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ToFireStation script question for additional vehicle in Fire Station 1


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#21 jsutton

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Gepost 16 november 2010 - 07:18

Here is the zipped file you asked for. Please let me know if it worked for you. I left the station in the same position and have not touched it.


Ok thanks. I downloaded it and will quickly fix your second problem.

Update:
Alright, your second problem should be fixed. I'm hoping someone can solve your first problem because I'm not exactly sure. I'll do my best though to find a solution.

Bijgevoegd bestand  LAToFireStation.zip   0bytes   36 Aantal downloads

#22 Eddieman

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Gepost 17 november 2010 - 03:27

I know your script is working as I got the tiller trailer back so thank you very much, but I downloaded it and it is still doing the same thing.

So now I have a couple problems/questions for you.

How hard would it be to remove the tiller to put a 2nd ladder in as I do have 2 different v3o models, textures and protypes for trucks. The one that is in the LA game and ladder 461. I have looked at least 10 times now for an extra VO that is making all the vehicles park backwards. I added the 2 ARM Ambulances to the hospital they are parking the exact same way I even tried changing the VO gate turn to, to a different VO gate to vo gate 10 and I edited the script so that all the ambulances and vehicles that park in the firestation would use that same turn to and then I placed that vo turn to the edge of the map and it did not work. I am using the campaign map and I am pretty much at the point of starting over on the map or choosing a different map. Is there a different map that I should be using or could use? Every vehicle I put on this map all park the same way they do now which is backwards, no matter where their vo is. Is there any kind of hidden values on this map that is making these vehicles park like this?

#23 jsutton

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Gepost 17 november 2010 - 06:26

I know your script is working as I got the tiller trailer back so thank you very much, but I downloaded it and it is still doing the same thing.

So now I have a couple problems/questions for you.

How hard would it be to remove the tiller to put a 2nd ladder in as I do have 2 different v3o models, textures and protypes for trucks. The one that is in the LA game and ladder 461. I have looked at least 10 times now for an extra VO that is making all the vehicles park backwards. I added the 2 ARM Ambulances to the hospital they are parking the exact same way I even tried changing the VO gate turn to, to a different VO gate to vo gate 10 and I edited the script so that all the ambulances and vehicles that park in the firestation would use that same turn to and then I placed that vo turn to the edge of the map and it did not work. I am using the campaign map and I am pretty much at the point of starting over on the map or choosing a different map. Is there a different map that I should be using or could use? Every vehicle I put on this map all park the same way they do now which is backwards, no matter where their vo is. Is there any kind of hidden values on this map that is making these vehicles park like this?


So you have modeled a new ladder truck and want to add another ladder to the game, correct? If so, Hoppah's tutorial: http://www.emergency...d=110&Itemid=35

So let me get this right, you have edited the campaign map to be a freeplay map? Did you rotate your station when you placed it on the map? There isn't a extra VO that is causing the vehicles to park backwards. I don't think an extra VO will cause that. It's your rotation in your script that may be the problem. Lol, well, it's going to be a lot more complicating fixing your scripts because you changed all the turn to's and gates. Did you make a backup of your script before you made all these changes?

#24 Eddieman

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Gepost 17 november 2010 - 10:57

I did not change any Vo names or positions. They are copied from the LAmod game. My firestation is in the exact same position just on a different map. The reason I am using the campaign map is because I do not have any other maps to use. I made a back up of my script. I did make those VO changes listed above but it did not work so I changed them back.

#25 jsutton

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Gepost 18 november 2010 - 01:42

I did not change any Vo names or positions. They are copied from the LAmod game. My firestation is in the exact same position just on a different map. The reason I am using the campaign map is because I do not have any other maps to use. I made a back up of my script. I did make those VO changes listed above but it did not work so I changed them back.


Well these VO changes in this topic are from us wanting to add a second engine in the fire station not for the problem your having. To be honest with ya, I think you should make a new topic describing your problem because it's kinda unrelated with adding another vehicle and I think a lot more people will assist you (more than me at least). When you do, make sure you upload your LAFireStation, LAFireStationStart, LAToFireStation scripts and if you could a couple pictures with the engines facing backwards and batallion in the second VO. Most of us on here use fraps to take screenshots.