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New York Modification V.1.01


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#221 Newfoundking

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Posted 07 April 2011 - 10:35 PM

We may look at adding in Auxiliary later on, however since they're tasks are already covered, then it is not as much a neccesity.

As for the other amublances, feel free to post or message myself or MikeyPI the pictures of the ambulances AND the personnel on the in uniform, so we can get them right the first time ;)

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#222 Station63Fire

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Posted 07 April 2011 - 11:06 PM

Is there anyway to install this mod without using the ModInstaller? Mines corrupted and I can't find the thread about how to fix it, or if someone can direct me to the thread I need.
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#223 BrandonAshton

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Posted 08 April 2011 - 12:31 AM

Is there anyway to install this mod without using the ModInstaller? Mines corrupted and I can't find the thread about how to fix it, or if someone can direct me to the thread I need.

It's already been said, the answer is no.
A corrupted ModInstaller is a possible sign of a pirated copy of the game. (Not saying you pirated it)
Which is not condoned.

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#224 Pearl71

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Posted 08 April 2011 - 12:31 AM

Greetings,

I have been busy at work but have always been an FDNY buff to some sorts and i know youve been getting a lot of requests and i'll apologize early for this large of a post due to the pictures, but you stated in an earlier post that you needed to add vehicles to fill a fire house and i have some ideas for future releases:


the first is a High Rise Unit/ reserve rescue unit, which could be as easy as some equipment and skinning changes.
This unit could also be skinned for use as another hazmat unit, mobile command unit, collapse rescue.

Attached File  High rise unit.jpg   140.54KB   172 downloads

High Rise Units are assigned to 10-76s and 10-77s citywide. They carry equipment, lights, and generators that are used in combating high-rise building fires. The High-Rise units are with Engs. 3 and 39, with Engs. 33 and 22 as backups. usuially staffed with 1 or 2 firefighters off of a unit from the station they are staffed in.


The second would be a NYP ambulance, New York Presbyterian Hospital is the largest hospital based EMS service in NYC, operating out of 10 hospitals with both ALS and BLS ambulances.
Attached File  NYP.jpg   159.18KB   121 downloads


Third is an FDNY Haz Tac ambulance, these ambulances, in addition to their normal 911 call volume are trained as hazmat tech.'s and provide medical care and decon to contaminated individuals. i believe this would be useful in the game so that if an individual is injured you could just load and go with the ambulance being the decon unit, in turn, you could have EMS haz mat persons that can treat injured in the hot zone without becoming contaminated. to tell the difference between the two ( regular and HAZ Tac Medics) you could make the haz tac medics have blue chemical suits.
Attached File  Haz Tac Ambulance.jpg   111.46KB   97 downloads

It would also be nice to see other engines and ladders so that u have more of a variety when u have to call in units from off the map. personally it would be amazing to see Ladder 10 housed with Engine 10.
Attached File  10 Truck.jpg   164.16KB   88 downloads


again, sorry for the legnthy-ness of this post, and this is a great modification. since i found out of its release my xbox has started to collect dust.
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#225 Newfoundking

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Posted 08 April 2011 - 02:13 AM

the first is a High Rise Unit/ reserve rescue unit, which could be as easy as some equipment and skinning changes.
This unit could also be skinned for use as another hazmat unit, mobile command unit, collapse rescue.

uploads/monthly_04_2011/post-3430-0-36431000-1302216686_thumb.jpg

High rises cannot exist in game, and we won't be making other units out of said unit simply because they already exist in a real form, so creating ones wouldn't be neccessary. The Res1cue has everything that we could put in game for that kinda thing anyways


The second would be a NYP ambulance, New York Presbyterian Hospital is the largest hospital based EMS service in NYC, operating out of 10 hospitals with both ALS and BLS ambulances.
Other ambulances have been spoken about, we didn't have sufficient uniform and unit pics

Third is an FDNY Haz Tac ambulance, these ambulances, in addition to their normal 911 call volume are trained as hazmat tech.'s and provide medical care and decon to contaminated individuals. i believe this would be useful in the game so that if an individual is injured you could just load and go with the ambulance being the decon unit, in turn, you could have EMS haz mat persons that can treat injured in the hot zone without becoming contaminated. to tell the difference between the two ( regular and HAZ Tac Medics) you could make the haz tac medics have blue chemical suits.
We were planning that but omitted it for one reason or another. I think we replaced that with hazmat compnay no 1



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#226 erfd

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Posted 08 April 2011 - 02:32 AM

NYPH Ambulance

Thats the best pic I could get with one of the guys in uniform.

#227 ScotiaFD

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Posted 08 April 2011 - 02:50 AM

What if you tried to add a seagrave TDA Ex. 101 truck Posted Image or maybe a seagrave Aerialscope Ex. Tower 146 Posted Image and also a third possible engine Ex. Engine 152 Posted Image just some suggestions.

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#228 MikeyPI

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Posted 08 April 2011 - 03:00 AM

What if you tried to add a seagrave TDA Ex. 101 truck
Won't be doing this because trailers can't have physics and I am not satisfied with how the tillers look when dragged around the map.
or maybe a seagrave Aerialscope Ex. Tower 146
Tower ladder is scheduled for a later version, it's not as simple as a conventional ladder is, it requires scripting and in V1 we wanted to try to ensure the mod worked not just put in things that might potentially be incapable of doing the task(s) required.
and also a third possible engine Ex. Engine 152 just some suggestions.
Additional engines are scheduled for a later release they will not make it into the mod's patch at this time. We will probrably end up putting the engines into a random script not unlike the police cars so the UI does not become a total mess starting with them in order of proximity unlike the PD which comes "randomly" we will probrably end up sending the engines out by who'd really come one after another etc. But I'm not 100% on how we're going to handle that just yet, it is V1 after all=)

We already filled the stations for now, so we don't need suggestions on what to put into them... Someone misunderstood the post that stated we had an extra slot, it had subsequently been filled by 61.

