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New York Modification V.1.01


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#261 ausavin26

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Geschrieben 09 April 2011 - 04:32

I've been playing alot of freeplay and the Highway Patrol random basis keeps getting me the same Crown Victoria :1046276128_motz:

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#262 MikeyPI

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Geschrieben 09 April 2011 - 05:02

I've been playing alot of freeplay and the Highway Patrol random basis keeps getting me the same Crown Victoria :1046276128_motz:

Then you broke it... It's all your fault=-( No, really I just tested the Highway patrol and they all swapped correctly there are 6 total, 3 Vics, 2 Chargers, 1 Impala, all 6 came, I bought more and sent 3 more... All 9 did as they are intended.

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#263 JediHutch61

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Geschrieben 09 April 2011 - 05:48

What in the game is the use for the squad? I know that in real life the squad is pretty much an Engine in its district, and a truck outside its district, but I also know that it is suposed to carry all the rescue tools, and hazmat gear, but obviously the all in one function doesn't fit with making the game more difficult.
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#264 helljumper51

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Geschrieben 09 April 2011 - 06:17

What in the game is the use for the squad? I know that in real life the squad is pretty much an Engine in its district, and a truck outside its district, but I also know that it is suposed to carry all the rescue tools, and hazmat gear, but obviously the all in one function doesn't fit with making the game more difficult.



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#265 ausavin26

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Geschrieben 09 April 2011 - 06:39

Then you broke it... It's all your fault=-( No, really I just tested the Highway patrol and they all swapped correctly there are 6 total, 3 Vics, 2 Chargers, 1 Impala, all 6 came, I bought more and sent 3 more... All 9 did as they are intended.

My mistake thought the order was chosen ramdomly...

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#266 Brendon

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Geschrieben 09 April 2011 - 08:31

auxilliary police, Realistically, they wouldn't serve much purpose, since we've got Traffic for traffic, and regular for regular. If Aux does something special though that regular NYPD doesn't do, or that we don't have covered, then please enlighten me, as it's not out the range of possibilities I've overlooked that


As an Auxiliary in a neighboring county outside of NY, don't bother adding it. While we do a great many things in RL, we'd have nothing special to add to the mod.

As for Highway Patrol, they look like this:

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#267 ScotiaFD

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Geschrieben 09 April 2011 - 09:05

In freeplay for me, a lot of the times i activate a station alarm the ladder company doesn't seem to spawn, so i have to buy more FF's

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#268 ausavin26

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Geschrieben 09 April 2011 - 10:01

As an Auxiliary in a neighboring county outside of NY, don't bother adding it. While we do a great many things in RL, we'd have nothing special to add to the mod.

As for Highway Patrol, they look like this:

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Well isn't it just like the highway patrol we don't need it but we have it,and it could be useful in traffic. For me I like the apperance of the Auxiliary's logo at the back of the car Posted Image

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#269 Texas_DPS

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Geschrieben 09 April 2011 - 10:39

ScotiaFD, dont buy FF's. just pull them out of the engine you arnt going to use and put them in the ladder, then spawn more people for free when the alarm quits.
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#270 M1 Tanker

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Geschrieben 09 April 2011 - 10:56

It's already been said, the answer is no.
A corrupted ModInstaller is a possible sign of a pirated copy of the game. (Not saying you pirated it)
Which is not condoned.


If you bought it from Amazon.com or some other digital download source then you get the corrupted modinstaller error. Its not pirated, its poor coding.

Here is the link to fix it.

http://forum.emergen...rs-from-amazon/

#271 MikeyPI

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Geschrieben 09 April 2011 - 11:01

Well isn't it just like the highway patrol we don't need it but we have it,and it could be useful in traffic. For me I like the apperance of the Auxiliary's logo at the back of the car

The Highway patrol does have a special function, those cars are 10% faster than the regular police department, and in the original version we intended to have the HWY units come from off-map, but unforuntately that caused issues with the doors malfunctioning, so they moved to the PD which makes them seem more redundant than they were originally intended... Aux cops in NYC are more supplemental forces, in the end they'd serve no other purpose to the gameplay aspect of the modification so I have no desire to worry about them at this time. Aside from that the older aux cars looked VERY similar to the existing units in the mod and confusing them could be very easy.

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#272 picicch

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Geschrieben 10 April 2011 - 07:08

Tiller Ladder some good Map and It would be Great

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#273 Station63Fire

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Geschrieben 10 April 2011 - 07:34

If you bought it from Amazon.com or some other digital download source then you get the corrupted modinstaller error. Its not pirated, its poor coding.

Here is the link to fix it.

http://forum.emergen...rs-from-amazon/



Got mine from Atari and had the same problem. Thanks for the link.
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#274 griffy

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Geschrieben 10 April 2011 - 07:58

Tiller Ladder some good Map and It would be Great

instead of tiller ladder a tower ladder but the tiller ladder would be cool too and get rid of the train tht ticks me off my units keep getting blown up and then theres a huge fire
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#275 MikeyPI

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Geschrieben 10 April 2011 - 07:58

Tiller Ladder some good Map and It would be Great

As I've said before there won't be a tiller in this mod, a Tower yes but not a tiller... I am dis-satisfied with how they must work in the game since they can't have physics they just run through everything.. A new map is already on the docket.

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#276 picicch

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Geschrieben 10 April 2011 - 11:58

As I've said before there won't be a tiller in this mod, a Tower yes but not a tiller... I am dis-satisfied with how they must work in the game since they can't have physics they just run through everything.. A new map is already on the docket.


Oh Great then i can't wait to see the Tower Ladder (I love it also) and Im very interessted how the map will look :)
Good luck on That.

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#277 MoonCressler

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Geschrieben 10 April 2011 - 12:01

Aerielscope!? :) I love the look for them
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#278 FDNY2352

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Geschrieben 10 April 2011 - 12:58

I was wondering if you will put in the traffic cones and flares into the NY Mod like in the LA MOD?

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#279 FDNY Squad 55

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Geschrieben 10 April 2011 - 02:20

I was wondering if you will put in the traffic cones and flares into the NY Mod like in the LA MOD?

And I would ask that :rolleyes:
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#280 rate911

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Geschrieben 10 April 2011 - 04:23

Hey, guys, what about random spawn ESU trucks? with different light bars, numbers. also what about pierce and international ESUs?