New York Modification V.1.01
#681
Geschrieben 30 August 2011 - 10:02
#682
Geschrieben 31 August 2011 - 09:38
Dieser Beitrag wurde von aitor bearbeitet: 31 August 2011 - 09:39
#683
Geschrieben 01 September 2011 - 02:57
i saw on youtube that a 2o mission of the emergency4 series was the plane crash at the airport but now in ny mod is 9/11
you probably saw my video about this mod http://forum.emergen...ade-center-mod/
#684
Geschrieben 01 September 2011 - 04:48
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#685
Geschrieben 01 September 2011 - 05:12
I agree, I don't think we need a mission where everyone lost that day.We were originally contacted to add it to our mod, but we didn't want to add something subpar, so we asked for some completed material, and it just never followed through, and he left to work with another mod. As for the 9/11, none of us on the team care if it's put in, just none of us want to go through the months of effort it would take to model everything required for that mission
#686
Geschrieben 01 September 2011 - 09:11
I agree, I don't think we need a mission where everyone lost that day.
I totally agree with that, but I don't understand, why almost every American (correct me if I'm wrong) on this forum, says they don't want a mission of 9/11, but they enjoy playing call of duty? In a world war (I don't want to compare ww2 and 9/11), that was really worse, where more civilians lost and medal of honor, where you play the American hero in Afganisthan, where also harmless civilians are killed. And not want to play 9/11?
Just think about it.
#687
Geschrieben 01 September 2011 - 02:21
I totally agree with that, but I don't understand, why almost every American (correct me if I'm wrong) on this forum, says they don't want a mission of 9/11, but they enjoy playing call of duty? In a world war (I don't want to compare ww2 and 9/11), that was really worse, where more civilians lost and medal of honor, where you play the American hero in Afganisthan, where also harmless civilians are killed. And not want to play 9/11?
Just think about it.
having thought about this there is only one answer .... 9/11 was a coward and unprovoked act directed towards innocent civilians
- ww2 is kind of different because it was directed towards a utterly nuts dictator and his regime.....beside the fact that this freed lots of jews and broke the grip the hitler regime had on europe.
- afghanistan is sort of difficult to answer and might be seen as a useless war without any cause but at the end of the day the taliban did have the option of handing over the al qaeda leaders and eventually stepping down themselves after destroying cultural history, oppressing women and girls and supporting terror camps.
no don't get me wrong I am no friend of war but sometimes you can only fight fire with fire....
I don't want to reenact or play something what I experienced first hand and destroyed so many lives .... right then and there or in the aftermath.
Oh and before I forget a very important fact .... us forces ( regardless during ww2 or as part of the isaf ) are not going about to kill civilians on purpose ( yeah I know there is the one or other case where this happened ) and do not consider mass killings of civilians on purpose as a appropriate measure of warfare!
#688
Geschrieben 01 September 2011 - 02:40
But...let's back to topic.
That ship looks great, nice work
#689
Geschrieben 01 September 2011 - 02:51
yeah.... you are right about this :-(I think Kermit has reason, another example is Vietnam, more than 60.000 american fallen, 1.000.000 of Vietnamese soldiers casualty, and these all without counting the other countries fallen soldiers, apart from more 2.500.000 civil, from all the sides and killed by both armies, and we watch movies and play video games about it, without saying nothing.
But...let's back to topic.
That ship looks great, nice work
BTT - the recent additions look very nice ....well done
#690
Geschrieben 01 September 2011 - 05:20
Now on to the mod, and off from 9/11.... Sound good enough?
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#693
Geschrieben 02 September 2011 - 08:32
#694
Geschrieben 04 September 2011 - 03:05
#695
Geschrieben 04 September 2011 - 04:22
As for the map, we made it to sample the tip of Manhattan as well as an interpretation of parts of Hoboken and Brooklyn. Think of it as an interpretation to let you get the NY feel without really pushing it, because otherwise you'd get maybe 10 blocks of NY on the game's map. No water, no central park, no bridges. The plan for the floor map is an industrial section, a residential section, a part of a park, and a commercial area, as well as a peice of liberty island. Obviously this is all not near any scale, but it is the best you'll get for a map representation in emergency 4
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#696
Geschrieben 04 September 2011 - 07:13
#697
Geschrieben 04 September 2011 - 07:29
Lazy Moderator - Will warn when agro >)
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#698 Guest_Joel A17 1_*
Geschrieben 09 September 2011 - 10:24
will there be a v.1.0.2 (or 1.2) and will it include the pursuit feature for patrol cars as in the la mod?
#699
Geschrieben 09 September 2011 - 10:34
first of all, great work!
will there be a v.1.0.2 (or 1.2) and will it include the pursuit feature for patrol cars as in the la mod?
i think they might be making a new version however idk if it will have that command thow it really needs it cause everytime my officer responds time gets there the suspect shoots up a car in front of him it blows up his car catchs on fire then i get to arrest i could spike strip him but its hard to know what way he will go
#700
Geschrieben 09 September 2011 - 09:27
The command will be added eventually in some sense, not like the way it is in LA, but there will be some sense of that script... PS Using the police helicopter stops the car. If he blows things up, deal with it, it's the game and how it works.
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Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!