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#229 Unit 42

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Posted 08 April 2011 - 03:12 AM

Ladder 61?! Those are my guys haha. Suggestion: Could you guys add a charger HP?
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#230 firefighter111

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Posted 08 April 2011 - 03:34 AM

for the ambulances, just make sure the have the FDNY 911 participating ambulance logo on the front doors. Ambulances that don't have those logos don't run 911 calls in the city. This includes volunteer (not to be confused with voluntary) units, and yes, that means if you're sitting 50 feet from the central park medical unit's garage and call 911 for an ambulance, you will be waiting for the closest available FDNY or voluntary unit to arrive. Also NYPD highway patrol units use metal bars with surface mount LEDs on them as high rise bars, rather than the highrise bars the FDNY uses on the Battalion Cheif cars (which are no longer being put on the new battalion trucks).
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#231 Unit 42

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Posted 08 April 2011 - 04:01 AM

Are you guys going to implement a 10 code type of dispatch system? I mean, are you going to tell us which units to send. We don't HAVE to follow it but just to know? Just wondering?
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#232 MikeyPI

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Posted 08 April 2011 - 04:14 AM

Ladder 61?! Those are my guys haha. Suggestion: Could you guys add a charger HP?

Squad 61 Is what filled the slot... Charger HP? *doesnt know which unit you're speaking of.. If it's hwy patrol Chargers they already exist.

for the ambulances, just make sure the have the FDNY 911 participating ambulance logo on the front doors. Ambulances that don't have those logos don't run 911 calls in the city. This includes volunteer (not to be confused with voluntary) units, and yes, that means if you're sitting 50 feet from the central park medical unit's garage and call 911 for an ambulance, you will be waiting for the closest available FDNY or voluntary unit to arrive. Also NYPD highway patrol units use metal bars with surface mount LEDs on them as high rise bars, rather than the highrise bars the FDNY uses on the Battalion Cheif cars (which are no longer being put on the new battalion trucks).

We will keep that in mind for the ambulancers.... As for the NYPD Hwy cars, they are not all brand new, hence why some have the old ones, some have the new LED model ones... The mod isnt all the latest units, some of them go back a good bit before LED started taking off in NYC, hence the old Hi-Risers being on them=) 2002-2008ish not all of em are specifically from the newest generation.

Are you guys going to implement a 10 code type of dispatch system? I mean, are you going to tell us which units to send. We don't HAVE to follow it but just to know? Just wondering?

I'm not sure to be honest, the code system could be hard for people to work with who are not emergency services... Having to read a manual to understand what is going on might be a pain for some users.

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#233 Unit 42

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Posted 08 April 2011 - 04:21 AM

Ok, I understand, thanks anyway :P. I thought you meant ladder 61 when you said 61 haha. Thanks for clearing that up!:D
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#234 rate911

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Posted 08 April 2011 - 06:18 AM

According to Pearl71, It will be great to see Haz-Tac ambulance - very fuctional unit, if it can take infected people. Also Rescue medics ambulance. :holdglass:

#235 MikeyPI

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Posted 08 April 2011 - 09:13 AM

According to Pearl71, It will be great to see Haz-Tac ambulance - very fuctional unit, if it can take infected people. Also Rescue medics ambulance. :holdglass:

I have a picture of an older one pre-new inverted ugly headlights, the problem is that it is not as simple as that the script for ambulances has to be modified to be for that vehicle and that one alone... So that'll be added to a later version of the mod, the patch can't get that... It was intended to make V1 but time constraints kind of won out.

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#236 JediHutch61

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Posted 08 April 2011 - 01:52 PM

There are at least 5, but I think more than 10 VFD's that service the NYC area. They can be found here
url=http://forum.emergency-planet.com/index.php?showtopic=5322]Posted Image[/url]
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#237 Magnus malte

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Posted 08 April 2011 - 04:14 PM

I :popcorn: only have one thing to say. WOW! Totally awesome the rescue service uniforms are some of the best i ever have seen :O. :popcorn:

Oups fail sorry :)

#238 matte31

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Posted 08 April 2011 - 04:30 PM

This mod is awsome, one of the best i ever played actually.
And that hoppah has returned is also great!

Heres some tips for the mod to be a little better ( i know that most of those has already been sugested )

More traffic/civilians - for the nyc feeling ;)
Different numbers on the battalion vehicles when they are called of the map.
Different ambulances.

May be something more, but i cant remember.

/ matte
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#239 Guest_CyniacuL_*

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Posted 08 April 2011 - 07:19 PM

i installed it, it shows up when i go to computer/program files and through that, but in game, i click "Modifications" and it shows "Emergency 4 and Los Angeles Mod" How do I fix this?

#240 MikeyPI

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Posted 08 April 2011 - 07:22 PM

This mod is awsome, one of the best i ever played actually.
And that hoppah has returned is also great!

Heres some tips for the mod to be a little better ( i know that most of those has already been sugested )

More traffic/civilians - for the nyc feeling ;)
Different numbers on the battalion vehicles when they are called of the map.
Different ambulances.

May be something more, but i cant remember.

/ matte

The rest of the ideas are on the cards, the traffic/civilians aspect will be explored once we have a new map for the mod... Traffic is a tricky thing, the game really is more like an orchestrated dance of sorts on how traffic flows, if a computer isnt in synch with the timing it can cause traffic jams, which usually result in cars just stopping dead... Kind of hard to guess what tolerance you can get away with on this game, but we will try to make traffic heavier on a new map when we do it.... The original map has too many "problem" roads that would backup very easy on it.

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