Wegberg Modification
#961
Posted 13 June 2013 - 11:47 PM
#962
Posted 14 June 2013 - 04:02 AM
#963
Posted 14 June 2013 - 09:25 AM
It is being released on 06/22/2013 (22/06 outside US).
(Roughly Translated)
Right, I saw your post and I must say that I didn't notice that.
I just follow the progress on Facebook but is from the german Emergency forum?
http://www.brandweer-rilland.nl/
word ook lid van de brandweer Rilland hyves.
Brandweer Rilland Hyves
The official Brandweer Goes site
Brandweer Goes
Official Brandweer Goes Facebookpage
http://www.facebook....weergoes?ref=ts
#964
Posted 14 June 2013 - 05:05 PM
I followed a link from their facebook page (posted June 10th).
#965
Posted 22 June 2013 - 03:25 PM
http://www.brandweer-rilland.nl/
word ook lid van de brandweer Rilland hyves.
Brandweer Rilland Hyves
The official Brandweer Goes site
Brandweer Goes
Official Brandweer Goes Facebookpage
http://www.facebook....weergoes?ref=ts
#966
Posted 22 June 2013 - 04:21 PM
http://www.feuerwehr.../download-menue
Praise and criticism are welocme!
Have fun..
#967
Posted 22 June 2013 - 04:52 PM
#968
Posted 23 June 2013 - 09:27 PM
#969
Posted 23 June 2013 - 09:31 PM
Currently Supporting Kent Mod, London Mod and London Project along with the already released Welfordshire Mod
#970
Posted 23 June 2013 - 10:34 PM
We had few problems(wegberg6.1.2) with FW, like setting up hose from truck or using DLK's (ladder) basket etc...
Those things are easy on Wegberg singleplayer or just normal Em4 but this isn't working for me
Any tips are welcome
#971
Posted 23 June 2013 - 10:45 PM
would be good if when i click run to install that something would happen instead i sat thee for 20mins just doing nothing!
Press the little Earth button on the top right when you send all your units off the map. It will switch the map and your units will arrive onscene, but not right away due to realistic response times.
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#972
Posted 24 June 2013 - 05:25 PM
-You receive a page for the fire alarm.
-From 6am to 6pm a chief spawns in the station.
-Put the chief in the white chief vehicle.
-He will automatically open the gate and unplug the vehicle
-Click the radio icon when you select the unit.
-Select Status 3
-Press the red arrow to send the unit to the scene.
Now:
-Fire fighters will be responding to the station
-They will automatically run in and put their gear on
-Select one fire fighter and send him to the unit you want.
-He will open the gate and unplug the unit.
-Select more fire fighters and send them to the unit.
-Select the unit and open the radio, go status 3.
-Press the red arrow to start responding.
-Up on the top right, click the globe to load the scene
On scene:
-Once on scene open the radio for the unit and go status 4.
-Empty the vehicle. A fire fighter and the captain will get out.
-The fire fighter will open all doors. Select the captain and rightclick on the truck to remove the rest of the crew.
-If there is a fire, select the truck and click the pump start button on the bottom menu. Its a circle and will say "Pumpen Starten" (something like that).
-The pump should now be running.
-Select a fire fighter with a SCBA pack on.
-On his menu, you will see a fire nozzle.
-Click it and connect it to the fire truck.
-He will now be able to put out fires.
Water Supply:
-Select a fire fighter to grab a standpipe hydrant. (Looks like: http://www.google.co...9QEwAw&dur=1503 )
-This will also make another fire fighter grab a hose line.
-Find a little water connection circle on the ground.
-Select the fire fighter with the standpipe and click on the water connection.
-Once installed, select the fire fighter with the hose.
-Connect to the hydrant, and connect to the fire engine.
That should basically get you through the basic call. I found the best way to learn the game was to watch gameplay videos. Ask questions if you need help!
#973
Posted 25 June 2013 - 05:19 PM
#974
Posted 25 June 2013 - 07:53 PM
Although, to be honest you don't need to really know German to play. I learned to play knowing almost no German by just messing around and watching gameplay videos.
erfd
#975
Posted 26 June 2013 - 03:04 AM
Yeah I've figured it out, too. Also, Google Translate on my phone doesn't hurt either.
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#976
Posted 26 June 2013 - 02:56 PM
Wow looks great nice work.
Whats up!
#977
Posted 22 July 2013 - 04:20 PM
Just had a few games with the new version. Must say I like it. Having two extra engines means that the dev has added bigger fires. Had one where I needed all available engines, where a semi truck trailer had caught fire in a driveway. Before I could put it out with the single engine I had on scene, it spread to the garage, house and all the trees in the garden And being able to call an ambulance again is great. In the past I have had fire fighters injured for various reasons, and had to restart the game. Not sure what the police is for yet though, guess I'll find out soon enough.
I do miss more car accidents and other technical rescue and/or aid assignments. They might be there though, might just be that I haven't gotten them yet.
And I'm also available for answering questions you might have about this mod.
On scene:
-Once on scene open the radio for the unit and go status 4.
-Empty the vehicle. A fire fighter and the captain will get out.
-The fire fighter will open all doors. Select the captain and rightclick on the truck to remove the rest of the crew.
-If there is a fire, select the truck and click the pump start button on the bottom menu. Its a circle and will say "Pumpen Starten" (something like that).
-The pump should now be running.
-Select a fire fighter with a SCBA pack on.
-On his menu, you will see a fire nozzle.
-Click it and connect it to the fire truck.
-He will now be able to put out fires.
I wish to add something to this list:
On scene:
-Once on scene open the radio for the unit and go status 4.
-Empty the vehicle. A fire fighter and the captain will get out.
-The fire fighter will open all doors. Select the captain and rightclick on the truck to remove the rest of the crew.
-If there is a fire, select the truck and click the pump start button on the bottom menu. Its a circle and will say "Pumpen Starten" (something like that).
-The pump should now be running.
- Select a fire fighter, and have him pick up a "verteiler" (same as the wye from US-style mods, only with three out connections in stead of two) http://www.rossla.de...f/Verteiler.jpg A second fire fighter will automaticly pick up a hose.
- Place the verteiler wherever you want it, though you have to be close enough to the fire for the FFs to reach it, and close enough to the truck for the hose to reach the verteiler.
- Connect the hose to the truck, then to the verteiler.
- Have three FFs pick up nozzles (Hohlstrahrohr), and connect these to the verteiler.
-They will now be able to put out fires.
EDIT: Just a tip: Remember that if the hose is too short, you can connect a second one to the end of the first, extending it. This is especially handy for those times when the water supply is far from the fire.
#978
Posted 22 July 2013 - 07:02 PM
The only thing I don't like is when there is a tiny fire and you have to use three fire fighters with hoses to extinguish it.
#979
Posted 22 July 2013 - 07:15 PM
The only thing I don't like is when there is a tiny fire and you have to use three fire fighters with hoses to extinguish it.
Yeah, the fire mechanics needs a bit of tweaking. I like the fact that it takes longer to extinguish fires, but when you need three hoses and a water supply to put out a fire in a portatoilet, it's a bit much. I guess it's an issue with the game mechanics. It probably doesn't scale in a realistic way, as in the fire mechanics are the same regardless of the size of the fire.
#980
Posted 24 July 2013 - 06:32 AM
How do you complete the oil spill mission? I tried using bindemittel and brooms, but I didn't have enough bindemittel, even though I had every truck except the transport wagon on-scene.