Jump to content


Photo

East Pierce Sub Mod


  • Please log in to reply
73 replies to this topic

#21 TacticalRooster22

TacticalRooster22

    Battalion Chief

  • Members
  • 633 posts
  • Gender:Male
  • Location:Schererville, Indiana, USA
  • Interests:911FR, life, music, and firefighting stuff.

Posted 24 October 2010 - 03:00 AM

Great! I must say, the skins are impressive! Looking forward to the release. :popcorn:

new-fan-1.png

Join http://ertrpg.com and beecome part in a fun emergency roleplay!


#22 ScotiaFD

ScotiaFD

    Captain

  • Members
  • 170 posts
  • Gender:Male
  • Location:Scotia, NY

Posted 16 November 2010 - 08:00 PM

Any possible release date yet? sorry to ask.

                                                                    Volunteer Fire Fighter for the CureSWVFdUg.jpg

                                               


#23 CMCC626

CMCC626

    Lieutenant

  • Members
  • 34 posts

Posted 17 November 2010 - 08:10 PM

Any possible release date yet? sorry to ask.

Don't worry about asking here, I personally don't mind; it actually keeps me up on the forum as I get an email :-P
I would expect it within a week, which is different than I said before...but... school has been keeping me busy, I'm carrying 20 credits so this is a "free-time" thing, and there is no "mod team" either, so everything i do is solo, and solo=slow. But anyways, I will try my best to get this out over thanksgiving. Note that it does incorporate and older version of additional units submod so I'll have to figure out who made that, and get their permission for release (hopefully this is the easy part). Feel free to post any questions/comments or to PM me, as it will keep me informed of demand, so far I think 3 or 4 people have asked.

Thanks Guys!

#24 CMCC626

CMCC626

    Lieutenant

  • Members
  • 34 posts

Posted 01 December 2010 - 09:49 AM

Submission has been uploaded, awaiting admin review, and after that (if it's ok'd) it can be found in the EM4 downloads.

#25 dellboy84

dellboy84

    Lieutenant

  • Members
  • 75 posts

Posted 01 December 2010 - 03:39 PM

weeehey - please announce here if you get permission so we know to look

#26 CMCC626

CMCC626

    Lieutenant

  • Members
  • 34 posts

Posted 02 December 2010 - 12:12 AM

East Pierce Sub Mod Beta .90

Released. Still looking for any help with this, so that it can release as version 1.0! :cheers-mate:

#27 Texas_DPS

Texas_DPS

    Battalion Chief

  • Members
  • 792 posts
  • Gender:Male

Posted 02 December 2010 - 06:07 AM

I guess they scratched your release, link doesnt work.

what kind of help are you looking for?
- Jon

#28 CMCC626

CMCC626

    Lieutenant

  • Members
  • 34 posts

Posted 03 December 2010 - 07:43 AM

Basically UV Mapping, and file conversion, so that I can have my own unit in the mod and thus not have to worry about who else's stuff there is, they just haven't approved it yet as I can still go look at it.

I have about 10 units that I could use, I just don't know how to map textures.

or a mapped model donation that is not Hoppahs, so I can reskin it.

If you can't wait, here's the hotfile link.

#29 dustwaveblitz

dustwaveblitz

    Captain

  • Members
  • 125 posts
  • Gender:Male
  • Location:Panama, Rep. of Panama, Central America
  • Interests:Player of:
    EM4
    Flight Simulator X

Posted 03 December 2010 - 06:11 PM

Basically UV Mapping, and file conversion, so that I can have my own unit in the mod and thus not have to worry about who else's stuff there is, they just haven't approved it yet as I can still go look at it.

I have about 10 units that I could use, I just don't know how to map textures.

or a mapped model donation that is not Hoppahs, so I can reskin it.

If you can't wait, here's the hotfile link.



Good job... Amazing thing... But... I have to report a bug, that maybe its me or i dont know... The CV´s doesnt have the "chase" command... Another thing... Does it works with Wood´s maps?

#30 CMCC626

CMCC626

    Lieutenant

  • Members
  • 34 posts

Posted 04 December 2010 - 01:27 AM

Good job... Amazing thing... But... I have to report a bug, that maybe its me or i dont know... The CV´s doesnt have the "chase" command... Another thing... Does it works with Wood´s maps?

Which CV? And I'm sure it would work with Wood's maps. In mine all CV's can chase... I'll look into that. Thanks for the heads up.

#31 dustwaveblitz

dustwaveblitz

    Captain

  • Members
  • 125 posts
  • Gender:Male
  • Location:Panama, Rep. of Panama, Central America
  • Interests:Player of:
    EM4
    Flight Simulator X

Posted 04 December 2010 - 12:20 PM

Which CV? And I'm sure it would work with Wood's maps. In mine all CV's can chase... I'll look into that. Thanks for the heads up.



Another thing... The PD crew comes out of Firehouse 1 when the game begins. Is that your idea or a bug? Do you include a "ropes, ropes, ropes away" command for the EPPD chopper? (it will be really usefull to the sniper guy on kidnapping situacion or for the robbery.

