New York Modification V.1.01
#361
Geschrieben 23 April 2011 - 02:22
#362
Geschrieben 23 April 2011 - 03:05
ya i just had my first issue with that then i went down to the harbor and tried there the guy survived yayAlright, It was just a suicide in the channel, so it just took some time for the boat to reach the vitim and come back to the ports, I had EMS at every port, so it came out okay, had to be Medivac'ed
#363
Geschrieben 23 April 2011 - 03:56
Also, I personally let the suicide guys finish themselves off, see what happens to their bodies.. I figure if you're gonna die, do it in style, after all, I'm aiming for re-election, and I don't want someone pissed off I stopped them from doing their biggest life changing actions ever
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#364
Geschrieben 23 April 2011 - 04:30
#365
Geschrieben 23 April 2011 - 05:41
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#366
Geschrieben 23 April 2011 - 05:53
#367
Geschrieben 23 April 2011 - 06:36
#368 Guest_Mirage_*
Geschrieben 23 April 2011 - 05:54
#369
Geschrieben 23 April 2011 - 06:32
#371
Geschrieben 23 April 2011 - 06:47
Yes the patch will be released soon, however crashing to desktop may be caused by inadequate computer performance... Most of the bugs that exist in the mod as it stands are minor things, very few impede the user's ability to play the modification. We are working on attempting to resolve the final bugs of the mod prior to releasing the patch, then the next complete version is what we will be working on.Hi all people im from chile and i have played this mod is great but have some bugs that i can see are working to solved it well sorry if this question is forbiden but i want to ask if a fix patch gone to released soon ? or a new version of the mod because i think is very complete but when i play in sigle player always it crash to desktop well nothing more than congratulate the team who works on this excelent mod bye.
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#372
Geschrieben 24 April 2011 - 02:29
#373
Geschrieben 24 April 2011 - 02:50
yes easter egg wise you should have a random object in a building and have a person collapse in the building get the ladder truck go get that person and then see the random object, and for the house collapse you could make a new unit suck as collapse rescue truck and have it do what it does but idk what it doesAre there any Easter Eggs in the freeplay mow because I haven't found any. And for another Freeplay mission, 'House Collasp', you could the house from 'Explosion at Fire works Factory' just an idea.
#374
Geschrieben 24 April 2011 - 03:27
Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information
Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#375
Geschrieben 24 April 2011 - 04:08
ohh no worry's but if you guys are making custom missions you should include that as one of the missionsIn regards to the map, and easter eggs, I'll explain right where I'm too, which is still making the floor texture (it's huge) We haven't even started easter eggs... Now as for the building collapse, it won't work. It would require adding a new event to the freeplay ,wwhich I just odn't see happening for us sadly
#376
Geschrieben 24 April 2011 - 09:29
#377
Geschrieben 24 April 2011 - 09:37
#378
Geschrieben 24 April 2011 - 10:01
Good news for Sunday morningNew toy which will be included in the upcoming patch:
Spoiler
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#379
Geschrieben 24 April 2011 - 07:19
#380
Geschrieben 24 April 2011 - 08:30