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[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)


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#4721 Kieran Townsley

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Gepost 15 maart 2015 - 03:08

car crash into a building and the building is about to collapse 


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#4722 quasar3210

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Gepost 15 maart 2015 - 04:03

A!! Absolutely A. I can't wait to see how awesome this turns out.




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#4723 Fred03

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Gepost 15 maart 2015 - 04:35

Perhaps someone somewhere should compile a list of DIFFERENT medical calls or at least different names, I'm getting pretty sick of just having stroke, heart attack and food poisoning.

What about:

Poisoning (Child)

Overdose (adult)

Generalized Weakness

Flu/illness

Headache

Low blood sugar

Abdominal Pain

Difficulty Breathing

Altered Mental Status

Seizure

Altered Mental Status with Facial Droop and Slurred Speech (Stroke)

Chest Pain

Allergic Reaction

Unresponsive person

Fall from: Ladder, roof, stairs, car (patient is on blood thinners)

Alcohol Poisoning

Unknown Medical (Could be anything)

 

Now most of these wouldn't require anything different but a name change in the dispatch, remember that neither dispatch or EMTs/Paramedics do diagnosis in the field so they would be dispatched for "chest pain" instead of "possible heart attack".


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#4724 Obesewalrus

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Gepost 15 maart 2015 - 07:18

A



#4725 Soldjaboy

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Gepost 15 maart 2015 - 08:48

car crash into a building and the building is about to collapse 

 

To itchboy and/or other modders..... How difficult is this to make?  This is one thing that kind of disappoints me about the game.  In single player, you have plenty of scenarios where buildings can collapse.  However, in freeplay, you don't.  Now, I know you would have to place the collapsible object on the map and it would look like crap.  Why not make it some sort of construction site accident, or something of that nature?  Also, how about a helicopter crash or maybe a small plane?  Would that be too out of the way to create?  I'm pretty sure this mod is going to be great regardless and I'm stoked about the new map.  I just figured that I would throw out some suggestions on events to add.



#4726 bma

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Gepost 15 maart 2015 - 09:10

To itchboy and/or other modders..... How difficult is this to make? This is one thing that kind of disappoints me about the game. In single player, you have plenty of scenarios where buildings can collapse. However, in freeplay, you don't. Now, I know you would have to place the collapsible object on the map and it would look like crap. Why not make it some sort of construction site accident, or something of that nature? Also, how about a helicopter crash or maybe a small plane? Would that be too out of the way to create? I'm pretty sure this mod is going to be great regardless and I'm stoked about the new map. I just figured that I would throw out some suggestions on events to add.


All that stuff should be possible to make :)
Some great ideas :)

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#4727 quasar3210

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Gepost 15 maart 2015 - 09:21

So is the format of the mod going to be similar to ERS Berlin or winterberg mod which i think if i understand things right, are missionscript based mods? but of course this will have the canadian units and english language.


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#4728 rcmp123

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Gepost 15 maart 2015 - 10:06

So is the format of the mod going to be similar to ERS Berlin or winterberg mod which i think if i understand things right, are missionscript based mods? but of course this will have the canadian units and english language.


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Yes, ERS Berlin uses mission scripts and so does the U.S. Army mod.

#4729 quasar3210

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Gepost 15 maart 2015 - 10:09

Awesome, with the quality of work we have already seen combined with that style of mod, this should be very cool when it is completed.


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#4730 LAD23DER

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Gepost 15 maart 2015 - 11:36

I'd like to see more normal runs, not a lot of crazy disasters. It is very hard to play major events realistically without MP.

 

For example, maybe with a car accident, instead of having 3 buses on their sides with a 10 people trapped, there could be an MVA with hazards where you have to use speedy-dry to clean up a small spill.

 

On a side note, is it possible to have an injured (transportable) person standing up? Something where the person would be standing up next to the car but still have to go to the hospital.

