I had not thought about it, anyway thanks for the clarifications and rapid response.Hospitals usually don't have fences all around them, unless it's a mental hospital. Our hospital is an open in the city hospital. Mikey did the research for this hospital. The hospital will be getting a sign or two for the NEXT version, but not as an addition to the patch.
New York Modification V.1.01
#201
Geschrieben 06 April 2011 - 07:26
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#202
Geschrieben 06 April 2011 - 09:22
Anywho.. I love the mod guys, It's great. You're perfectly balancing enough content, and too much content. (Yes, there is such a thing as too much content)
It could be better, luckily its only V1, and I do have high hopes. I like the challenge, I dont like the mods that have a shortcut for everything. So this is a plus.
I do have a suggestion though, and you guys are going to flame me right off the forums, I know it.
But I would absolutely love to see a Mutual-Aid Volunteer Fire department (That you have to actually sound the tones and watch the firefighters run to the station blahblahblah) i dont know why, but those kinds of script mods really intrigue me.
It's just a light suggestion, I dont expect to see it and im not downplaying yourr mod at all
Keep it up guys!
Support the Manhattan Modification & The WTC Mod!
#203
Geschrieben 06 April 2011 - 10:23
I do have a suggestion though, and you guys are going to flame me right off the forums, I know it.
But I would absolutely love to see a Mutual-Aid Volunteer Fire department (That you have to actually sound the tones and watch the firefighters run to the station blahblahblah) i dont know why, but those kinds of script mods really intrigue me.
Naw we won't flame ya off the forum for asking for something that might exist (IE legitimate suggestions that arent the same questions asked and answered), far as I know NYC is incorporated fire for the most part, I am unaware if there are even volunteer fire departments servicing the greater metro area so I'm not sure if the idea is realistic for the mod or not to be totally honest.
On the technical end those scripts are very cool but also rather unstable because of how many things must go right in order for it to work 100%, for this mod we already have a good deal of complicated scripts that have the "chain-fire" type structure so I'm not sure if this can be done or not, time will tell especially considering some of our scripts are kind of iffy on whether they actually complete all actions all the time.
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#204
Geschrieben 06 April 2011 - 10:29
Hampstead NC.
Pender County, USA
#205
Geschrieben 06 April 2011 - 11:03
Radio Motor PatrolI know this is probabally a stupid question, but what does RMP stand for.
#206
Geschrieben 06 April 2011 - 11:18
#207
Geschrieben 06 April 2011 - 11:22
why would the mod run for 99 of 100 downlaods and be corrupt?
Seems quite logic...
Instead of blaming mod makers you should start blaming Atari... I'll get into checking this since i more then suspect that it has EXACTLY the same issue as the download version of Emergency 3 had
Simple:
- Download
- Extract to anywhere
- Double click the e4mod file
- Installing...
- Done
- Load the game
- Click mods
- Select the mod
- Load
Nothing more, nothing less
Sadly, clicking the Emod file doesnt do a damn thing. Lol. Windows only pops up a message saying it doesnt recognize that type of file. Im not stupid. Ive used computers since the home computer was invented. Ive tried every logical path to installing this item, however, with the mod installer always saying it is corrupt, it simply will not install. As I stated, the LA mod worked fine as after extraction, it was an exe file, however, the NY mod is not an exe file, thus, clicking on it does nothing. Js.
#208
Geschrieben 07 April 2011 - 12:32
First, do the clear download cache, then redownload, try again, and save the rar for the love of god.
Second, you downloaded an atari version, in that case, it's the company that you have to take it up with, we can't do anything about it
Third, you've downloaded a copy of the game illegally, and therefore the mod installer doesn't work. We won't be releasing the mod in any other file type except the e4mod file, so if you cannot open that with your modinstaller, becuase your modinstaller doesn't work, but a legit version.
Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information
Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#209
Geschrieben 07 April 2011 - 01:16
and for all of the people that say the ladder in fs1 doesn't staff has no imagination, just take 4 guys out of the engine and put them in the ladder, then raise the alarm. TAAADDDAAAAAAA!
at least thats what i do, since they cost like 1000 a FF
#210
Geschrieben 07 April 2011 - 01:54
Ive been watching this topic like a hawk
And I noticed you all
Especially MikeyPI and NFK, have been keeping up with the questions and responses on the thread amazingly, and It impresses me.
I think thats one of the best things about being a MOD Creator, listening to community input, and cooperating with them.
I appreciate it, as im sure the rest of the community.
Good job!
Support the Manhattan Modification & The WTC Mod!
#211
Geschrieben 07 April 2011 - 02:27
Ladder companies do carry 6 members, however for the sake of this game, it'd be rather pointless to have 6 on board, as i personally can barely find use for four in most calls.
Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information
Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#212
Geschrieben 07 April 2011 - 03:46
Rangers, lead the way! General Cota, D-Day 1944
#213
Geschrieben 07 April 2011 - 06:04
Keep up the work!!
