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[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)


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#4261 FInn Rescue 12

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Geschrieben 11 März 2014 - 02:05

Take a bow CFD superb lighting work. There is a lot of detail and poly work, again excellent job. 


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#4262 Smeal170

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Geschrieben 11 März 2014 - 04:23

I must say excellent lighting work, but I do have a concern. When Manhattan Mod 2.3 came out I could not play it because either the map was to big or the trucks had to many lights. Is there a possibility that I may experience this with The Red Watch mod or has then been fixed? If so I know they came out with a lesser mod for people like me, would you guys be doing the same or is it tough luck on my part. Thank-you and again excellent work.


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#4263 goog

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Geschrieben 11 März 2014 - 05:58

I must say excellent lighting work, but I do have a concern. When Manhattan Mod 2.3 came out I could not play it because either the map was to big or the trucks had to many lights. Is there a possibility that I may experience this with The Red Watch mod or has then been fixed? If so I know they came out with a lesser mod for people like me, would you guys be doing the same or is it tough luck on my part. Thank-you and again excellent work.

I'm sure they mentioned that their problem was with all the Rockstar GTA buildings they used.


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#4264 Miercolini

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Geschrieben 11 März 2014 - 06:08

I'm sure they mentioned that their problem was with all the Rockstar GTA buildings they used.

 

I must say excellent lighting work, but I do have a concern. When Manhattan Mod 2.3 came out I could not play it because either the map was to big or the trucks had to many lights. Is there a possibility that I may experience this with The Red Watch mod or has then been fixed? If so I know they came out with a lesser mod for people like me, would you guys be doing the same or is it tough luck on my part. Thank-you and again excellent work.

Yes, but lighting does cause some lag, not as severe. When I had my original Toshiba laptop, 3GB Ram & Intel Family graphics, I couldn't play regular Manhattan so I ported the vehicles to the default map. It worked and it ran, but turning on lights severely  slowed the game down. Even now that I can run V3, turning on Battalion 9 which was done by Chad still causes some lag cause there alot on that one, but nothing that should stop you from playing it. Again might have to do some testing. If your running a dinosaur pc from the 90s might still not run smooth.


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#4265 The Loot

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Geschrieben 11 März 2014 - 09:25

I'm sure they mentioned that their problem was with all the Rockstar GTA buildings they used.

Everything is high-quality, not just the buildings.



#4266 Tyrell Stout

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Geschrieben 15 März 2014 - 09:48

curious question what program did you use for your models? and they look great



#4267 C.F.D

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Geschrieben 16 März 2014 - 02:36

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#4268 goog

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Geschrieben 16 März 2014 - 03:56

Soon there will be 3 new engines released for you to use with the LA mod Police Units upgrade,they will be RCMP mod quality and feature full lighting and will give you a good idea if your machine will handle the units and lights from The Red Watch mod.


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#4269 Fred03

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Geschrieben 16 März 2014 - 03:58

Soon there will be 3 new engines released for you to use with the LA mod Police Units upgrade,they will be RCMP mod quality and feature full lighting and will give you a good idea if your machine will handle the units and lights from The Red Watch mod.

Sounds cool, although it might have been nicer to say that instead of posting a somewhat vague picture.


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#4270 squamishfire

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Geschrieben 16 März 2014 - 04:01

How was it vague? I knew what they meant by the picture.
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#4271 LAD23DER

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Geschrieben 16 März 2014 - 04:11

Can't wait!

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#4272 MikeyPI

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Geschrieben 16 März 2014 - 06:03

When it is coming from a different mod than the one which this topic is supposed to be for.. I can see where it'd make people go wait what?  but that's me.. I'd have elaborated on why I was postin off topic into a different topic than my own regarding something. All of you need to realize we=police here, so report things don't self police for us... It's our job and makes us feel needed...  Secondly, the others need to know how to not post more bs on top of the initial self policers... Again more work for us, and we try to be very lazy round these parts and only intervene when absolutely required.... More work makes us angry just like real cops... We'd rather be allowed to mod instead of having to stop by here to clean up several posts. 


