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[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)


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#1301 lefty2

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Gepost 09 november 2011 - 01:01

But I could also add them to tec and create a mission for them,maybe plow a road so ambulance can get through or something along those lines.We'll decide that when we reach that point.


kinda like what i said
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#1302 goog

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Gepost 09 november 2011 - 01:26

CFD had a great idea and it looks pretty realistic.

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#1303 squamishfire

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Gepost 09 november 2011 - 02:40

Looking great guys really really good. Still can't wait :D
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#1304 lefty2

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Gepost 09 november 2011 - 02:42

that looks great
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#1305 FDNY Squad 55

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Gepost 09 november 2011 - 08:47

CFD had a great idea and it looks pretty realistic.

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yep :) looks fantastic
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#1306 FDNY Engine 321

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Gepost 09 november 2011 - 10:41

CFD had a great idea and it looks pretty realistic.

Bijgevoegd bestand  Em4 2011-11-08 16-22-34-09.jpg   119K   285 Aantal downloads Bijgevoegd bestand  Em4 2011-11-08 16-22-53-18.jpg   105,77K   287 Aantal downloads


At least my question worked lol and cool
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#1307 KILLERxCOP

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Gepost 10 november 2011 - 02:27

Just an idea for the map, have a public works building somewhere. This could be where tech would come onto the map. Throw a couple parked snowplows there so it looks realistic (not just an empty lot infront of a building).

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#1308 TacticalRooster22

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Gepost 10 november 2011 - 02:38

CFD had a great idea and it looks pretty realistic.

Bijgevoegd bestand  Em4 2011-11-08 16-22-34-09.jpg   119K   285 Aantal downloads Bijgevoegd bestand  Em4 2011-11-08 16-22-53-18.jpg   105,77K   287 Aantal downloads

That's what I meant, something like that. Looks cool.

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#1309 kris

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Gepost 10 november 2011 - 06:21

Looks really good.

#1310 slayerx009

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Gepost 11 november 2011 - 01:29

CFD had a great idea and it looks pretty realistic.

Bijgevoegd bestand  Em4 2011-11-08 16-22-34-09.jpg   119K   285 Aantal downloads Bijgevoegd bestand  Em4 2011-11-08 16-22-53-18.jpg   105,77K   287 Aantal downloads

Dose that mean there will be snow on the map , some how we will plow it with snowplow ? lolz

#1311 goog

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Gepost 11 november 2011 - 01:37

Dose that mean there will be snow on the map , some how we will plow it with snowplow ? lolz


yes there will be snow,the plows for the most part will be eye candy,driving around simulating snow removal.But we may also include them in Tec and make a mission involving them...but were not at that point yet.

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#1312 chopper1987

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Gepost 11 november 2011 - 04:04

Will you make it so that you can either have snow or not... or will you be able to toggle it... I like the idea of snow, but in the Manhatten mod, I really do not like their map with the snow, I find it too bright and confusing to try to find the units, etc. There is way too much to concentrate on besides having snow hampering your vision... That's what I think... I would like to be able to have a new map without snow as well...
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#1313 goog

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Gepost 11 november 2011 - 04:13

Will you make it so that you can either have snow or not... or will you be able to toggle it... I like the idea of snow, but in the Manhatten mod, I really do not like their map with the snow, I find it too bright and confusing to try to find the units, etc. There is way too much to concentrate on besides having snow hampering your vision... That's what I think... I would like to be able to have a new map without snow as well...


there is no toggle option as the map floor must be made with either snow or no snow,maybe we can make a non snow version map after release for those that would like a season feel.

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#1314 C.F.D

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Gepost 11 november 2011 - 04:24

This is not Manhattan Mod. The reason why you found the Snow bright and confusing is because you're playing in a dense downtown jurisdiction. It's bland, with the gray buildings, and the weather lighting is weird ( no disrespect to the Manhattan crew.)

With this modification, our environment will be consisting of large forestry, highways and parts of surrey town scenery. The winter environment is going to rock. If you're worried that the Snow will look bad in our mod - don't. Canada requires Snow, and we're sticking with that. Just wait till you actually see our Winter map then you can decide ...

p.s with the amount of lights on our units, it'll be almost impossible for you to miss one of the fire truck or cop car when the lights are activated, especially at NIGHT.


Deze post is bewerkt door C.F.D: 11 november 2011 - 05:12

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#1315 kris

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Gepost 11 november 2011 - 08:45

Wow very nice.

#1316 chopper1987

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Gepost 11 november 2011 - 05:32

Okay, thanks. Keep up your amazing work!!!!
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#1317 TacticalRooster22

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Gepost 12 november 2011 - 04:08

Cool lights. I'm still loving the radiation, looks really nice!

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#1318 C.F.D

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Gepost 12 november 2011 - 04:40

I know, right? This mod is starting to look like a simulator for training because of the visual effects. 

I always get a thrill from watching my rescue and engine responding code 3 through a unlit street in the middle of the forrest. The red lights paints the environment, making their presence known. In the distance, you can see the red and blue lights reflecting off the cars as traffic ghost car travels by to the scene code 3, strobes rave dancing on the pavement. Sirens and light oscillating a clear path, despite the shitty drivers. Snow slamming the town, while the sirens wails over the rooftops. Can't wait for a finished version of the mod.

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#1319 TacticalRooster22

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Gepost 12 november 2011 - 05:24

Yeah dude, what lightmap do you use to get the lights to reflect like that? Do you use radiation at different heights? (Air, ground...)

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#1320 C.F.D

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Gepost 12 november 2011 - 05:32

Like a magician, secrets are not to be revealed ;)

I'll teach you a thing or two one day...

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