#214
Geschrieben 07 April 2011 - 06:18
#215
Geschrieben 07 April 2011 - 07:17
For V1 the station loadout stays the same because I made the FS1 too big and had to build 61 at the last minute to fill the slot because whoops we had one left over, and the batt chief was added last minute as well=) Hopefully in a later version we can find a way to sort out where to put the buggar but the issue there is that it'll take scripting to move him and probrably a CP at the hospital in case ppl get shot/blown up or otherwise dead... Kinda why that guy is at FS2.Another Realism thing that you might want to know about is in FS2. EMS is separate from fire and the EMS Conditions boss (The guy in the EMS SUV) would never be quartered in a regular run of the mill fire house. so you might want to move him to the hospital and set up an EMS station there, Even if it is just a door on the side of the hospital that has the FDNY or HHC Logo on it (Thats typically what they are in Real life). My suggestion for the extra bay in FS2 would be to put a foam unit or satellite unit there.
I agree with NFK the LA mod has 6 guys in the ladder, I never use the guys in the thing just one guy for the ladder it's self and the rest get hose duty if it gets out of hand... So I really don't believe 6 are required on the ladder... Add in that 4 is a nice round numbers since 4 is what rapid deploy uses so I kinda like it that way, means repacking all the vehicles is relatively easy, grab four and you're done=)Just a little question, i thought that the FDNY had 6 firefighters in the engines and ladders? it would be nice to have the 6 in the ladder but I can change that.
and for all of the people that say the ladder in fs1 doesn't staff has no imagination, just take 4 guys out of the engine and put them in the ladder, then raise the alarm. TAAADDDAAAAAAA!
at least thats what i do, since they cost like 1000 a FF
Hopefully the patch will fix the ladder not staffing, it's too close to it's brother next to it, which is why it doesnt like to staff correctly, we are resolving that to hopefully limit parking issues to where the only problem is when traffic passes by the front of the station only... Maybe in V2 we can come up with something else to do, but for now ya gotta either block the street w/ ff's or just try again if a car blocks it entering or exiting (happened to me a few times)
I have no idea which ambos do such things, nor any clue where to find pictures of said ambos or what their uniforms look like, so I can't add more ambos to the mod without help there.... I wouldnt be against adding it since EMS services are very light in this mod as it is, another ambo or two isnt going to over clutter the mod UI, just for the sake of variety. MTA police was considered, but I kind of felt they were redundant, I might do the NY/NJ TA cars, the ugly things with the stripes all over their hood and what not in a later date, but they'd behave like cops whichever group I did, MTA Metro PD have a hazmat truck but that'd kill the use of the hazmats that were already added, without new features they'd be redundantly pointless... At the moment I'm kind of torn on whether or not to add more agencies without missions to augment their existance it kind of gets redundant to me, atm I'd personally rather focus on things like the tower that did not make it into V1 rather than just more reskins, but that's my feelings=)First of all, great mod guys, due to schoolwork I really haven't been keeping up with the forum like I should and this was a very welcome surprise. I have a couple suggestions, some of which really aren't necessary but are just realism/variety ideas. Though the majority of emergency ambulances in NYC are FDNY EMS units, many hospitals in the city have ambulance divisions that respond to emergency calls as they operate under the FDNY EMS umbrella, along with many volunteer ambulance units that supplement the FDNY and hospital units. Another idea is the addition of at least one or two of the plethora of other law enforcement agencies that have jurisdiction in the city, between transit agencies like the MTA police, the Triborough Bridge and Tunnel Authority, or the famous PAPDNJNJ and other specialized agencies like the waterfront police, or the CO-OP city police. I'll try not to clutter the thread too much with suggestions, so I'll end it with the final suggestion for a suggestions thread just to keep things relatively tidy.
Without pictures of them or what their units do and all that, we can't even begin to assess whether we can find a use for them or where to put them for a later version, the SAR truck is 100% volunteer, in reality they have no lights at all nor markings, maybe a door decal at best from what I saw of them on their sites... If one dares call them that, I felt that wasnt enough to remember which vehicle it is, or to locate it at night so I put a pretty amber flashy light on top and decals from the volunteer group that operates in NYC... Not totally real I admit, but an emergency vehicle in this game without any lights is just sad to me=-(I believe there is 2 stations in Brooklyn that are 100% volunteer.
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#216
Geschrieben 07 April 2011 - 09:17
#217
Geschrieben 07 April 2011 - 03:50
#218
Geschrieben 07 April 2011 - 07:46
NYPD precinct patrol and traffic vans, Adding that in would not realy add much in the way of gameplay, however we may think about it, simply for the reason of variety
for HP officers - special uniform, In the works I do believe
green reflective vests for HP patrol, Possibly will accompany the HWY uniforms
increase speed for chargers, Actually, according to a little check I just did, the charger can go about as fast as the rest of the regular police vehicles in service
auxilliary police, Realistically, they wouldn't serve much purpose, since we've got Traffic for traffic, and regular for regular. If Aux does something special though that regular NYPD doesn't do, or that we don't have covered, then please enlighten me, as it's not out the range of possibilities I've overlooked that
may be FSD units ('cause it's very to repair police cars it can make mod more real) We're looking at other ways to repair vehicles on map, similar to the fire station repair options, but in real life, youseldom see the FSD repairing cars in field for teh kinda damage they take in this game
Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information
Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#219
Geschrieben 07 April 2011 - 08:29
I have no idea which ambos do such things, nor any clue where to find pictures of said ambos or what their uniforms look like, so I can't add more ambos to the mod without help there....
When I was in NYC, I saw AMR once
#220
Geschrieben 07 April 2011 - 09:29
Rangers, lead the way! General Cota, D-Day 1944