Jump to content


Photo

New York Modification V.1.01


  • Please log in to reply
890 replies to this topic

#341 KILLERxCOP

KILLERxCOP

    Captain

  • Members
  • 214 posts
  • Gender:Male
  • Location:Baltimore, Maryland

Posted 18 April 2011 - 09:23 PM

You've mentioned that your adding unmarked units in the patch. Which cars are going to be included in that? I'm assuming it'll atleast be the crown victoria and charger, but will the impala's also be included?

Posted Image


#342 Newfoundking

Newfoundking

    The Real Slim Shady

  • Moderator
  • 7,253 posts
  • Gender:Male
  • Location:Newfoundland

Posted 18 April 2011 - 10:27 PM

Yes

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information

 

Executive Director: EMP Gulag

 

Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!


#343 BrandonAshton

BrandonAshton

    Lieutenant

  • Members
  • 42 posts

Posted 18 April 2011 - 11:33 PM

I do understand the decision to not bother with the tiller.
but it has such amazing potential if it could just work correctly. I doubt there is any way to fix the way the trailer interacts with the enviroment. But, I do understand peoples dissapointment.
I love that thing IRL :P

Support the Manhattan Modification & The WTC Mod!

Posted Image


#344 shadowzuziz

shadowzuziz

    Battalion Chief

  • Members
  • 562 posts
  • Gender:Male
  • Location:Vancouver, British Columbia
  • Interests:911FR,PS3,Playing Games, Call of duty series

Posted 19 April 2011 - 12:06 AM

the trailer in order to make it not swing and go crazy and cars driving through it would require im thiniking a complex script

http://imageshack.us/a/img51/5213/62584626.png[/img][/url]



 

 


#345 Newfoundking

Newfoundking

    The Real Slim Shady

  • Moderator
  • 7,253 posts
  • Gender:Male
  • Location:Newfoundland

Posted 19 April 2011 - 12:28 AM

Either A, something we haven't thought of that's reasonable, or B creating a mission script to emulate freeplay. Either or results in ages of work

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information

 

Executive Director: EMP Gulag

 

Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!


#346 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667,284 posts
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Posted 19 April 2011 - 03:29 AM

I do understand the decision to not bother with the tiller.
but it has such amazing potential if it could just work correctly. I doubt there is any way to fix the way the trailer interacts with the enviroment. But, I do understand peoples dissapointment.
I love that thing IRL :P

The tiller is ugly as sin the way it behaves... Its that simple... Trailers cant be made to have physics so they will ALWAYS behave as they currently do, for a small trailer this isnt an issue, for a large one it's very notable....

Loving it in reality doesnt mean that the game will sadly like it too

Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#347 gizmo719

gizmo719

    Captain

  • Members
  • 148 posts
  • Gender:Male
  • Location:Colorado
  • Interests:alot

Posted 19 April 2011 - 04:57 AM

The tiller is ugly as sin the way it behaves... Its that simple... Trailers cant be made to have physics so they will ALWAYS behave as they currently do, for a small trailer this isnt an issue, for a large one it's very notable....

Loving it in reality doesnt mean that the game will sadly like it too


Couldnt have said it better myself
EMT-B

Posted Image

#348 BrandonAshton

BrandonAshton

    Lieutenant

  • Members
  • 42 posts

Posted 20 April 2011 - 12:40 AM

The tiller is ugly as sin the way it behaves... Its that simple... Trailers cant be made to have physics so they will ALWAYS behave as they currently do, for a small trailer this isnt an issue, for a large one it's very notable....


Loving it in reality doesnt mean that the game will sadly like it too


Agree'd. and I understand. jussayin I understand the /sadface of the situation
Not like one single tiller is gonna make or break this mod. Id rather not have it at all, then having it and having it be insanely unrealistic and budgy.

So that decision is a good one, imho :P

Support the Manhattan Modification & The WTC Mod!

Posted Image


#349 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667,284 posts
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Posted 20 April 2011 - 12:46 AM

I wish there were a way around the physics issue, but even in reality if one could get physics in the case of something as big as the tiller... Chances are it'd get stuck on things because the game wouldnt drive it right unforunately... Maybe down the line we'll try a few techniques to see if we can't fix it... but I'm not holding out on that thing ever working properly and for that reason I don't want to build one or have it roaming about wobbling all over, getting cars going thru it, and getting stuck in buildings and what not... Shame as it is, EM4 was not built with america in mind, so alotta features we use far more than the euro guys won't work on this game's base framework.

Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#350 Pearl71

Pearl71

    Captain

  • Members
  • 161 posts
  • Gender:Male
  • Location:Lock Haven, PA
  • Interests:firefighting, ems, rapelling, airsoft, computers, tv, college football, fishing, hunting.

