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Adding third Fire Station


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#1 Xplorer4x4

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Posted 26 August 2010 - 10:00 PM

Hoppah, myself and others have tried to create a third station but we all seem to have problems with the rear gate. Since its your scripts I think your the only one who can figure it out.

Lafiresation.script
http://pastebin.com/1AF6uJny

Latofirestation.script
http://pastebin.com/upw9nVmi

Thanks in advance!

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#2 SleepyLizard

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Posted 26 August 2010 - 10:11 PM

Ive dug out my old files and attempted to get somewhere. atm i am at the stage where the rear doors dont open, but when the unti gets inside using the front door and parks, the rear doors open.

In the Lafiresation.script, i am unsure if lines 98 and 99 are meant to be like that, if u could double check them that would be good!

in that quick look thats all i saw, ill ocntinue and have a longer look and compare to mine.
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#3 Xplorer4x4

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Posted 26 August 2010 - 10:16 PM

Would you post your scripts so I can compare and contrast?

As for 98/99 thanks for pointing that out, it was a typo on 99 which explains a problem not related to this :P

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#4 SleepyLizard

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Posted 26 August 2010 - 10:28 PM

Please note, i did this on V1.8 of the La Mod!

LAFireStation.script

LAToFireStation.script
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#5 Xplorer4x4

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Posted 26 August 2010 - 11:34 PM

The only problem(i think - obviously its hard to say since I cant get it working either :P) I see in your lafirestation.script(havent looked at latofirestation, is ChildID == 9 should be a gate command for FS3 but you have it for FS1.

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#6 SleepyLizard

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Posted 26 August 2010 - 11:46 PM

Ive havent added in the battalion cheif for Firestation 3 which is ChildID == 9 in ur code, is that what u mean?

I have been looking thro yours, i dont know where to look tbh. Ive been concentration on LAToFireStation as the problem is returning to the station, but no luck! Ill keep looking!

*EDIT* Sitrep, when i send a unit back to Station 1 or 2, the front doors(if open) close and the rears dont. For station 3, when sent back, nothing, the units then go and park via the open front door and thats it.
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#7 Xplorer4x4

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Posted 27 August 2010 - 12:10 AM

I see your point, and in that case you might be right on that. From what I can see your latofirestation might be right but I would check line 788 where it says:
DUMMY_GATES, Caller, 9
And verify it refer to the right child id in lafirestation.

Other then that, no idea. I think we will have to wait on Hoppah unless ShaneGreen finds a fix.

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#8 SleepyLizard

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Posted 27 August 2010 - 12:24 AM

Ow dam, so thats what i was doing wrong! i wondered what was going on! Ok station 1 and 2 sorted, time to get station 3 working!
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#9 squamishfire

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Posted 15 November 2010 - 01:33 AM

any updates on this? it could be cool to have a third fire station.
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#10 BoSox24

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Posted 15 November 2010 - 05:26 AM

Xplorer,

A couple of months ago I was changing around the LA Mod for a personal mod and was able to get a third station functioning properly. In the interest of assisting more experienced modders then myself, If you want to PM me your email address, I'd be happy to send you what I had for reference.

#11 JimmyKid

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Posted 09 January 2011 - 10:51 PM

Yeah, I like the idea of a third FS. If anyone gets theis done, can someone tell me how?
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#12 Xplorer4x4

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Posted 09 January 2011 - 11:36 PM

I am still working on this but I have a 3rd station in my WIP Mod. So far it works, but it only works some of the time.

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#13 Texas_DPS

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Posted 09 January 2011 - 11:40 PM

i bet if you seperate the stations they would work correctly, just a opinion. been trying and ill let you know how it goes.
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#14 Xplorer4x4

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Posted 10 January 2011 - 12:48 AM

Yeah thats not a bad idea. I mean I planned to split them up one of these days, but might jump on that latter on.

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#15 ChrisGa

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Posted 14 January 2011 - 02:54 AM

got a question is there a way to expand FS2 ? I dont see a need for another fire station but I would like to add a few more bays on with FS2.

#16 Texas_DPS

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Posted 14 January 2011 - 03:57 AM

i have a working third station. i just need to fine tune the returnto script. i have mine integrated with the firestation and firestation start scripts. i can call units into all 3 stations, in the begining they all rais the front doors and sound alarm to man units, they also have a working show/hide roof as well as units returning to station get out and go inside. just needs some fine tunes.
- Jon

#17 DMC

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Posted 15 January 2011 - 09:36 AM

could you actually show us a video or some screens?
i'm really looking forward to seeing this.
maybe you could release it as an submod?!

DMC

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#18 Texas_DPS

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Posted 15 January 2011 - 06:45 PM

if you ask, i am happy to show. I have been working on something a little different and old school. the three stations work, mostly. when the freeplay starts all 11 front gates open, spawn vehicles and staff vehicles. i am having a little problem with the tofs script but i have only really been hitting it hard maybe 5 days. it took about 3 days to get most of the problems and the fs and fs start scripts right. i had thought about breaking the fs return script into 3 seperate scripts but i was trying to be stuperman and make them all one. still toying with that idea.

for all you non believers (there always is) i left the map open for the screen shots.

FS1
http://www.flickr.co...oys/5357700392/
FS2
http://www.flickr.co...oys/5357086543/
FS3
http://www.flickr.co...oys/5357704038/

(Xplorer hit me up and ill shoot you the files to check them out)
- Jon

#19 ChrisGa

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Posted 16 January 2011 - 11:28 PM

nice looking stations texas. I got a question. Im running the la mod map how do I change to the map you have ( the original em4 map )??

#20 Texas_DPS

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Posted 17 January 2011 - 01:48 AM

you just need to install the mod without the new map, and when you update it make sure you dont check the update for the new map.
- Jon