New York Modification V.1.01
#261
Geschrieben 09 April 2011 - 04:32
R.I.P Brad Schoener 2010
"Give me a challenge and I'll meet it with joy"
#262
Geschrieben 09 April 2011 - 05:02
Then you broke it... It's all your fault=-( No, really I just tested the Highway patrol and they all swapped correctly there are 6 total, 3 Vics, 2 Chargers, 1 Impala, all 6 came, I bought more and sent 3 more... All 9 did as they are intended.I've been playing alot of freeplay and the Highway Patrol random basis keeps getting me the same Crown Victoria
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#263
Geschrieben 09 April 2011 - 05:48
#264
Geschrieben 09 April 2011 - 06:17
What in the game is the use for the squad? I know that in real life the squad is pretty much an Engine in its district, and a truck outside its district, but I also know that it is suposed to carry all the rescue tools, and hazmat gear, but obviously the all in one function doesn't fit with making the game more difficult.
It is there for a few reasons. Mike had an extra space in the FS1 so he needed to put something there. He liked the mural on the side so figured, why the hell not. And thus, 4 hours later, S61 was born!
#265
Geschrieben 09 April 2011 - 06:39
My mistake thought the order was chosen ramdomly...Then you broke it... It's all your fault=-( No, really I just tested the Highway patrol and they all swapped correctly there are 6 total, 3 Vics, 2 Chargers, 1 Impala, all 6 came, I bought more and sent 3 more... All 9 did as they are intended.
R.I.P Brad Schoener 2010
"Give me a challenge and I'll meet it with joy"
#266
Geschrieben 09 April 2011 - 08:31
auxilliary police, Realistically, they wouldn't serve much purpose, since we've got Traffic for traffic, and regular for regular. If Aux does something special though that regular NYPD doesn't do, or that we don't have covered, then please enlighten me, as it's not out the range of possibilities I've overlooked that
As an Auxiliary in a neighboring county outside of NY, don't bother adding it. While we do a great many things in RL, we'd have nothing special to add to the mod.
As for Highway Patrol, they look like this:
#267
Geschrieben 09 April 2011 - 09:05
Volunteer Fire Fighter for the Cure
#268
Geschrieben 09 April 2011 - 10:01
Well isn't it just like the highway patrol we don't need it but we have it,and it could be useful in traffic. For me I like the apperance of the Auxiliary's logo at the back of the carAs an Auxiliary in a neighboring county outside of NY, don't bother adding it. While we do a great many things in RL, we'd have nothing special to add to the mod.
As for Highway Patrol, they look like this:
R.I.P Brad Schoener 2010
"Give me a challenge and I'll meet it with joy"
#269
Geschrieben 09 April 2011 - 10:39
#270
Geschrieben 09 April 2011 - 10:56
It's already been said, the answer is no.
A corrupted ModInstaller is a possible sign of a pirated copy of the game. (Not saying you pirated it)
Which is not condoned.
If you bought it from Amazon.com or some other digital download source then you get the corrupted modinstaller error. Its not pirated, its poor coding.
Here is the link to fix it.
http://forum.emergen...rs-from-amazon/
#271
Geschrieben 09 April 2011 - 11:01
The Highway patrol does have a special function, those cars are 10% faster than the regular police department, and in the original version we intended to have the HWY units come from off-map, but unforuntately that caused issues with the doors malfunctioning, so they moved to the PD which makes them seem more redundant than they were originally intended... Aux cops in NYC are more supplemental forces, in the end they'd serve no other purpose to the gameplay aspect of the modification so I have no desire to worry about them at this time. Aside from that the older aux cars looked VERY similar to the existing units in the mod and confusing them could be very easy.Well isn't it just like the highway patrol we don't need it but we have it,and it could be useful in traffic. For me I like the apperance of the Auxiliary's logo at the back of the car
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#272
Geschrieben 10 April 2011 - 07:08
My YouTube Channel<----click here
#273
Geschrieben 10 April 2011 - 07:34
If you bought it from Amazon.com or some other digital download source then you get the corrupted modinstaller error. Its not pirated, its poor coding.
Here is the link to fix it.
http://forum.emergen...rs-from-amazon/
Got mine from Atari and had the same problem. Thanks for the link.
#274
Geschrieben 10 April 2011 - 07:58
instead of tiller ladder a tower ladder but the tiller ladder would be cool too and get rid of the train tht ticks me off my units keep getting blown up and then theres a huge fireTiller Ladder some good Map and It would be Great
#275
Geschrieben 10 April 2011 - 07:58
As I've said before there won't be a tiller in this mod, a Tower yes but not a tiller... I am dis-satisfied with how they must work in the game since they can't have physics they just run through everything.. A new map is already on the docket.Tiller Ladder some good Map and It would be Great
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#276
Geschrieben 10 April 2011 - 11:58
As I've said before there won't be a tiller in this mod, a Tower yes but not a tiller... I am dis-satisfied with how they must work in the game since they can't have physics they just run through everything.. A new map is already on the docket.
Oh Great then i can't wait to see the Tower Ladder (I love it also) and Im very interessted how the map will look
Good luck on That.
My YouTube Channel<----click here
#277
Geschrieben 10 April 2011 - 12:01
#279
Geschrieben 10 April 2011 - 02:20
And I would ask thatI was wondering if you will put in the traffic cones and flares into the NY Mod like in the LA MOD?
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#280
Geschrieben 10 April 2011 - 04:23