone from the team should warn him because that it is not right what he does.
Dude, way out of order. Stop using caps, it looks like your shouting, and stop posting negative comments. If you don't like it, bugger off.
The OC-D
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#714
Posted 18 September 2011 - 10:02 AM
But there are 2 ways to do it. One is like to just dont add easy things like the AutoArest and the other is realism.
I preffer realism. As far as I know, almost every NYPD copcar has a traffic advisor. Also Cops can call for EMS or Fire offcause.
That wont make the game too easy but gives it a much better handling and realism.
If you take a look in the hard modded german Winterberg mod, you can see that its full of scripts wich makes things handy/realistic. Like that EMS personell auto treat patients or you dont have to click the command that they will drive to the hospital ect.
But the mod is still pretty hard since you have to do other things that time, like find a hydrant for your firetruck otherwise the watertank gets empty ect. Or Firefighters need to get there scuba or will collapse.
I think thats the way to do it, making a game realistic, giving it a nice handling + not making it easy.
Thats just my opinion.
Its a great mod and I cant wait for updates.
#715
Posted 18 September 2011 - 02:11 PM
#716
Posted 18 September 2011 - 02:48 PM
I really like your Idea of making things not to easy.
But there are 2 ways to do it. One is like to just dont add easy things like the AutoArest and the other is realism.
I preffer realism. As far as I know, almost every NYPD copcar has a traffic advisor. Also Cops can call for EMS or Fire offcause.
That wont make the game too easy but gives it a much better handling and realism.
If you take a look in the hard modded german Winterberg mod, you can see that its full of scripts wich makes things handy/realistic. Like that EMS personell auto treat patients or you dont have to click the command that they will drive to the hospital ect.
But the mod is still pretty hard since you have to do other things that time, like find a hydrant for your firetruck otherwise the watertank gets empty ect. Or Firefighters need to get there scuba or will collapse.
I think thats the way to do it, making a game realistic, giving it a nice handling + not making it easy.
Thats just my opinion.
Its a great mod and I cant wait for updates.
Good post man. There are a lot of unspectacular things which complicate the job of firefighting. Water supply, building access, high occupancy, traffic, etc. If done realistically, these can make the game much harder than some of the original features. How different would fires be if you had to find a plug for every engine that is flowing water? How about needing to make rescues using aerial ladders on narrow city streets?
I like choices too. I would never choose to play the police side of things. I do it because I have to. Therefore, for me, the autochase script was great. Having a choice to hook up to hydrants, auto chase and arrest is a great middle ground IMO.
#717
Posted 18 September 2011 - 06:07 PM
I really like your Idea of making things not to easy.
But there are 2 ways to do it. One is like to just dont add easy things like the AutoArest and the other is realism.
I preffer realism. As far as I know, almost every NYPD copcar has a traffic advisor. Also Cops can call for EMS or Fire offcause.
That wont make the game too easy but gives it a much better handling and realism.
The auto arrest script with the gun? That only works if they are unarmed, as it would in real life. If they are armed, you have to chase and arrest them yourself. Or shoot them..
Every cop car DOES, and we did put it on every vehicle, but it doesn't redirect, making each unit have a purpose. NYPD HWY can redirect, regular RMP's cannot. If they could, they would eliminate use of the HWY RMP. And cops can call for EMS, but if they want a fire truck, since there are so many options for fire trucks, it has to be dispatched by you or the battalion chief.
If you take a look in the hard modded german Winterberg mod, you can see that its full of scripts wich makes things handy/realistic. Like that EMS personell auto treat patients or you dont have to click the command that they will drive to the hospital ect.
But the mod is still pretty hard since you have to do other things that time, like find a hydrant for your firetruck otherwise the watertank gets empty ect. Or Firefighters need to get there scuba or will collapse.
I think thats the way to do it, making a game realistic, giving it a nice handling + not making it easy.
And it does make the game harder BUT two things differ. That's almost a totally different game, just with the same engine and premise. It isn't HARD per se, it just makes you work a lot more to do a lot more tasks. We could set up this in our game, but that would result in writing a totally new freeplay, which won't be happening, since it's not as simple to make all this as you think, we're very limited in freeplay.
...
We you still have your new warnings and a post preview for a little while.I'm sorry for it
Good post man. There are a lot of unspectacular things which complicate the job of firefighting. Water supply, building access, high occupancy, traffic, etc. If done realistically, these can make the game much harder than some of the original features. How different would fires be if you had to find a plug for every engine that is flowing water? How about needing to make rescues using aerial ladders on narrow city streets?
I like choices too. I would never choose to play the police side of things. I do it because I have to. Therefore, for me, the autochase script was great. Having a choice to hook up to hydrants, auto chase and arrest is a great middle ground IMO.
Well as I said above, some things that are unrealistic are forced because we have no other choice, without rewriting the game. Freeplay is a script that we cannot access, and just sets a huge bunch of parameters to run, AT THE BEGINNING of the game, not during, like mission scripts. This makes it a lot harder. Can we add all these little things in missions? Yes, a million times yes, because it's a mission script, and so much easier to work with, but we cannot do this in non missions unfortunately.
I'm the bold
Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information
Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#718
Posted 20 September 2011 - 04:09 PM
We you still have your new warnings and a post preview for a little while.
I'm the bold
I understand.
#719
Posted 25 September 2011 - 12:34 PM
#720
Posted 29 September 2011 - 08:23 PM
there are 2 disorder control vehicles one you can find in the police menu and the other spawns when you spawn the first look to the outside of the map sometimes you have to give him a move commandSorry if this question has been answered before but... im unable to spawn the Disorder Unit in freeplay? everything is greyed out please help thankyou