Posted 20 April 2011 - 01:32 AM

any chance of poles being in the fire house? they worked in EM1... just curious since most all of new yorks fire house have them
Posted Image
Posted Image

#351 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667,284 posts
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Posted 20 April 2011 - 01:45 AM

They don't really serve a purpose other than lagging the game to no end... considering that the station rooftop comes off the structure you'd have a furrmen comming down from nowhere, which probrably would look worse than no pole... The stations arent setup to be open buildings on part of the floor like a "cutaway" because of the fact sometimes you gotta grab the guys and all of that stuff...

Sending a furrman down the pole, then another one, then another one while possible through an animation would be alot of work since i'd have to create a new dude to send down a pole and the script would lag on some computers and probrably not work at all on others... Very few could enjoy a feature like this correctly so I do not beleive it is in the best interest of time vs. reward to attempt to do this... EM1 might have had this, but this is EM4 which is a totally different system.

Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#352 Newfoundking

Newfoundking

    The Real Slim Shady

  • Moderator
  • 7,253 posts
  • Gender:Male
  • Location:Newfoundland

Posted 20 April 2011 - 03:31 AM

Please note, Em1 let you see several stories to a structure, Em4 eliminated that, and we see only one floor on each structure, the rest apparently are impassable

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information

 

Executive Director: EMP Gulag

 

Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!


#353 Hoppah

Hoppah

    Boss cat

  • Administrators
  • 3,879 posts
  • Gender:Male
  • Location:Special Needs Department

Posted 20 April 2011 - 08:24 AM

Why not add pole dancers instead?

Posted Image

#354 Cpr

Cpr

    Lieutenant

  • Members
  • 38 posts

Posted 20 April 2011 - 12:15 PM

Forget the damn pool i want her. (I hope)

#355 Sawdbuster

Sawdbuster

    Senior Captain

  • Members
  • 334 posts
  • Gender:Male
  • Location:USA
  • Interests:Firefighting stuff, outdoors, and movies.

Posted 20 April 2011 - 02:10 PM

Didn't we go over hoppah's um... 'interests' in the Hang Out Topic?

Anyway, Res1cue can't unload the boat at the beach by the canal did you guys plan that or is it a bug?

#356 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667,284 posts
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Posted 20 April 2011 - 03:55 PM

Bug because of the position of the water drop location we think... that one seemed to have problems with R1, something related to it's size probrably... We didnt bother moving the positions of the things because well for the most part you rarely use the boats and there are several options, plus we have a new map in the works so the priority to fix one thing not letting one boat, but the other deploy isnt an issue imo, just avoid sending R1 there... aint too many water missions in the orig freeplay anyway so it's not too big a deal.

Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#357 great guy

great guy

    Lieutenant

  • Members
  • 80 posts
  • Gender:Male
  • Interests:playing EM4/911FR, playing sports, going on my computer

Posted 21 April 2011 - 11:07 PM

HELP! my ny city download was working perfectly for about a week, then i load it up and respond to the first call and when they got out of the ambulance the medics were a Greyish blueish whiteish color same thing with the firefighters, a yellowish blackish color. please help Btw great mod!!
Posted Image
Posted Image

#358 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667,284 posts
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Posted 21 April 2011 - 11:50 PM

HELP! my ny city download was working perfectly for about a week, then i load it up and respond to the first call and when they got out of the ambulance the medics were a Greyish blueish whiteish color same thing with the firefighters, a yellowish blackish color. please help Btw great mod!!

Either a Video card issue or you tried to modify the modification and screwed up somewhere... The mod won't simply stop working one day to the next unless you have hardware issues or have tampered with it.

Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#359 great guy

great guy

    Lieutenant

  • Members
  • 80 posts
  • Gender:Male
  • Interests:playing EM4/911FR, playing sports, going on my computer

Posted 22 April 2011 - 05:17 AM

Either a Video card issue or you tried to modify the modification and screwed up somewhere... The mod won't simply stop working one day to the next unless you have hardware issues or have tampered with it.


No i didnt try to tamper with the mod and i also re-downloaded the files too
Posted Image
Posted Image

#360 griffy

griffy

    Senior Captain

  • Members
  • 424 posts
  • Gender:Male
  • Location:Wooster, OH
  • Interests:Sleep and PC Gaming

Posted 22 April 2011 - 01:46 PM

No i didnt try to tamper with the mod and i also re-downloaded the files too

if ur graphics are turned down too low it will do that my laptop does that because my laptop sucks but my gaming rig doesnt i have these graphics on there highest
System RAM: 16354 MB CPU Name: AMD FX™-8350 Eight-Core Processor CPU Speeds: 4700 Physical CPUs: 1 Virtual CPUs: 8 Video Card Description: NVIDIA GeForce GTX 660 Ti VRAM: 2048 MB