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Small Town American Mod (W.I.P) RESTART


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Poll: Newsonville Mod Content (178 member(s) have cast votes)

What type of Scripts would you like to see?

  1. Voted Scripts that add realism (11 votes [91.67%])

    Percentage of vote: 91.67%

  2. Voted Scripts that make gameplay easier, by adding less limitations (1 votes [8.33%])

    Percentage of vote: 8.33%

  3. Voted Scripts that make gameplay harder, by adding more limitations (0 votes [0.00%])

    Percentage of vote: 0.00%

If we were to add new events to freeplay, which ones should we make?

  1. Voted Tree Down (Fire Department) (11 votes [29.73%])

    Percentage of vote: 29.73%

  2. Voted Brush Fire (Fire Department) (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Voted Domestic Disturbance (Police) (11 votes [29.73%])

    Percentage of vote: 29.73%

  4. Car vs Person MVA (Police, EMS) (11 votes [29.73%])

    Percentage of vote: 29.73%

  5. Hazmat Emergency (Fire, Police, EMS) (4 votes [10.81%])

    Percentage of vote: 10.81%

What new commands should FF's have?

  1. Voted Put on SCBA gear (11 votes [7.01%])

    Percentage of vote: 7.01%

  2. Voted Connect hose from Hydrant to truck (12 votes [7.64%])

    Percentage of vote: 7.64%

  3. Voted Connect hose from truck to truck (14 votes [8.92%])

    Percentage of vote: 8.92%

  4. Get barrier (7 votes [4.46%])

    Percentage of vote: 4.46%

  5. Get traffic cone (9 votes [5.73%])

    Percentage of vote: 5.73%

  6. Get Flare (6 votes [3.82%])

    Percentage of vote: 3.82%

  7. Voted Put on Traffic Vest (10 votes [6.37%])

    Percentage of vote: 6.37%

  8. Voted Put on Hazmat Gear (12 votes [7.64%])

    Percentage of vote: 7.64%

  9. Voted Get Medical Bag (13 votes [8.28%])

    Percentage of vote: 8.28%

  10. Voted Put on Medical Gloves (10 votes [6.37%])

    Percentage of vote: 6.37%

  11. Voted Search for Victems (10 votes [6.37%])

    Percentage of vote: 6.37%

  12. Voted Captains/Chief: Call Any Unit (12 votes [7.64%])

    Percentage of vote: 7.64%

  13. Voted Captains/Chief: Call Police (11 votes [7.01%])

    Percentage of vote: 7.01%

  14. Voted Captains/Chief: Cancel Units Enroute (12 votes [7.64%])

    Percentage of vote: 7.64%

  15. Voted Captains/Chief: Return Unit (8 votes [5.10%])

    Percentage of vote: 5.10%

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#281 Station27

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Posted 27 February 2011 - 07:40 PM

Hopefully we'll have a light preview later on

Thank you,

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#282 Sawdbuster

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Posted 27 February 2011 - 10:25 PM

Are you going to have fire captins on the fire trucks or just a district chief? just wondering.... :holdglass:

#283 RuralFirefighter

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Posted 27 February 2011 - 10:32 PM

I like the FMC model, a town north of me has one and are still using it... In-fact they used it at a structure fire a few months back during the tanker shuttle.

#284 Station27

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Posted 27 February 2011 - 11:20 PM

Are you going to have fire captins on the fire trucks or just a district chief? just wondering.... :holdglass:


Captains will ride on the Trucks, and will probably have the same commmands as regular FF's plus some and the Chiefs will ride in Command 1 and POV cars.

Thank you,

"Station 27"
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#285 USman

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Posted 28 February 2011 - 03:40 AM

I think we need to keep in mind that we still need a scripter who is capable of these things before we make any promises...
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#286 Station27

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Posted 28 February 2011 - 10:15 PM

I think we need to keep in mind that we still need a scripter who is capable of these things before we make any promises...


I didnt think we need a scripter for that. I thought in the editor you select what units ride in what vehicles. But with the way we do it we will need some scripts to make the units come to the station and put gear on.

