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[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)


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#4761 C.F.D

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Geschrieben 17 März 2015 - 05:48

We could release an MP version without the mission script and new callouts. Just imagine base LA mod with RCMP vehicles.


Yep, after we release this version first ;)

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#4762 C.F.D

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Geschrieben 18 März 2015 - 12:48

 
This is a longer demonstration of the difference between halogen wig-wags and the brand new LED lights that fire companies in north america are starting to buy for their newer fleets. Someone requested for a longer video to see the new coronas in action. What do you think ?
 
Also, here is a real-life example of how the LED headlight looks on a fire truck in case you never seen one before :
 

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#4763 LAD23DER

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Geschrieben 18 März 2015 - 01:26

Looks amazing. Great job!


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#4764 ses

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Geschrieben 18 März 2015 - 01:23

looking good.

cant wait


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#4765 EmC-Unit

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Geschrieben 18 März 2015 - 05:09

Your lights are stunning! But if you are going to release, are you going ot do optimization? 10-14k polygons cars + 200 lights on them, could be hard.


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#4766 goog

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Geschrieben 18 März 2015 - 09:19

Your lights are stunning! But if you are going to release, are you going ot do optimization? 10-14k polygons cars + 200 lights on them, could be hard.

A lot of the models have been toned down to under 5 k poly(without losing quality) and the lights on most units are around 100 with as much as 300 on some fire apparatus.

 

We'll see when we release it,if there's major problems running it with weaker computers,maybe we could make a version with lights that have little radiation and no poly as an option.

 

I've had all the units placed in the editor with map and buildings and lights on and I had very little lag on my pc.


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#4767 TheNorthernAlex

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Geschrieben 20 März 2015 - 04:12

It's all been said before. Those light's look stunning, I'll send you guys some Timmis eh!


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#4768 Ace

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Geschrieben 20 März 2015 - 04:30

It's all been said before. Those light's look stunning, I'll send you guys some Timmis eh!

Boston Pizza bought Timmies :(

Love the improvements since the private beta.


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#4769 Tevion2GO

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Geschrieben 20 März 2015 - 11:10

Will Surrey's older 1996 Freightliner Rescue 1 be featured or has the fire department replaced it with a newer model?

By the way what is the difference between Engines and Rescues in Surrey? For me they both look like normal Engines.

Are they staffed diffently or do they carry jaws of life?

Would be appreciated and interesting if someone could shed some light on this for me. :)



#4770 Kieran Townsley

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Geschrieben 20 März 2015 - 11:39

Will Surrey's older 1996 Freightliner Rescue 1 be featured or has the fire department replaced it with a newer model?

By the way what is the difference between Engines and Rescues in Surrey? For me they both look like normal Engines.

Are they staffed diffently or do they carry jaws of life?

Would be appreciated and interesting if someone could shed some light on this for me. :)

am gussing its like the UK with pumps and ladders,its just telling you what they mainly do so one will be for mainly fighting fires and the other rescuing whether it be  a RTC or someone fell and they cant get to them   


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#4771 goog

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Geschrieben 21 März 2015 - 03:00

Will Surrey's older 1996 Freightliner Rescue 1 be featured or has the fire department replaced it with a newer model?

By the way what is the difference between Engines and Rescues in Surrey? For me they both look like normal Engines.

Are they staffed diffently or do they carry jaws of life?

Would be appreciated and interesting if someone could shed some light on this for me. :)

No,Technical Rescue 6 will not be used.We made a fictional Heavy Rescue to replace it based on Delta FD's version.

The engine and rescues are staffed the same here in Surrey,the rescues are dispatched for medical calls as a first responder if ambulances are busy.


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#4772 C.F.D

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Geschrieben 21 März 2015 - 06:05

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#4773 Pere 250

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Geschrieben 21 März 2015 - 09:30

I seen a new rcmp truck, boy thats lit up, compared to the older units witch have very little lights on them :P


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#4774 999madtom

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Geschrieben 21 März 2015 - 09:58

Wow! Can't wait looks amazing. Quick question, how many units are there to hopefully feature in game (I understand if you want to keep is secret)? 


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#4775 Tevion2GO

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Geschrieben 21 März 2015 - 12:24

Thanks for the clarification and nice pictures. Especially like the stairway on the back of the heavy rescue. That's something new we haven't seen before.



#4776 rcmp123

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Geschrieben 21 März 2015 - 02:07

How many ploys is it? And I love that Canadian flag on it.

#4777 WHFD ENGINE 23

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Geschrieben 21 März 2015 - 03:51

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Beautiful rig!

#4778 Corsair

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Geschrieben 21 März 2015 - 05:45

Nice  :cool:


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#4779 squamishfire

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Geschrieben 21 März 2015 - 09:30

Will Surrey's older 1996 Freightliner Rescue 1 be featured or has the fire department replaced it with a newer model?

By the way what is the difference between Engines and Rescues in Surrey? For me they both look like normal Engines.

Are they staffed diffently or do they carry jaws of life?

Would be appreciated and interesting if someone could shed some light on this for me. :)

 

 

No,Technical Rescue 6 will not be used.We made a fictional Heavy Rescue to replace it based on Delta FD's version.

The engine and rescues are staffed the same here in Surrey,the rescues are dispatched for medical calls as a first responder if ambulances are busy.

 

 

An Engine can be called out instead of a Rescue as well  I have actually seen Ladders and Quints called out.  Really it is all based on the department, most are called Rescue/Engines but with a Engine call sign.  Rescues do typically have Jaws of Lifes or some type of heavy equipment with them.  Vancouver Fire Rescue has actually just recently started to change out their big Rescues to smaller F150 crew cabs to get around the city easier.   Where if you were to look at Squamish Fire Rescue (the department that I was part of for 4 years) has a Rescue/pumper with a Engine call sign.

 

When are Ambulances not busy goog ;) that's why FD gets called out and beats them to the scene 70% of the time, it's actually something that I have started to do in game :D

 

Looks great guys!!!


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#4780 Tevion2GO

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Geschrieben 21 März 2015 - 09:41

This is even more detailed. Thank you!