
Adding third Fire Station
#41
Guest_clarkcounty184_*
Posted 04 September 2011 - 02:11 PM
#42
Posted 25 September 2011 - 11:10 PM
Volunteer Fire Fighter for the Cure
#43
Posted 03 October 2011 - 02:14 PM
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#44
Posted 05 February 2012 - 03:50 AM
#45
Posted 05 February 2012 - 03:35 PM
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#46
Posted 19 June 2012 - 09:56 AM
is there a working submod for a third station or can someone tell me how to get a third station
There is no submod presently of LA Submod with a third working fire station available for download. Couple other people were working on it as well, but unsure if they had plans of releasing it.
the New York submod (Manhattan mod) is working on having a third station in game but it is having problems with it.
Yes, Manhattan Mod has several fire stations in it. I believe all fire stations in New York back their fire trucks into station (no rear gate) so all NY mods will have this feature so it's realistic. So technically, I'm not sure if this qualifies as fixing the third fire station gate problem until someone who knows more about it confirms it.
I believe that they may have got it all figured out. I am not sure tho.
Not sure if you mean Manhattan or the members in this topic. From what I read, it's figured out over 3/4 but not completely 100% ready.
How is this going guys got any updates for this?
I'm interested as well. If there is no updates, it's going to be a project I will start on from what they were discussing on how to do it. As I said above, Manhattan Modders could of figured this out but I'm waiting for a confirmation on it.
Okay first your on the wrong topic... if you go over to the New York Mod (Manhattan) mod you will have found out that they have more than just three fire stations.
Not a wrong topic btw. Were talking about third fire stations and mods who could have figured it out such as Manhattan Mod. Yes, they have three fire stations, but as I said, waiting for confirmation if it's solved. More to what I said earlier, I believe Xplorer was having problems with the gate opening and closing when returning to station. In Manhattan Mod, they do not return to station with the back gates opening and closing. They stay closed and act as a object. You can't see them in gameplay but you see the gates in the editor.... If you have knowledge of the scripting and how the VO work, etc. this should make sense unless I'm wrong (which I could be lol). But we at least have two confirmed members who have this functional so can't wait to see it in a video or better in a downloadable map!
#47
Posted 01 August 2012 - 12:14 AM
thats awsome is there a way to just add station 3? and if u still have this stuff and it works maybe u can help me install it so i can use it.if you ask, i am happy to show. I have been working on something a little different and old school. the three stations work, mostly. when the freeplay starts all 11 front gates open, spawn vehicles and staff vehicles. i am having a little problem with the tofs script but i have only really been hitting it hard maybe 5 days. it took about 3 days to get most of the problems and the fs and fs start scripts right. i had thought about breaking the fs return script into 3 seperate scripts but i was trying to be stuperman and make them all one. still toying with that idea.
for all you non believers (there always is) i left the map open for the screen shots.
FS1
http://www.flickr.co...oys/5357700392/
FS2
http://www.flickr.co...oys/5357086543/
FS3
http://www.flickr.co...oys/5357704038/
(Xplorer hit me up and ill shoot you the files to check them out)