Were sorry but we are closing.
Posted 14 September 2010 - 02:03 AM
Were sorry but we are closing.
Posted 14 September 2010 - 04:19 AM
http://imageshack.us/a/img51/5213/62584626.png[/img][/url]
Posted 14 September 2010 - 04:40 AM
Posted 14 September 2010 - 05:09 PM
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
Posted 14 September 2010 - 05:19 PM
You barley seem to know your way around a PC, so Im guessing this is just ideas for other and not something your actually going to work on?
Posted 14 September 2010 - 09:28 PM
^ what he said
Posted 14 September 2010 - 09:52 PM
Simply impossible unless you're doing this by creating a whole new game, and even then it will take years of work - and that's with a team of developers with decades of experience. Infact, chances are that even then, to get an accurate realtime simulation of true structure physics amongst other things would probably be quite CPU intensive. However, the rest is definitely possible, but only through a brand new game.
Posted 14 September 2010 - 10:15 PM
You barley seem to know your way around a PC, so Im guessing this is just ideas for other and not something your actually going to work on?
Posted 14 September 2010 - 11:17 PM
You barley seem to know your way around a PC, so Im guessing this is just ideas for other and not something your actually going to work on?
Posted 15 September 2010 - 12:08 AM
Posted 15 September 2010 - 12:12 AM
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
Posted 15 September 2010 - 02:35 AM
Posted 15 September 2010 - 07:06 PM
Posted 15 September 2010 - 09:12 PM
^ what he said
Posted 15 September 2010 - 11:12 PM
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
Posted 16 September 2010 - 07:12 PM
Posted 16 September 2010 - 09:22 PM
And I thought I was friggin pessimstic, some of his ideas can theoretically be added to the game it's self in the core. Would they probrably be a massive overbuden and make it glitchy? Absolutely, if it didnt totally CTD, but ya know things are "impossible" only as long as nobody knows how to do em=)Some of it would work in theory though.
^ what he said
Posted 17 September 2010 - 01:58 AM
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
Posted 17 September 2010 - 05:02 AM
Not being smart but I would think some one who knows enough to build a PC, granted it doesnt take rocket science, and knows some basic C++ would understand the difference between a 32 bit and 64 bit os directory structure in windows.I know a good a bit i have built my own rig that i am currently using right now when i was 11.
And thats a problem to. I recently looked in to the CrosixTH project which is a new open source remake of a classic Dos based PC Gamed Theme Hospital.Now I am not so familiar with emergency an actual game programing but i do a bit of 3d modeling and am currently taking C++ classes
Sorry to say, but spelling mistake or not, that was lame.Please don't mention barley. Please. I must be intolerant or something, every time I eat something with barley in it, I get a very bad case of the sh... the runs. I mean, it's a good thing I've got that thing at home that the French call a bidet (but which I prefer to call a crotch rinser) because it's brutal when it happens.
-Ray
Thank firefox spell checkerAnd you 'barley' seem to know how to spell.
No offence. And I love your mods
This aint GTA IV sadly, and even then something like this would be very hard on the CPU.heres just a basic concept idea for the advanced physics system. The idea is that when a fire comes up, the game takes structures that are on fire and inserts a skeleton made up of objects that use the traditional physics system in place and each object can individually be effected by the fire. and just like in real fires the wood or what ever can be fuel for a certain amount of time before its melted and fail, turned to ash stuff like that. causing the structures to become unstable and collapse.
Great models but I hope you know how to make real 3D models, not drawings. SKP models, when converted to soemthing like 3DS, skyrocket in polygon count. Thats might be fine for GTA IV, but I believe EM4 maxes at about 10,000 polygons a model. Ideally though I think people try to max out at about 5,000 for the most part. Your best to pick up zmodeler2 and start learning that. You can use the free version but it wont export as v3o.Take for example the images below...
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
Posted 17 September 2010 - 12:58 PM
( looking into getting people to try to convert .3ds for me to a z-modeler file to edit)Not being smart but I would think some one who knows enough to build a PC, granted it doesnt take rocket science, and knows some basic C++ would understand the difference between a 32 bit and 64 bit os directory structure in windows.
And thats a problem to. I recently looked in to the CrosixTH project which is a new open source remake of a classic Dos based PC Gamed Theme Hospital.
Sorry to say, but spelling mistake or not, that was lame.
Thank firefox spell checkerBtw you dont have to use img tags for smileys if you just hit the smiley it will injext something like : lol:(no space) in your post and they will show up automatically.
This aint GTA IV sadly, and even then something like this would be very hard on the CPU.
Great models but I hope you know how to make real 3D models, not drawings. SKP models, when converted to soemthing like 3DS, skyrocket in polygon count. Thats might be fine for GTA IV, but I believe EM4 maxes at about 10,000 polygons a model. Ideally though I think people try to max out at about 5,000 for the most part. Your best to pick up zmodeler2 and start learning that. You can use the free version but it wont export as v3o.