No to both, Collapse Rescue doesn't serve a purpose in game
Okay, thanks for the quick response!
Posted 28 June 2013 - 02:33 PM
No to both, Collapse Rescue doesn't serve a purpose in game
Posted 28 June 2013 - 05:26 PM
Posted 30 June 2013 - 05:50 PM
Question: I looked at the version 3 updates and I am curious. Is it going to have a hook truck to hydrant command after grabbing the hose?
Really Looks great from what I can tell though. I have V1 and 2. It is just a little taxing.
Posted 30 June 2013 - 07:31 PM
could someone send me the mod folder for v1 i had it but i lost somewhere on my old computer
Scotland, the only country in the world where our national animal doesn't exist and our national flower is a weed...
Posted 30 June 2013 - 07:38 PM
could someone send me the mod folder for v1 i had it but i lost somewhere on my old computer
Im working on a reupload
Posted 03 July 2013 - 02:15 PM
Let us know what you think
Posted 03 July 2013 - 02:48 PM
Posted 03 July 2013 - 02:50 PM
that's not a look at midtown... that's just your script preview... And I can't deny it... I love it!
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
Posted 03 July 2013 - 03:43 PM
Nice work!
Posted 03 July 2013 - 09:03 PM
Great work! I have only 2 suggestions, if you could script the trucks to back in (likely impossible) it would be much more amazing, and adding some more/louder ambient noise would add to realism as from what I've seen, NYC isn't silent as a grave.
Posted 03 July 2013 - 09:54 PM
Very nice work!
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
Posted 03 July 2013 - 11:04 PM
adding some more/louder ambient noise
I believe he had the ambient noise muted, because I've definitely heard ambient noise before in the gameplay videos.
Posted 04 July 2013 - 03:11 AM
Ok...so i downloaded 911:FR from atari unaware that the modloader didn't work. So i'm asking if you have thought about a non-em4mod file of the Manhattan Mod?
OR possibly update the page on Moddb.com?
Posted 04 July 2013 - 05:07 AM
Mod loader from Atari works just fine, so I don't know what you're talking about there..
Like F1? How about manager games? I know you like manager games... join me here!
Posted 04 July 2013 - 02:04 PM
This is what I did to fix it...Ok...so i downloaded 911:FR from atari unaware that the modloader didn't work. So i'm asking if you have thought about a non-em4mod file of the Manhattan Mod?
OR possibly update the page on Moddb.com?
Posted 04 July 2013 - 02:57 PM
Ok...so i downloaded 911:FR from atari unaware that the modloader didn't work. So i'm asking if you have thought about a non-em4mod file of the Manhattan Mod?
OR possibly update the page on Moddb.com?
Update what? The v2 download is an exe file not e4mod file so I don't know what your issue is.
Great work! I have only 2 suggestions, if you could script the trucks to back in (likely impossible) it would be much more amazing, and adding some more/louder ambient noise would add to realism as from what I've seen, NYC isn't silent as a grave.
Yeah, 9/10 times the engines back in. But this time it decided to be like em4 and find a more complicated way haha.
The ambient sometimes messes up when I have fraps running, it's a weird bug but it should be fine when you guys get it, it's usually there fine for me too.
Glad everyone seems to dig the new leave and return to station scripts. They were pretty tricky to make, a good 2 weeks worth of work. It's great to have a positive response
x
Posted 04 July 2013 - 03:11 PM
Can you download your scripting knowledge to an EXE so I can upload it to my brain?!? Man I wish I had your skills!
Very nice!
Posted 04 July 2013 - 03:13 PM
Can you download your scripting knowledge to an EXE so I can upload it to my brain?!? Man I wish I had your skills!
Very nice!
Haha if that was possible I'd be asking hoppah first!
But thanks it's taken some time to get my head round scripting but we've had a few breakthroughs with some scripting ideas.
I have some more planned but we'll see how much time we have. still got 2 versions to finish up!
x
p.s. -
We've just revealed another unit that will be in the mod, a hidden unit in v3, we wont tell you how to get it, but it'll be there, anyway here it is in this months skinning contest.
http://forum.emergen...returns/page-16
Posted 04 July 2013 - 04:29 PM
It looks really good. Hopefully it works on my computer this time around. I have a really bad computer, lol
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