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[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)


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#3461 RockyD

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Posted 09 January 2013 - 08:18 AM

Here's an older picture of the TEC units,the white plow is a Surrey city unit and the orange would be a highways plow.The grader and a front end loder(not pictured) would also be available to use.
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Definitely don't forget the possibility of a snowplow rollover call! Had one the other day :)

#3462 C.F.D

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Posted 11 January 2013 - 05:44 AM

Dominate the road to any scene . . . with our VFRS Engine 10 2007 Spartan Gladiator. Ready for service.

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#3463 ENG343INE

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Posted 11 January 2013 - 05:50 AM

awsome rig, i love the blue print

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#3464 squamishfire

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Posted 11 January 2013 - 01:27 PM

Great job guys :)
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#3465 999madtom

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Posted 11 January 2013 - 04:56 PM

Posted ImageThis is how I'm feeling

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#3466 ETFD101

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Posted 11 January 2013 - 06:22 PM

you and me both hahaha

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#3467 TacticalRooster22

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Posted 12 January 2013 - 05:13 AM

I've been waiting for a truck like that...a pleasant surprise!

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#3468 LAD23DER

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Posted 12 January 2013 - 03:15 PM

I am simply amazed!

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#3469 LAD23DER

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Posted 12 January 2013 - 03:20 PM

About the snow banks. I am not sure what you do there in BC but sometimes we use graders with 'wing plows' to push back the snow banks to make room. Just an idea.
Here's a video:
Even a wing plow on the plow trucks would work.

2j2f8ky.gif

 


#3470 Newfoundking

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Posted 12 January 2013 - 03:44 PM

Just so it's clear, all snow plows will be purely aesthetic. It's impossible under the game's system to have dynamic snow. All snow that falls will be static and cannot be plowed as it would be in real life. Theoretically, we could create a script like that, but it would take thousands and thousands of lines, months of work, and in the end would be terribly buggy at best, and make the game very unstable for something that most people wouldn't even notice, and probably would want disabled. (who wants to fail a call because a road wasn't plowed)

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#3471 C.F.D

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Posted 12 January 2013 - 05:27 PM

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#3472 SuperStumpje

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Posted 12 January 2013 - 05:42 PM

Looks good!

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#3473 ENG343INE

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Posted 12 January 2013 - 07:03 PM

awsome sfs engine 2 blue print

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#3474 firefightercommando120

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Posted 12 January 2013 - 08:24 PM

I'm no longer afraid of this mod not coming out................instead I'm afraid of my computer not being able to handle what is one of the coolest mods ever
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#3475 TacticalRooster22

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Posted 12 January 2013 - 08:28 PM

I'm no longer afraid of this mod not coming out................instead I'm afraid of my computer not being able to handle what is one of the coolest mods ever

I couldn't agree more! Good thing I bought a new graphics card...

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#3476 AZNALUBMA

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Posted 12 January 2013 - 08:41 PM

I'm no longer afraid of this mod not coming out................instead I'm afraid of my computer not being able to handle what is one of the coolest mods ever


I'd buy a brand new pc to play this :D

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#3477 FInn Rescue 12

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Posted 12 January 2013 - 10:43 PM

Holly schnikes Goog! NIce blue print guys. Just the rear end please LOL!




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#3478 squamishfire

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Posted 13 January 2013 - 06:00 AM

It has been noted before gentlemen that unlike a certain other mod; this mod you will not need a 100% top of the line graphics card. The staff is making it so everyone can play. While the trucks and cars will be of a high quality models, the map will be like a typical Canadian mini city (in others words the houses evenly spaced out).

So don't worry guys :)
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#3479 Dyson

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Posted 13 January 2013 - 01:56 PM

It has been noted before gentlemen that unlike a certain other mod; this mod you will not need a 100% top of the line graphics card. The staff is making it so everyone can play. While the trucks and cars will be of a high quality models, the map will be like a typical Canadian mini city (in others words the houses evenly spaced out).

So don't worry guys :)


I don't know any mod that requires top of the range graphics cards. We ran into issues with some graphics cards due to them being pretty crappy, specs has very little to do with it besides lag, it was mainly a hardware issue. And as you are still using mainly if not completely em4 buildings I don't see you'll have an issue as the issue was caused due to the additional anti-aliasing because of the significant amount of new detailed buildings we created and used from GTA. So besides the possibility of a little lag you'll be fine.

#3480 Newfoundking

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Posted 13 January 2013 - 06:07 PM

I think most modern computers will be able to run anything and everything that this game puts out. You need to remember, this game is about 5 years old now, and even with super HQ models, most systems should be able to support it fairly well, it's not like we're making GTA V

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