Thank you,

"Station 27"
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Plymouth Volunteer Fire Department


#287 Sawdbuster

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Posted 01 March 2011 - 03:17 AM

Another question, will you have first alarms, and so on or will it be like the LA mod where you call each unit by one? I know Alarms have more scripting, but they are much simpler to understand and it makes it more realistic. :police:

#288 ScotiaFD

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Posted 01 March 2011 - 03:19 AM

Another question, will you have first alarms, and so on or will it be like the LA mod where you call each unit by one? I know Alarms have more scripting, but they are much simpler to understand and it makes it more realistic. :police:


I like that idea.

                                                                    Volunteer Fire Fighter for the CureSWVFdUg.jpg

                                               


#289 Station27

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Posted 01 March 2011 - 12:50 PM

Another question, will you have first alarms, and so on or will it be like the LA mod where you call each unit by one? I know Alarms have more scripting, but they are much simpler to understand and it makes it more realistic. :police:


I hope we can have it so that the Tones go off and the siren at the station activates and then have FF's come in POV vehicles.

Thank you,

"Station 27"
Captain (Callsign 2703)

Plymouth Volunteer Fire Department


#290 Sawdbuster

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Posted 02 March 2011 - 07:46 PM

Do you mean the fire alarms at the stations like when you open freeplay on LA mod you hear beep beep? I mean with a fire captain calls over the radio and says 2nd alarm fire and then dispatch sends out for that alarm 3 Engines, 2 Ladders and a Bus(ambulance For those who don't speak city :dry: )

#291 Station27

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Posted 02 March 2011 - 10:15 PM

Do you mean the fire alarms at the stations like when you open freeplay on LA mod you hear beep beep? I mean with a fire captain calls over the radio and says 2nd alarm fire and then dispatch sends out for that alarm 3 Engines, 2 Ladders and a Bus(ambulance For those who don't speak city :dry: )

For this I hope to just have it where you call each individual unit.

Thank you,

"Station 27"
Captain (Callsign 2703)

Plymouth Volunteer Fire Department


#292 Sawdbuster

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Posted 03 March 2011 - 10:33 PM

Alright :happy:

#293 EM4life

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Posted 06 March 2011 - 08:37 AM

Slight problem with some cars... Lights will have to be pushed back a few days untill problems are solved.

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#294 Station27

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Posted 19 March 2011 - 05:56 PM

Sorry for long delay but hopefully work will resume soon. This mod is NOT dead.

Thank you,

"Station 27"
Captain (Callsign 2703)

Plymouth Volunteer Fire Department


#295 FDNY Squad 55

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Posted 19 March 2011 - 06:31 PM

Sorry for long delay but hopefully work will resume soon. This mod is NOT dead.

Glad to hear it. Good luck.
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#296 great guy

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Posted 22 March 2011 - 06:00 PM

I like the fire station in the pictures
good job so far
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#297 Xplorer4x4

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Posted 24 March 2011 - 02:19 AM

I didnt think we need a scripter for that. I thought in the editor you select what units ride in what vehicles. But with the way we do it we will need some scripts to make the units come to the station and put gear on.

No. It does rely on scripting to an extent. You need to look in to the entercar.script. Now you might be able to just use Hoppahs but I would care to guess it would need some alterations still. Sorry to say, while I like the concept of the mod, perhaps you should learn basic things like this before even wasting time having models made or anything like that.

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#298 Station27

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Posted 24 March 2011 - 10:56 PM

No. It does rely on scripting to an extent. You need to look in to the entercar.script. Now you might be able to just use Hoppahs but I would care to guess it would need some alterations still. Sorry to say, while I like the concept of the mod, perhaps you should learn basic things like this before even wasting time having models made or anything like that.


We have a scripter I was speaking on my knowledge not his. He, our mapper, and USman are working on that portion of the mod.

Thank you,

"Station 27"
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Plymouth Volunteer Fire Department


#299 Guest_blimp666_*

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Posted 27 March 2011 - 11:01 PM

We have a scripter I was speaking on my knowledge not his. He, our mapper, and USman are working on that portion of the mod.

Anything else done?

#300 lacofd_FF51

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Posted 03 April 2011 - 09:43 PM

this mod isnt dead, is it?