 

On another side note, are there any thoughts at this point on how the lag due to radiation from the lights will be? 

 

Great work and thank you.


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#4731 The Loot

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Gepost 16 maart 2015 - 12:01

Getting a North American-styled mod similar to many of the more complex German mods would be an awesome option to take if it can go that way.



#4732 TheCadetForce

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Gepost 16 maart 2015 - 01:13

I like the idea of going towards complex situations, I have a quick question a gameplay suggestion and a call suggestion.

 

The question: Are these call outs still going to have a 'fail' timer? Where as if you take too long on a RTC for example the game classes it as a fail and removes the mission? or will they be running until you remove everything to do with the call out?

 

Gameplay suggestion: Once you receive a call you have to set your status to available in order to receive a new one, this would allow you to return all vehicles and personal to stations, staging points and traffic watch spots before being given another call.

 

Call out suggestion: Minor RTC has taken place;

First responding vehicle arrives on scene and evaluates the damage and/or injuries. (Not all RTC's result in injury, some may cause a physical altercation and others just minor damage)

After evaluation of scene you get a report "2 vehicles involved minor RTC, 1 person complaining of neck/back pains"

This allows you to cancel any vehicles enroute that aren't required or dispatch specialist vehicles (Rescue, Collision Investigation)

It also gives you an idea of how you should be approaching the call, neck/back pains require immobilisation and hospital, you may also be required to cut the vehicle open to release the casualty.

 

Police Officers on scene are required to breathalyse drivers involved and theres an off chance that one maybe over the limit? Maybe this chance is higher at night/early morning.



#4733 Fred03

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Gepost 16 maart 2015 - 01:41

Crash investigation sounds kinda cool, like you have to breathalyze the drivers, check the "black box" of the car, measure the skid marks etc, maybe just for fatality investigations. 


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#4734 Mark Flamerine Curley

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Gepost 16 maart 2015 - 02:50

:happy: How about a possible bomb threat with everyone outside. You would have to send fire department units to stage in the area, have police block off the area as a precaution and have a bomb squad search the building for the bomb. :happy:



#4735 freakinfuzzball

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Gepost 16 maart 2015 - 06:24

:happy: How about a possible bomb threat with everyone outside. You would have to send fire department units to stage in the area, have police block off the area as a precaution and have a bomb squad search the building for the bomb. :happy:

YES. Instead of having the charge go off before the off map bomb squad can even get on scene.


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#4736 The Loot

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Gepost 16 maart 2015 - 06:35

The possibility of having to search for the suspicious package if the 911 call wasn't specific enough.

The possibility of people accidentally setting it off if you don't evacuate and set up a perimeter.

The possibility it will go off when interacting with it and/or after a set amount of time.

The possibility that it's a dirty bomb and causes contamination.

The possibility that it's just a harmless thing someone left around.



#4737 C.F.D

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Gepost 16 maart 2015 - 07:31

One of the cool new features that will be included in the Red Watch modification is that we will be introducing a new set of coronas for realism. Here, you will see the one of the brand new corona for the hide-a-way strobes.

( wait until it's finished processing.)


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#4738 Reaper

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Gepost 16 maart 2015 - 10:52

If looking into mew features and such why not a fire investigator so after the fire is knocked down he can enter the bldg and when he is done and comes back out he issues the report on the cause. It would be similar to the search bldg script with minor edits.This would have fires as a complete experience from inception to overhall and investigation.

#4739 LAD23DER

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Gepost 16 maart 2015 - 01:08

Is there any chance of having interior firefighting where a firefighter on a hose line enters a building to fight the fire (I know this is possible already in some open buildings) and the possibility of having a backup man on a line??

On the post-incident topic, is there any possibility of overhauling fires, maybe with some new tools (Pike poles, irons, etc)?

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#4740 rescue_nerd

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Gepost 16 maart 2015 - 01:25

Wow, what an awesome squad car! :)


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