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[USA]Chicago Modifaction {In Progress}


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#21 CultziBolzi

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Posted 22 February 2011 - 12:48 AM

No i think its going to include only one station, but the other cars are going to be callable ofc
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#22 njboy13

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Posted 22 February 2011 - 12:57 AM

For the initial release of the mod, you should seriously think a lot smaller scale. Honestly, there's no need for all of that apparatus weather they come from on or off the map. The model looks really nice though.
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#23 Station27

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Posted 22 February 2011 - 12:58 AM

No i think its going to include only one station, but the other cars are going to be callable ofc


You could make it so that its only one Battalion on the Map and the others are from off the map. Since theres only a couple trucks in each station this would be more realistic. Also is the map going to be a modified of the original or a completely new one. My mod is having a new map. Do you have anyone doing scripts or will there not be any new ones?

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#24 CultziBolzi

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Posted 22 February 2011 - 01:13 AM

For the initial release of the mod, you should seriously think a lot smaller scale. Honestly, there's no need for all of that apparatus weather they come from on or off the map. The model looks really nice though.


Thats what i thinked, having few stations, too much cars are too much, but Ny mod by ffwtut have many cars too.
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#25 mclovin

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Posted 22 February 2011 - 08:39 AM

all of the units is pretty much just a matter of renumbering (two engine models are engine 42 and engine 4)(truck models would be truck 3 and tower 10)(ambos are all the same) (chief cars r either ford explorers or expeditions or Chevy Tahoe). i would probably just do battalion 1 coverage E8 house E 4 house and E5 house. any special units i.e. dive van or collapse truck can just be called off map.
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#26 RedHawk504

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Posted 22 February 2011 - 05:07 PM

i got a little update of rescue 5, as you see its in miles not ready, we need to make the lightbar the front grill and the headlights and some other nice things ;). and ofcourse the skin!

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#27 bazz

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Posted 22 February 2011 - 05:20 PM

Not A Bad Star Looking Forward To Seeing It Finished :)

#28 griffy

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Posted 22 February 2011 - 05:28 PM

wow this mod is great hey btw for free play are you going to make the 7 lane highway
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#29 RedHawk504

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Posted 22 February 2011 - 05:31 PM

wow this mod is great hey btw for free play are you going to make the 7 lane highway

i think so ;)

Not A Bad Star Looking Forward To Seeing It Finished :)

thanks, btw youre models are looking kickass too!

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#30 RedHawk504

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Posted 22 February 2011 - 07:21 PM

finally, after 1.5 hours doing the skin i finally made it :) so here is only the left side ;)

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#31 mclovin

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Posted 22 February 2011 - 07:29 PM

If you are going to do engines 42 house seeing how it is the district 1 headquarters.

Officemax I would number it squad one cuz it covers the area of the mod and squad companies r two units. Squad 5 covers the southside of the city.
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#32 RedHawk504

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Posted 22 February 2011 - 07:31 PM

If you are going to do engines 42 house seeing how it is the district 1 headquarters.

Officemax I would number it squad one cuz it covers the area of the mod and squad companies r two units. Squad 5 covers the southside of the city.

Ok i will change it soon!, so people the 5 needs to be number 1 ;) but what do you think of the squad truck ?

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#33 mclovin

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Posted 22 February 2011 - 07:37 PM

Looks great. Btw I was just pointing it out. :)
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#34 CultziBolzi

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Posted 22 February 2011 - 08:13 PM

Good job max, but maube you should fix the smoothing errors, and the holes in your model :s

and foot pedals




and windows








and wheel arches


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#35 mclovin

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Posted 22 February 2011 - 08:36 PM

i dont want to seem like i am nit picking but the top of the cab looks a little off. i know u just start the models so i will probably be fixed.
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#36 jeff19992008

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Posted 23 February 2011 - 05:19 AM

If this mod is going to have missions, maybe there could be a terrorist attack on the sears centre. All I'm saying is will there be a tall building on fire?

#37 RedHawk504

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Posted 23 February 2011 - 08:45 AM

Good job max, but maube you should fix the smoothing errors, and the holes in your model :s

and foot pedals




and windows








and wheel arches

It wasn't finnish yet so i can change everything if i want :) and the truck hasnt foot pedals :)

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#38 mclovin

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Posted 23 February 2011 - 08:56 AM

Do u need any help?
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#39 CultziBolzi

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Posted 23 February 2011 - 10:56 AM

But the truck has wheel arches
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#40 RedHawk504

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Posted 23 February 2011 - 04:07 PM

But the truck has wheel arches

yes i know that but im soon going to make that im now busy with the back :)

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