New York Modification V.1.01
#561
Geschrieben 15 Juni 2011 - 03:31
end sarcasm
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#562
Geschrieben 15 Juni 2011 - 08:05
#563
Geschrieben 15 Juni 2011 - 08:09
why is it always raining in my game..?
New York, rainy city
#564
Geschrieben 15 Juni 2011 - 09:55
#565
Geschrieben 16 Juni 2011 - 05:45
#566
Geschrieben 16 Juni 2011 - 10:34
yes you need to goto the fp_params_endless (C:\Program Files (x86)\WizardWorks\911 - First Responders\Mods\NYC MOD 1.01\Specs) oris there a way to make it rain less?
C:\Program Files\WizardWorks\911 - First Responders\Mods\NYC MOD 1.01\Specs) for vista then find the climate part of it and copy it over with this
(this is for rain to completely stop)
Angehängte Datei(en)
#567
Geschrieben 24 Juni 2011 - 12:51
#568
Geschrieben 24 Juni 2011 - 02:35
there will be a mid mount but they said there prolly wont be any tillersIn the next version, could you put in a Mid-mount Tower ladder like Ladder 7? If this is supposed to be an acurate representation of the FDNY, it should include at least one tower ladder and maybe even a few of the tillers like ladder 5. I would love this mod if those were included.
#569
Geschrieben 24 Juni 2011 - 03:19
Great! I used to work on Ladder 7 and could never get the submod. I downloaded this mod and kept thinking where are the tower ladders. I can't wait to play it!there will be a mid mount but they said there prolly wont be any tillers
#570
Geschrieben 27 Juni 2011 - 02:39
#571
Geschrieben 27 Juni 2011 - 06:29
Also will there ever be a map released that is similar to New York in real life? The map that is out now does not really seem like a New York City map... just saying. But great job on this mod!!! Is awesome!
#572
Geschrieben 27 Juni 2011 - 06:33
Also yes there will be a new map, sampling New york. It will not be exactly like NY since if we did that, you'd have about 9 blocks, each with one or 2 buildings, and some water, nothing more. Maybe fit in a fire station, maybe... The sample lets us make a New York feel without ruining the game
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#573
Geschrieben 30 Juni 2011 - 10:47
Smaller signature please.
#574
Geschrieben 03 Juli 2011 - 04:23
#575
Geschrieben 03 Juli 2011 - 05:06
To generate a script that finds every police unit on the map and sends them code 3 to the scene of that person could possibly would in theory, but the bugs that would accompany it would pose a problem. Basically, you'd have to first make a script that tells if a unit is available or not, as you don't want one doing something to have to leave to assemble, then you have to intertwine that script with the other one. Basically it's a lotta work
As for Realism, if they issue a shots fired, officer down, only the nearest X units respond with ESU, not every police unit in the precenct. There actually aren't a lot of calls that could assemble such a mass. Possible a quick deploy callout, that could say ask for the nearest Police unit or two, as well as an ESU unit to the location would be more realistic, and also more possible. Still though, it may be a little iffy based on the come to this location. I'm not the scripter though, so I'm sure someone else will look at it from the team and either confirm what I said, or tell me it is possible. I do know some a fair bit of scripting, and I can tell you, if it is possible, it will be very hard to get right, and won't be perfect in any way.
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#576
Geschrieben 03 Juli 2011 - 06:03
A great deal can be scripted in this game but variables such as computer capabilities and what all is going on within the game script, map, and mission wise can seriously screw them up.. If you want a bug-free mod you have to limit what you ask of the engine of the game and how complicated you make scripts since over time as the comp runs lower on resources scripts usually will systematically start to fail.
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#577
Geschrieben 03 Juli 2011 - 08:10
#578
Geschrieben 03 Juli 2011 - 08:39
All FDNY Truck (ladder) companies carry a set of jaws for extrication, but rescue companies, such as rescue 1, do respond to most serious MVAs with entrapment.I don't know if FDNY uses this, but i believe it is reasonable to add some kind of equipment truck, because now we have to call for a big truck with boat on top in case of car accident.
#579
Geschrieben 03 Juli 2011 - 08:48
Anime....that is all.
#580
Geschrieben 03 Juli 2011 - 09:44
All FDNY Truck (ladder) companies carry a set of jaws for extrication, but rescue companies, such as rescue 1, do respond to most serious MVAs with entrapment.
I just mean you have to call for a big bulky truck with 6 people just for jaws, but in LA mod you have small cars (equipment truck as i remember), so you can call them to small accidents.
But if it is what happens in real life, i can live with it:)
and a VERY important thing: please fix tow truck because it works in a very weird way... very hard to position it correctly (for example in campaign mission train derailed you just can't get the half submerged carriage).