New York Modification V.1.01
#341
Gepost 18 april 2011 - 09:23
#342
Gepost 18 april 2011 - 10:27
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#343
Gepost 18 april 2011 - 11:33
but it has such amazing potential if it could just work correctly. I doubt there is any way to fix the way the trailer interacts with the enviroment. But, I do understand peoples dissapointment.
I love that thing IRL
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#344
Gepost 19 april 2011 - 12:06
http://imageshack.us/a/img51/5213/62584626.png[/img][/url]
#345
Gepost 19 april 2011 - 12:28
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#346
Gepost 19 april 2011 - 03:29
The tiller is ugly as sin the way it behaves... Its that simple... Trailers cant be made to have physics so they will ALWAYS behave as they currently do, for a small trailer this isnt an issue, for a large one it's very notable....I do understand the decision to not bother with the tiller.
but it has such amazing potential if it could just work correctly. I doubt there is any way to fix the way the trailer interacts with the enviroment. But, I do understand peoples dissapointment.
I love that thing IRL
Loving it in reality doesnt mean that the game will sadly like it too
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#347
Gepost 19 april 2011 - 04:57
The tiller is ugly as sin the way it behaves... Its that simple... Trailers cant be made to have physics so they will ALWAYS behave as they currently do, for a small trailer this isnt an issue, for a large one it's very notable....
Loving it in reality doesnt mean that the game will sadly like it too
Couldnt have said it better myself
#348
Gepost 20 april 2011 - 12:40
Agree'd. and I understand. jussayin I understand the /sadface of the situationThe tiller is ugly as sin the way it behaves... Its that simple... Trailers cant be made to have physics so they will ALWAYS behave as they currently do, for a small trailer this isnt an issue, for a large one it's very notable....
Loving it in reality doesnt mean that the game will sadly like it too
Not like one single tiller is gonna make or break this mod. Id rather not have it at all, then having it and having it be insanely unrealistic and budgy.
So that decision is a good one, imho
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#349
Gepost 20 april 2011 - 12:46
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#351
Gepost 20 april 2011 - 01:45
Sending a furrman down the pole, then another one, then another one while possible through an animation would be alot of work since i'd have to create a new dude to send down a pole and the script would lag on some computers and probrably not work at all on others... Very few could enjoy a feature like this correctly so I do not beleive it is in the best interest of time vs. reward to attempt to do this... EM1 might have had this, but this is EM4 which is a totally different system.
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#352
Gepost 20 april 2011 - 03:31
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#353
Gepost 20 april 2011 - 08:24
#354
Gepost 20 april 2011 - 12:15
#355
Gepost 20 april 2011 - 02:10
Anyway, Res1cue can't unload the boat at the beach by the canal did you guys plan that or is it a bug?
#356
Gepost 20 april 2011 - 03:55
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#357
Gepost 21 april 2011 - 11:07
#358
Gepost 21 april 2011 - 11:50
Either a Video card issue or you tried to modify the modification and screwed up somewhere... The mod won't simply stop working one day to the next unless you have hardware issues or have tampered with it.HELP! my ny city download was working perfectly for about a week, then i load it up and respond to the first call and when they got out of the ambulance the medics were a Greyish blueish whiteish color same thing with the firefighters, a yellowish blackish color. please help Btw great mod!!
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#359
Gepost 22 april 2011 - 05:17
Either a Video card issue or you tried to modify the modification and screwed up somewhere... The mod won't simply stop working one day to the next unless you have hardware issues or have tampered with it.
No i didnt try to tamper with the mod and i also re-downloaded the files too
#360
Gepost 22 april 2011 - 01:46
if ur graphics are turned down too low it will do that my laptop does that because my laptop sucks but my gaming rig doesnt i have these graphics on there highestNo i didnt try to tamper with the mod and i also re-downloaded the files too