#32 CMCC626

CMCC626

    Lieutenant

  • Members
  • 34 posts

Posted 05 December 2010 - 01:49 AM

Another thing... The PD crew comes out of Firehouse 1 when the game begins. Is that your idea or a bug? Do you include a "ropes, ropes, ropes away" command for the EPPD chopper? (it will be really usefull to the sniper guy on kidnapping situacion or for the robbery.


I did notice the PD problem, I'll have to figure that out, and I am not sure about the PD Chopper, I want to say I does include that command, but if it doesn't then I can definitely add it, I might just change the PD to a black hawk. Thank you for the feed back, it's definitely appreciated.

#33 Texas_DPS

Texas_DPS

    Battalion Chief

  • Members
  • 792 posts
  • Gender:Male

Posted 05 December 2010 - 02:40 AM

from what i have seen (nice looking mod by the way) the pd spawning problem is that the spawn point for the police is not set. after changing that they spawn correctly.

side note: the sheriff cars right side "sheriff" is not right, it needs to be flipped.

nice mod, and i like the little touches like the fire fighters uniforms and such.
- Jon

#34 CMCC626

CMCC626

    Lieutenant

  • Members
  • 34 posts

Posted 06 December 2010 - 02:51 AM

from what i have seen (nice looking mod by the way) the pd spawning problem is that the spawn point for the police is not set. after changing that they spawn correctly.

side note: the sheriff cars right side "sheriff" is not right, it needs to be flipped.

nice mod, and i like the little touches like the fire fighters uniforms and such.

Thanks, I can fix the skin thing pretty quick, my roommate pointed that out when I was making them, but I blew it off for the early version. I will change that spawn point issue, and I hope to add a unit of my own.

#35 Reaper

Reaper

    Lieutenant

  • Members
  • 61 posts
  • Gender:Male
  • Location:Western N.Y.
  • Interests:EM4 & GTA SA Model making & Textures for Fire / Rescue Units

Posted 07 December 2010 - 07:03 AM

For Station 2 when the Faoam Unit is out on a run and I place it in service it tells me that it doesnt belongand takes off for headquarters any way to fix this and also anyway of having the tiller spawn in station 1?

#36 CMCC626

CMCC626

    Lieutenant

  • Members
  • 34 posts

Posted 09 December 2010 - 05:17 AM

For Station 2 when the Faoam Unit is out on a run and I place it in service it tells me that it doesnt belongand takes off for headquarters any way to fix this and also anyway of having the tiller spawn in station 1?

I haven't encountered that problem, but I'll look into it. Look up a unit replacement guide to put the tiller back in, I left it out because there are no tillers that would even run mutual aide to this area.

#37 Reaper

Reaper

    Lieutenant

  • Members
  • 61 posts
  • Gender:Male
  • Location:Western N.Y.
  • Interests:EM4 & GTA SA Model making & Textures for Fire / Rescue Units

Posted 16 December 2010 - 02:16 PM

Ok thanks... as for the Foam Tender ever since I run loaded the submod it is fine now must have need something I did. Question...how hard would it be to make realistic commands for the fire crews so that when you ask for a Ambulance it would be different than the police request? Similar to "Dispatch Engine 21 - Would you dispatch a BLS Unit to my location..." if possible I would like to help with it if your interested of course.

#38 CMCC626

CMCC626

    Lieutenant

  • Members
  • 34 posts

Posted 17 December 2010 - 08:10 AM

I am actually working on a command unit right now, replacing the BC for now, just for functionality purposes, but I hope to add commands to call units to it rather than having to find an Capt. or BC.

#39 lacofd_FF51

lacofd_FF51

    Captain

  • Members
  • 164 posts
  • Gender:Male
  • Location:Michigan, USA
  • Interests:Firefighting, EMS, Emergency Services, LACoFD, LAFD, WFD (Wichita), LA Mod.

Posted 23 December 2010 - 06:18 AM

do u have this submod workin for u? if so wht are the station layouts? just curious

#40 CMCC626

CMCC626

    Lieutenant

  • Members
  • 34 posts

Posted 24 December 2010 - 06:35 AM

do u have this submod workin for u? if so wht are the station layouts? just curious

Station 1:
Engine 11 (ALS)
Engine 12 (BLS)
Engine 13 (ALS)
Engine 14 (BLS)
3 ALS Medics
1 ALS Medic Rescue Ambulance
Rescue 11
Squad 11
BC 11
FOAM 1 (Crash Truck/ARFF)
Rehab 11 (Reserve Ambulance)
Equipment Trailers

Station 2:
1 ALS Medic
Engine 18 (ALS)
Engine 812 (BLS/Foam Tender)
Brush 18 (USFS Engine; BLS)
Brush 11 (Brush Patrol)

Hospital:
2 AMR BLS Transport Ambulances

Police Station:
3 Slick-Top Patrol Cars
6 Marked Sheriff Units
1 Fife Police
1 Milton Police
2 SWAT SUV's
1 Bomb Squad
1 Sheriff SUV
2 Motorcycles


Update for V.95b:
So far...
Large Rescue Ambulance turns into Command Unit, replaces BC SUV.
Ambulances Replaced with Ford F350 Ambulances, Horton Bodies.