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#4273 kris

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Geschrieben 16 März 2014 - 09:47

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Great news.



#4274 FIREfighterjr

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Geschrieben 26 März 2014 - 04:03

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I am definitely excited for this, cant wait for more news on it! 



#4275 TacticalRooster22

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Geschrieben 26 März 2014 - 02:21

Yeah it looks promising!  Glad this will give me an idea of whether or not I can run this.


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#4276 JonathanUlloa

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Geschrieben 26 März 2014 - 04:46

I was wondering if there is some type of list of features that are going to be in first, sorry for being too lazy to dig through this whole thread but it is 214 pages long... Thanks in advance!


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#4277 rafaelmfernandez

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Geschrieben 26 März 2014 - 05:10

I'm sure they mentioned that their problem was with all the Rockstar GTA buildings they used.

Its not just the buildings, its the vehicles, lights, and all. People play SD version which has not one GTA building on map and still crash. Your mod has great potential but I am afraid that low end computers as soon as they turn on one or two of your apparatus lights there FPS will be about 1. CFD did an incredible job on our Seagrave Marauder II and GMC Sierra, we ended up having to redo the Engine ourselves as the Lights were so detailed that our FPS dropped about 10 frames and then with the GMC it drops about the same for players with low spec computers. I can't imagine having a full out fleet of CFD's Lighting. What I recommend you guys do as this is a huge problem that is bound to blow up in your faces near release is find two or three people that you absolutely trust with specs ranging from Intel HD 4000 integrated graphics, to ATI radeon/AMD, and then up to Nvidia. Do some benchmarking tests. Best way to do this is in a multiplayer session where the host can observe the situation and compare FPS with each player. Its a suggestion but I hope you take my advice. On V1 release date when it blew up in my face that so many people were excited to play but just to crash to desktop its not a nice feeling. Don't make the same mistake I made. Find beta testers that can keep there mouths shut and ones that know what they are doing. I could make a few recommendations.



#4278 C.F.D

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Geschrieben 26 März 2014 - 07:20

Its not just the buildings, its the vehicles, lights, and all. People play SD version which has not one GTA building on map and still crash. Your mod has great potential but I am afraid that low end computers as soon as they turn on one or two of your apparatus lights there FPS will be about 1. CFD did an incredible job on our Seagrave Marauder II and GMC Sierra, we ended up having to redo the Engine ourselves as the Lights were so detailed that our FPS dropped about 10 frames and then with the GMC it drops about the same for players with low spec computers. I can't imagine having a full out fleet of CFD's Lighting. What I recommend you guys do as this is a huge problem that is bound to blow up in your faces near release is find two or three people that you absolutely trust with specs ranging from Intel HD 4000 integrated graphics, to ATI radeon/AMD, and then up to Nvidia. Do some benchmarking tests. Best way to do this is in a multiplayer session where the host can observe the situation and compare FPS with each player. Its a suggestion but I hope you take my advice. On V1 release date when it blew up in my face that so many people were excited to play but just to crash to desktop its not a nice feeling. Don't make the same mistake I made. Find beta testers that can keep there mouths shut and ones that know what they are doing. I could make a few recommendations.



Yep, you're right on that. We will wait till Emergency 5 comes out, we're gonna test the mod on both platforms and see which one performs the best.

The LAFD engines that are coming out soon will feature the RCMP lights and this will have everyone the chance to test out the lights on their computers. I do have a few beta testers in mind, including you, that will get the chance to try out the RCMP mod in beta stages once we are ready.


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#4279 gunswat

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Geschrieben 26 März 2014 - 07:32

So RCMP wont be out untill after em5?:/



#4280 C.F.D

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Geschrieben 26 März 2014 - 07:36

That is correct.


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