I know your script is working as I got the tiller trailer back so thank you very much, but I downloaded it and it is still doing the same thing.
So now I have a couple problems/questions for you.
How hard would it be to remove the tiller to put a 2nd ladder in as I do have 2 different v3o models, textures and protypes for trucks. The one that is in the LA game and ladder 461. I have looked at least 10 times now for an extra VO that is making all the vehicles park backwards. I added the 2 ARM Ambulances to the hospital they are parking the exact same way I even tried changing the VO gate turn to, to a different VO gate to vo gate 10 and I edited the script so that all the ambulances and vehicles that park in the firestation would use that same turn to and then I placed that vo turn to the edge of the map and it did not work. I am using the campaign map and I am pretty much at the point of starting over on the map or choosing a different map. Is there a different map that I should be using or could use? Every vehicle I put on this map all park the same way they do now which is backwards, no matter where their vo is. Is there any kind of hidden values on this map that is making these vehicles park like this?
So you have modeled a new ladder truck and want to add another ladder to the game, correct? If so, Hoppah's tutorial:
http://www.emergency...d=110&Itemid=35So let me get this right, you have edited the campaign map to be a freeplay map? Did you rotate your station when you placed it on the map? There isn't a extra VO that is causing the vehicles to park backwards. I don't think an extra VO will cause that. It's your rotation in your script that may be the problem. Lol, well, it's going to be a lot more complicating fixing your scripts because you changed all the turn to's and gates. Did you make a backup of your script before you made all these changes?