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New York Modification V.1.01


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#641 mercurygrandmarquis1

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Geschrieben 11 August 2011 - 06:44

NYC was late to the game on led, some cop cars got em earlier, but most fire seems to have just got led... Our mod is post-9/11, I had to upgrade most the fire apparatus to include their tributes, dumb luck had it most of our vehicles were either damaged or destroyed that day, nearly all have tribute markings.... Newer toys about 08 on its commonplace to see led now, most of em i did were 02-05 range, easier to find pics of em.


PD and FD got LEDs about the same time, 2003/2004. You didnt see it with FD as much because there vehicle replacement schedule is much different. then PD. FD typically gets 10 to 12 years out of there rigs. In PD if a marked car manages to make it 5 years then thats miraculous. (Unmarked cars are a different story they typically last 6/7 years)

#642 matte31

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Geschrieben 12 August 2011 - 04:45

I may have missed something, but are you going to give the map a little more "NYC feeling" with highrisers,alot of traffic,pedestrians etc :) ?
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#643 MikeyPI

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Geschrieben 12 August 2011 - 05:04

We have stated previously, the map is being totally replaced for the next version, overloading the roads with traffic remains to be seen it depends on how well traffic flows, our hwy units already have functioning hi-risers... Ped traffic shouldnt overly cause issues, we were just showing some of our progress on new-function units..

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#644 mercurygrandmarquis1

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Geschrieben 12 August 2011 - 06:47

are there going to be any more eye candy units? (New units that have no new functions)

#645 MikeyPI

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Geschrieben 12 August 2011 - 07:08

Basically all vehicles intended for this ver. will add some element to the game, not necessarily innovative, but all add some new dynamic to justify the modeling effort they take.... Most of the focus for the next ver. is on buildings for the new map... I only have thought up a few new units (vehicles) for the next ver since so much effort is going into a brand new map. I am the majority modeler for this mod and can only spread around so far... I believe barring any major complications we will add 3 new air units (all new models) along with 3-4 ground vehicles.... As eye candy goes really tower and the dauphin and normal pd helos apply, the rest of the unit addons will add special functions.

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#646 PFAexplorer

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Geschrieben 15 August 2011 - 03:51

So will the new truck replace one of the trucks already in the stations, or will we have 3 trucks on the map in stations to play with?

#647 MikeyPI

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Geschrieben 15 August 2011 - 04:04

It'll replace fs2's ladder, the map is simply too small space-wise to plop another station down in our opinions.

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#648 PFAexplorer

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Geschrieben 15 August 2011 - 04:19

cool, will we still have access to the replaced ladder?

#649 MikeyPI

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Geschrieben 15 August 2011 - 04:36

TBH we have not decided what we intend to do with it, perhaps incorporate it into a "random" script, the second ladder isnt terribly important, worst case the user could re-enable it if we don't find a way to incorporate it.

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#650 EM4life

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Geschrieben 15 August 2011 - 05:20

TBH we have not decided what we intend to do with it, perhaps incorporate it into a "random" script, the second ladder isnt terribly important, worst case the user could re-enable it if we don't find a way to incorporate it.

I think you could incorporate it into a freeplay event or a mission if you guys do any. Maybe just somewhere on the map? In the shop maybe?

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#651 erfd

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Geschrieben 15 August 2011 - 05:40

Or just a back-up called off map ladder.

#652 FDNY Engine 321

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Geschrieben 15 August 2011 - 04:39

Yea!!! :cheers: :cheers: :cheers: I want that !!!! SICK THINGS !
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#653 Newfoundking

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Geschrieben 15 August 2011 - 07:51

My personal opinion on where to put it is a freeplay disabled vehicle, and enabled in the larger missions requiring several ladders, so three different ones could exist.

Again though, we're a team, and we'll decide what's best

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#654 FDNY Engine 321

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Geschrieben 15 August 2011 - 08:35

Yep to bad i couldent join team i didnt have account that time
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#655 Newfoundking

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Geschrieben 15 August 2011 - 09:09

First off, that post has nothing to do with what we're talking about, secondly, no you wouldn't have, we weren't advertising to find people to do it for us, we were doing it ourselves, so you wouldn't have been invited. The only people on the team have a lot of experience in this.

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#656 FDNY Engine 321

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Geschrieben 15 August 2011 - 10:00

I know that :laugh:
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#657 Newfoundking

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Geschrieben 16 August 2011 - 02:27

Then why'd you make that comment... Post count boosting just gets your count reset to 0

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#658 ScotiaFD

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Geschrieben 19 August 2011 - 05:43

The next version is going to be truly amazing! the rigs look great and i love the Tower the most, now you said before that it replaces the tower in the smaller station, does that mean you will be taking out the other ladder completely or just adding this in? the reason i ask is because when i use play mods where i can clearly see the Rig number (like the L31) i dont like to have 2 of that rig, it just kind of bugs me, with any types of rigs and departments. Will there be any other Engines involved in the next version? Also will you be adding in an Airport Crash rig based off what ever rigs are down at JFK international and the other Airport (forgot the name, its been a while since i was down in NYC), like a Lime Oshkosh Striker 1500 or a Oshkosh T3000. (And if you need a Beta tester for the next version, my week is open :gut: )

Dieser Beitrag wurde von ScotiaFD bearbeitet: 19 August 2011 - 05:59

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#659 rafaelmfernandez

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Geschrieben 19 August 2011 - 09:05

Tower ladder is looking good guys. Cant wait to get our ny submods working! And im pretty sure theyve got beta testers trust me its not all fun and games.

#660 ScotiaFD

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Geschrieben 19 August 2011 - 09:38

I'm just joshing around, but this will be great!

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